Warning! Turbo Buttons used with Madcatz TE Stick/Pad in Tournaments!

I don’t see any difference. What is your motivation for maintaining an arcade style of controls?

For me its so I can compete in an atmosphere that most resembles the atmosphere Japanese players play in, so not having console characters is just as reasonable as not having button mapping.

I can’t fathom any goal that would allow console characters, but would ban button mapping.

You are right about not playing in arcades anymore and we shouldn’t compare the use of console sticks/pads for the convenience of competitive play.

The issue here however is that turbo/macro settings should not be allowed no matter what the peripheral is.

I was being half serious but you’re right. It’s not really a cut and dry issue. Back when the arcade game was the only “real” version since console ports were gimped as hell you played on a cab…with settings you had no control over. And since most arcade operators kept the factory settings as is outside of perhaps coins per credit, it became a far and away standard. There was no need to question it.

These days, we have every option at our fingertips, with more to boot. So there is necessarily going to be a “my way vs. your way” conflict. I think it’s best to step back, discuss the issue, let people host whatever tourneys they want with whatever rules they want, and eventually the best ruleset will win out because the tournaments using it will see the a lot of action.

But, in the end, if you’re playing a tournament using console hardware you can expect people to come with the default control pad and be comfortable with it. And those people would have been familiar with the default control settings. If replicating the arcade is what you want then great. But a console is still not a cab so, while it might be a reasonable solution, it isn’t necessarily an obvious one.

I see people still crying over binded 3p and 3k…

I’ll stop whenever Capcom stops having them as default in SF…OOPS!! They won’t because it’s not game breaking in any way and having them(pad players) unbind is akin to changing the time limit in tournaments i.e. It’s strange, unnaturally unnecessary, and can taint otherwise good gaming.

Would you like to use another person’s stick on a console if you know it’s not set up the way you like it?

Console FGs exist for the sole purpose of complete comfort while playing at your best. Comfort for most SF pad players means having a quick method of using 3 buttons that are usually uneven as fuck. Stick players already have this method easily accessible.

But on the other hand. some people do enjoy seeing an otherwise great player be limited by hindering his inputs out of fear…they are called B-Man in my lingo: Bitch Made Ass Niggas.

You can allow console characters because they add to the enjoyability of the game and variety compared to the arcade version.

You don’t allow button mapping because does not do either of those things. To me button mapping increases the assurance that an ultra is going to come out in SFIV. It takes away some measure of skill required to play the game. And not in a good way IMO.

We as the players are allowed some measure of cherry picking when it comes to this.

Thats a weak reason man. Lots of people don’t enjoy practicing combos, so the ability to autofire combos could increase enjoyability of the game for them.

The enjoyment and variety of the game to the fighting game community, not the individual player.

It’s always a balance about one players wants versus the others. If one player gets his fun out of turbo but one hundred think it’s bullshit, the one hundred are the ones the rules are going to side with.

Really, is pressing 3 buttons at the same time on a stick really that difficult to accomplish? 3k/3P isn’t an important issue because it adds/takes away nothing to/from the match.

words…please learn to use them and spell them correctly. btw, i agree w/ some of what you’re saying.

my 2 cents…
-stick users should be limited to 6 buttons mapped precisely as they are in the arcade edition of a given game. pad players should be given the 3p/3k shoulder buttons…b/c really…who is that hurting?
-no turbo

reasons:
-stick users are almost always the ones looking to compete in overseas tournaments such as SBO, where games are played on arcade cabinets w/ default control settings. why would the U.S. want to encourage stick users to rise in rank using anything other than the default mapping?
-turbo is a lazy and unskilled way of doing something in a game that can still be done if the player has the execution. execution requirements for basic combos have gotten easier and easier as time goes on, so this (turbo) is the lamest cop-out imaginable in tournament play.

The issue as I see it is this:

People stuck with the factory settings and button mapping on arcade hardware. They did this because it was necessary in some cases and just so commonplace in others that it was the most accessible, the most well known, and just worked all around for everybody.

If people had the ability to conveniently change arcade settings would they do it for tournaments? Probably not. I figure leaving everything default would serve everybody equally.

Why is doing the same for consoles, leaving everything default, now all of a sudden a problem? I figure it must have to do with the fact that many fighting games are ported to consoles from arcade machines.

The question is which is the better option? Changing the console version to resemble the arcade experience as much as possible because that’s where the game started? Or, using the same logic applied to the arcade cabs themselves, leave everything default?

:lovin:

How the fuck is this even being discussed. There should be no discussion. Turbo buttons and macros should never be allowed in any serious / real event.

Anybody that says otherwise should stop playing video games.

:lovin:

Still a flimsy reason that could easily justify smash type rule rewrites, or someday overturn autofire/turbo rules.

So true.

They don’t understand how difficult doing double HCB and pressing L1 at the same time in A3 . You have to train your hands to use this setup in clinch moments.

It definitely is. Even if a player has a 99% success rate at pushing 3 buttons simultaneously, there is always the chance he will mess up and lose a match because of it. Additionally, it takes just a little bit more timing and concentration for the player to do it. This sort of randomness is a part of SF I don’t want to lose.

Just try playing Balrog sometime while holding down three kick buttons with three fingers for a turn punch and effectively using all three punches using two fingers vs using just your pinky and having three fingers free.

Oh Camisas,

Did you read the earlier posts??

Awareness etc etc.
New players etc etc.
EVO had 1024 players etc etc…

i like reading and lurking. :tup:

Have you actually tried that on stick? You have to either have HUGE hands or you would have to find a new way to play on that stick, dude.

I don’t have a problem doing it on a MAS, HRAP, or FS3. I think it’s even easier on the MAS since I can use my thumb instead of my pinky. I have medium sized hands for a guy. I’m 5’11".

I’ll agree with that to some extent, but generally I still think there isn’t much of a difference. There’s always the chance that a pad player (or any player, for that matter) will simply mess up the timing and get a EX/normal move instead of the move he wanted.

Do you play in majors on arcade machines?