And Super Street Fighter 4 is going to be console only also.
I understand their point of view though, in that they want to keep the spirit, attitude and mentality of the arcade scene. Honestly, I believe the best players are bred through arcade experiences and competition. You can’t replicate the vibe on consoles at home, despite how sweet your setup may be. due to the elements like travel time, not knowing who you’ll play, unfamiliarity of competition and crowd, it’s almost impossible to get the same atmosphere. When playing at home, you set your own rules and play people you know (most of the time) and if a crowd gets in your face, you tell them to peace out…but the arcade breeds a different player.
I just feel there needs to be some leniency towards console players since theY may not have the same opportunities to hone and sharpen their skills at the local arcade, but want to compete nontheless. Let pad players bind (non-outragous multi-commands excluded) and maybe we’ll surprise you.
Turbo, on the other hand, is easily detectable and observable if you would just dedicate one person to observe player hands during combos and such. Punish that shit.
Macro-combos, macro-raging demons and macro-infinites shouldn’t even be considered unless the opponent is Big Blue.
…Okay?
I’m not arguing with you mind, just your examples don’t make sense. I’m referring to ports that originally came from the arcade.
you go ahead and map your arcade stick like that… then we’ll talk.
In reality, hitting 3 buttons on a pad if you mapped the L or R trigger to HP or HK accordingly wouldn’t be THAT difficult to train yourself to do if you had the time (I use a fightpad, not standard controller), but people (like myself) have learned to use the default settings and adapt to them accordingly…so switching now would just be pulling the rug out from under me. Even more awkward would be hitting the L trigger along with correctly hitting lp + mp with your thumb, hitting L alone is awkward as is . It’s do-able, but I’m using a setting that was created by capcom for use in the game, so I’m just going to leave it that way.
I think turbo’s lame as all hell though.
What…? I don’t get it.
I was just suggesting how you can press light and medium with your thumb (like so, straight over both: \ ) at the same time as you press hard with the index finger of the same hand.
I didn’t take the new PS3 pads shitty R2 trigger into account though, but still.
Yes, hitting L1/L2 is awkward, which is why I didn’t map it in my theory there.
Guess I got a bit sidetracked.
As for Arcade Ports I don’t really understand the desire to try to mimic the arcade as much as possible, I also don’t understand why people cringe at the thought of using binds.
I also feel that ultimately insisting that we ignore console additions, specifically characters, detracts from the game overall. Now if a console character proves to be overly imbalanced/broken banning makes sense. But simply because it’s a console character seems to me to be a dumb argument.
well i love my turbo buttons because i play alot of mame games and its easier to hold down a button then press the same button a million times.And is the the 8 button layout with the 3xpunch or 3xkick banned from tournaments?If it is why does madcatz advertise this as a tournament stick?
This kinda reminds me of the time I saw someone use Easy Specials in a Blazblue tournament. Even the tournament rules says that Easy Specials were banned. I would have said something if he won any matches but he didn’t. Haven’t seen the kid since. Next time I see him play Blazblue and he does it, I’m reporting him.
Turbo buttons and macro should’nt be used in tourneys IMO because those are shortcuts intended for casual play. In a tourney only the skill of the player should determine the outcome, nothing else. Why is it such a big deal to play with the standard 6 buttons? Is the game so hard for you, even after Capcom gave you their own shortcuts (DPs, SPDs), that you need more shortcuts just to play (nevermind to win) the game? If you truly consider yourself a tourney level player then you should’nt have an issue with such peripherals being banned. By removing the skill and timing it takes to do links and certain combos (elect. combos, HHS combos, etc.) you are essentailly removing any tourney level skill it would take to do them. Especially on a consistent basis… would’nt it take more skill to do cr.MK into HHS with Honda the normal way than it would the turbo way?
I think that some people just do'nt want to really learn how to play the game and are content with playing it with shortcuts, which is fine if it's easier for you.... at home. Those people should'nt, however, try to make it seem like what's legit for casual play is legit for a tournament. Whether you use a stick or a controller, or where you place your buttons, is irrelevent. The only thing that should matter is that both players are using the 6 button layout (LP,MP,HP,LK,MK,HK only).
If you’re refering to Turbo and true macros then I fully agree.
If not:
Is that so?
I agree. I think execution and mindgames are a very important part of the fighting game genre. However, skill has nothing to do with your argument. The word you’re looking for is “execution”.
3P bindings, marcos and turbos were introduced long before Cacpcom started putting in the shortcut/lenient commands in SF4. Are you just ranting or do u not know what you’re talking about?
They’re not considered “peripherals”. In anycase, I’m pretty sure no-one supports the use of Turbo or true macros (read the thread). 3K, 3P and throws to a button are called bindings. BTW, since tourneys are usually held on console what’s funny is the stick is considered the peripheral while the control pad is the default input system of the hardware.
That would make sense if we were still all playing on cabinets and that was still considered the tourney standard.
skill
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?noun
- the ability, coming from one’s knowledge, practice, aptitude, etc., to do something well: Carpentry was one of his many skills.
