Plz dude stfu youtube is full of vids showing you using turbo button ,random electricity spam and losing.
I’ve read 7 pages into this thread and all this talk about being informed makes me feel like I have to ask permission for a few things too. Mainly, I prefer my ps3 pad to a stick, and I map my buttons as opposed to leaving them on default. For the sake of being anal and truly getting where I’m coming from, here’s my setup:
LP=square
MP=X
Hp=O
LK=triangle
MK=L1
HK=R1
3K=R2
L2=unused
so my configuration is a little wierd but I find the layout helps me better with my execution and combos, not just with one specific character or one specifc combo, but with the entire cast.
My questions are…
-is this frowned upon?
-Will my accomplishments be diminished if I ever did decide to make it out to one of these tournaments?
-how do ‘serious’ gamers and pros feel about this ?
The reason I ask is that valle brought up a good point about a community being aware. He mentions ‘community’, and I feel his intetions are genuinely for it’s overall benefit…but then some elitist will post somethig about keeping the game ‘pure’ and keeping it a six button game that should emulate the arcade as closely as possible. My concern and question is, how can the community grow larger and better if you can’t get with the times and curret trends (cheating with macros and turbo is not a trend, don’t get me wrong) by accepting that with more and more games being played on consoles, not everyone is willing or can play on a traditional joystick? Is that so wrong? With folks trying to ‘keep it OG’, what kind of a scene are you trying to portray? It seems like folks want to keep it exclusive and only for those who play on arcade, as opposed to nurturing and growing a scene to where 1024 EVO participants would seem miniscule?
In the end, all I’m asking, as someone who would like to start going to (small) tourneys, am I breaking any rules with my setup?
Hey man, I was just trolling. I just wanted a gangsta convo and an excuse to say “nigga” multiple times and you made it possible. I’m just a regular non-gangsta white boy from Fresno.
Peace playah
(ps: I don’t care about button binding, I play on a custom 6 button stick)
I’m not a pro, but I am purely an arcade player. I understand your point of view, but I think you shouldn’t be so quick to write off people unwilling to accept button bindings as elitist. Also before I continue, personally I’m not opposed to button bindings, I just want to explain the point of view.
First off, to arcade players, arcade SF is different than console SF, and getting more heads at tournaments doesn’t always trump preserving the legacy of arcade SF. If you didn’t get into competitive SF in the arcades (and I don’t mean used to go every so often to a college game room when you were 6, but actually an arcade regular, constantly training in that atmosphere), it might be difficult to understand. Sure, you can argue its the past, and its time to move on, but thats easier to say when you’re not the one giving up anything. 3 button bindings is just one aspect of that. In some peoples point of view, the dynamic of execution changes a lot (not long ago this was a very hot issue in MvC2), and some arcade players think that dynamic is something essentially SF.
Secondly, its been hard to take pad players seriously in competitive SF up until recently since its almost always been the consensus that stick is the only way to go, so bending the rules for a negligible amount of new players just never seemed important to anyone. That’s slowly changing, but I’m sure that opinion persists among many players pre SF4 players.
I respect the arcade and competitive fighting scene and will be the first to give props to the originators and hardcore folks who helped shape it what it is now. I agree that the arcade scene must be preserved and respected since it is the fighting game genre at it’s purest. With that being said, these tourneys are being held on consoles, not arcades, and so you can see the hypocrisy of purists shouting foul play when they themselves are not even playing on a cabinet in the first place. an arcade manufacturer can turn around and ask why their company wasn’t approached to rent out the machines for tourneys but that would of course be a cost not everyone is willing to shoulder (similar to how certain folks aren’t willing to shell our scrilla for joysticks). In the end, if you’re going to rep the arcade scene and discriminate becase of it, then you better be prepared to provide an arcade experience and atmosphere. If you’re going to utilize console, then be prepared to get a console crowd and console expectations. You can’t thumb your nose at pads, console characters and console leniencies (like binds and shortcuts) while playing on a console…that’s just being a hypocrite.
Good shit, man.
I don’t consider it hypocrisy to hold a console tournament but to try to tailor it to arcade rulesets since the decision to run on console is often a cost issue and entirely different than the desire to maintain arcade traditions. It just happens that often console releases have a lot of features that are different than arcade releases. Just up until 2008 it was commonplace for all console exclusive characters to be banned at console tournaments. Was that hypocrisy back then too?