- competent excellence in performance; expertness; dexterity: The dancers performed with skill.
- a craft, trade, or job requiring manual dexterity or special training in which a person has competence and experience: the skill of cabinetmaking.
The controller would still be a peripheral, although I have no idea what this has to do with anything.
Regardless, this thread has gone to total shit. The original post was in reference to turbo assisting in what are intended to be strictly timed combos. Yet most people in here are stuck up on the 3P/3K issue, which isn’t really related and honestly isn’t as much of an issue.
…Okay? I don’t see how the Dictonary reference makes me incorrect or anything. One can be skillful without necessarily having good execution.
And yeah, this thread needs to be closed. Its already pretty obvious Turbos are frowned upon and have no support. Bindings are debated but are a non-issue and tournament legal. Pretty much all that needs to be said.
This is perhaps the best argument anyone has made against you, thus far.
Thanks for this.
I’ve never seen someone shoot himself in the foot so badly that the bullet ricocheted back up, settling into his brain pan.
Not even the JFK assassination bullet was this magical.
Good shit.
You have got to be kidding me.
Are you honestly saying that controller option really dictates someone’s skill in a fighting game? Either that or you read my post how you wanted to read it, apparently.
Personally I think if a game is released originally with 6 buttons it should be played with 6 buttons, namely SF4.
At the same time though if you are playing on a smaller level (1st prize < $100) it really doesn’t matter and you should probably allow the extra buttons to invite more people into a scene that needs new blood constantly to keep the money and new fighting games flowing. That goes for SF4 though, Marvel is never 1 button dash ever. If I find out anyone is one button dashing I will come to your house and cut your soul out. Luckily Capcom made that decision for us.
Now if your tournament is large and serious, it should be a strict 6 buttons. I’ve said it before and I’ll say it again, if everyone has the option of playing with 8 buttons someone eventually will find a way to abuse it. I’d hate to be in a future where everyone is metagaming their extra buttons depending on what character they pick so they can get extra button presses in tight link combos. I mean when you think about it there is absolutely zero disadvantage to having extra buttons so if you learn to play with 8 buttons you are at an advantage, that’s not up for debate. Also 3P and 3K are not always the best options for extra buttons, so how long until top players need to relearn playing with 8 or putting themselves at a disadvantage?
Stop playing on console then. Go to a arcade…oh wait…
It’s a good thing SSF4 is being originally released on consoles. Now all us pad players can use 3K/3P buttons without having to listen to all of this elitist bullshit.
If you actually want the scene to grow and prosper, tourney rules should cater to the widest audience possible. Not to what a small minority thinks is ethical for what peripherals a videogame should be played with.
Damned straight.
Now where can I buy that lagswitch/macro/turbo/programmable hardcore l33t MadCatz shit?
[SPOILER=](yes, sarcasm)[/SPOILER]
Because our SF tourneys are the same place our PC game tourneys are: 2 hours away in a sad stripmall in the middle of nowhere. Did we start having gatherings in cities with standards of living beyond a WalMart and a QuikTrip?
Might as well, for all i care. I never felt like i lost because someone could execute a combo. Come on. In Street Fighter Input Babysitting 4? Where fuckin’ Valle plays Ryu with herpderp FADC ultra that wins so many – so many – matches? This issue is so moot, and Valle’s “warning” is so oblivious that it’s comical. When i feel i lose, i feel it’s because the other guy’s execution was the least of my problems. Bring in a fuckoff board that has a single button for every possible response; if you can actually manage such a monstrosity, that’s an execution skillset on its own and godspeed you crazy bitch.
And for that matter, i can just say that they both make inputs easier than designers intended, especially since there actually is a noticeable difference in timing between straight 1-frame links and the 2 frames afforded by plinking. Your point is that it’s a slippery slope, and so it is. The only answer to that is absolutism, in which case anything the designers didn’t intend is out. No plinks, no doubletap. This is clearly ridiculous since it depends on wild assumptions of what the devs intended. The other direction is to work out better specifics, which were already answered. First page of thread, Valle and Gootecks already told us all we need to know: it’s not gamebreaking, just annoying. That’s it, that’s the entire rationale for this waste of time. It annoys Gootecks and Valle. Awww. Because we all really fucking care.
So it’s supposed to be a decision based two absurd methods: what the designers intended vs. what Valle and Gootecks want for no justifiable reason. Entertaining the idea any further than that is just a dance between the bizarrely egotistical and the shockingly sycophantic. Plus the 3p 3k deal; apparently arguments have the right to choose too.
Also: Super Turbo Akuma, the FG equivalent of a Godwin.
Wow.
Just… wow.
Dumb post of the year contenders are making a strong showing already, but this post of yours is my current choice.
If you cannot discern the difference between utilizing an aspect of a game’s coding [of itself], versus an external, artificial manipulation of the game via a device that omits human error, then you seriously need to stop posting about it.