If you’re calling it a console tourney, then yes…and I’m sure the console characters were banned because they were broken or overpowered, not because they were console.
haha, well I don’t think you actually understand or respect the arcade scene at all then, you’re just saying you do. Being rigid and unflinching about console vs arcade, old school vs new school is exactly why people seem elitist, and there are offenders on both sides.
I’m new here, and new to this competitive scene of fighting games
But I can’t see the skill (or points) involved with using turbo when it comes to fighting games (shmups i full understand). I’ve tried it for a few of the challenges i was having issues with in SF4, but in the end i found that constantly double tapping the buttons had a better effect. I can’t think of a point where it would be useful in a fight due to the fact it’s situated in an awkward position to turn on and off on-the-fly.
As for the macro keys, I’ve tried utilizing the two far right buttons on my TE for different things (throw/EX) and just didnt like it, I’m even starting to get out of the habit of using them for Ultras. More fun and pleasure knowing that everything was down to you and not pressing a macro. I don’t use em in any of the fighting games i own, why should SF be any different
You’re right, rigidity is what makes people come off as elitist. You’re hard-pressed to exclude anything that can’t be done on an arcade cabinet, even though you’re playing on a console…and I’m having a hard time grasping why people are saying they hate blue while wearing blue. There’s a middle ground here, and that’s where the respect comes into play. Contrary to what you want to believe, I do have much respect for the arcade scene, and just because I don’t rep it in my sig doesn’t mean shit. Face it, unless you’re in socal, norcal or NY, the scene is dead. To expect people to travel a ridiculous distance just to play your idealized version of a game is unfair and elitist. To expect everyone to buy a peripheral and only use 6 of the 8 buttons is just as elitist. EVO drew hundreds of folks from all over the country, and to expect them to play by the rules you beleive in is elitist. all over the country Folks get together every night to enjoy the game, the comraderie and the competition, but you’re saying that if they aren’t doing it your way, then it’s not even legit or respectable. Tell me how that mentality of exclusivity will help grow and nurture the scene you proclaim to love and want to prosper?
First off, you’re putting words in my mouth.
I just said, if people are running a tournament on a console port of an arcade game, 99% of the time, its because they want to play the arcade rules they are used to, but have no access to a cabinet, and couldn’t afford one.
It really depends on the community consensus. If you look at the Smash scene, if you DON’T use the communities idealized version of the game, its considered elitist. For better or worse, thats how it is.
I don’t see how any contrary, minority opinion isn’t elitist by the implications you’re making. It’s simple preference. Some people would prefer if rules emulated the environment they grew up playing SF in, regardless of whether or not the platform has changed. I don’t see how that is inherently elitist. Everyone has opinions on rulesets.
You really think it’s about keeping some kind of arcade environment rather than not wanting to make execution easier? It’s not like people bring fart spray and force you to play on broken sticks at tournaments played on console.
…I think we’re trolling now though since we’ve sidetracked valle’s initial concerns about turbo being used. I’m sure you have the best interest of the community in mind, as do I, but everyone has a different way to the same goal I guess.
Just say ‘no’ to turbo.
Thats the impression I get. Everyone who seems to argue against them seems to be a former arcade player. Who knows though. Like I said, I have no problem with button mapping.
@RetroKid : fair enough. I’m really playing devils advocate if anything. The whole macro thing is a non issue to me.
BTW, console only characters were banned simply due to “keeping the arcade ruleset”. I can think of many characters that were console only but were far from broken or even low tier, excluded simply due that mindset.
If I remember correctly in SC4 Yoda/Vader/Starkiller/Algol and the guest characters were all banned initially.
Eventually I think Starkiller was allowed but then later on all characters were allowed(except guests), and it was discovered that some of them proved to be a counter match for others (IIRC Hilde’s tricks couldn’t work on Yoda). Ultimately it didn’t change much having those characters available.
Considering that SSF4 is going to be a console release first (and may not even get an arcade release outside of Japan) how cna you possibly insist on using Arcade rules?
Honestly I don’t understand the hate for binding in a game like SF4.
Well SC4 was a console only game so that doesn’t count.
If you map your buttons like:
Triangle = LP
Circle = MP
Square = LK
Cross = MK
R1 = HP
R2 = HK
Then I don’t see the problem in hitting three buttons on pad…?
Btw, how the hell are people using the L buttons? They’re on the same side as the d-pad, that just feels hella weird.
Word.
5 button SNES SF2 is less whack than going for that L.