Warning! Turbo Buttons used with Madcatz TE Stick/Pad in Tournaments!

a) did fanatiq win the tournament? Did he get as good as he is solely because of the button mapping? The obvious answer to both questions is no.
b) so your an OG now? So we should listen to you. Not like the rest of us haven’t been playing since WW or anything. Since you know WW came out exactly 2 weeks ago.

Also what about Desk? He’s a good SF player. Possibly better than you are (since you go winning tournaments every weekend right?), but unless he gets a vouch from Ryan he’s nothing right?

I never said I was OG, ever. nor am I top player, never said that either. Stop putting words into my mouth. I was just naming some players who thought OBD aka binding was a bad idea.

nah desk is good, all though I didn’t know he was from europe. I’ve actually played him before on ggpo iirc.

The reason I keep bringing up fanatiq is because he’ll probably admit himself that it gives him an ADVANTAGE. Thats the only point I keep arguing and some people keep forgetting. Some OG marvel players feel like its TOO much of an advantage and binding should just be gone with. Its not fantaiq is solely a pad player, he does play on a stick. I’m not trying to call him a scrub or anything like that, he just happens to be a good example in a game I know a lot about.

Put a sock in it before you embarrass yourself even further. :rofl:

I have yet to see any “TOP player” mess up kkk/ppp when it actually matters. Link me up son, any “TOP” JP/US/EU player will do!

Shoultz, you don’t know me. I’ve been playing Marvel for two years, this being my third.

I’m also a pad AND stick player so all I did was call you out on your overreactions. And if you’d actually read my post I already made a point how exceptions could be made in versus titles because of the ability to dash with buttons. That said, your example still doesn’t make any sense and basically amounts to you saying because of the mapping that the players would make it everytime and an unfair advantage which simply isn’t true (and the option is even open to them).

I lose count of how many times I agree with your posts / opinions, only to see people ignore it most of the time.

:frowning:

well thats kind of a slippery slope, i mean if thats an argument why not have a 12 button controller with specials pre mapped… The only argument I make is it was designed for 6 buttons, it IS 6 buttons and that is the standard.

jamma was also the standard but it wasn’t enough and they had to add kick harnesses to make up for the limitations of jamma before jamma was completely outdated and they made the JVS standard.

Standards are great, but with every standard comes its limitations which have to be addressed. PPP and KKK came from the limitations of the 6 button standard which need to be addressed in the future. In fact in a way it has. With these 8 button joysticks and each of the default layouts has PPP and KKK configured to a button. Your problem is that you want it to stay the old standard and not progress with the future standards of FG control schemes.

This. This right here.

People seem to think its part of being a “dedicated gamer” or “needs to be kept as part of the SF spirit”. It really has nothing to do with that.

The first SF, for a lack of better words, had a pretty gay control scheme (even if it was unique) and the sequel tried its best to take this system over to a button format. Now things are changing, and people think its a affront to be able to simply control your character on a different input system.

Negrep needs to make it’s vaunted return.

Well to me its not about progression, to you its progressing to me its deviating from the standard and the challenge at hand. TO me its like a baseball ball bat, is there better options than wood? Sure, you can do things to make you swing faster and hit the ball further but the point is a way to make everyone play on the same playing field even it means sacrificing and adding limitations.

jupp

I fully understand EVO is a console tournament so console rules apply. I can’t expect arcade rules on a console tournament. Its not my tournament, I can’t change the rules. I can only speak my opinion on the matter and I think its an advantage.

To say the least, I’m not that amazed. I should expect this.

It sure does not. It is all about players being on equal foot, nothing else.

The jab-strong-fierce on top of short-forward-roundhouse format came out in the original Street Fighter.

That’s it. Perhaps players from new games where you can always find a way out of anything that’s not an infinite might find it weird, but a big part of Street Fighter has always been not only what you can do, but also what you can not.

Then you have yet to see videos there or you just don’t pay attention to them. There are tons of that on Youtube. BTW, not only that but one checks enough videos there and he will find any among Futachan, ShootingD, Gotoh and others messing up SRKs on the so-all-amazing japanse sticks. Not that the sticks are bad: mistakes happen, and depending on the game, they almost always matter.

There is one and only one argument that people can use to defend macros and key bindings: emulators and the games themselves support them. That’s it. One can find it a good reason, one can find it not; it all boils down to this. Anything else is shit talk or fallacy.

As long as your joystick has 8 buttons then its an even playing field. Just because a lot of these stick players rather not have PPP and KKK mapped doesn’t mean it isn’t available. At the same time, why should people with 8 button pads or sticks be hindered because someone else only brought a 6 button stick? What if someone brought a 4 button stick? In the essense of leveling the playing field would the rest of the people have to turn off 2-4 buttons just so this other person has an equal chance at winning as you do?

Originally their were 2 buttons in SF1, one for punch and the other for kick. and depending on how hard you press the button a different normal will come out (jab, strong, fierce). This was later rewired to having 6 buttons. At least thats what I’m told.

This is why Sirlin made inputs easier for HDR, same with capcom making SF4 inputs easy. They want to remove the manual difficulty and get to the mental challenge at hand. However that has been met here with mixed results.

you are completely dodging the issue and arguing about equipment, the issue is the game not the stick. I can make a stick that solves all execution issues but that is not streetfighter and if it were that is not a game i would like to play, execution on the limited technology that has been historically established as the norm is fine with me and infact i like it, if you do not well then we disagree at a fundemental level(obviously) and there is not much to debate.

Nigga you high. You go out and see any serious player play with bindings? You see Wong Arturo Valle and others and Diego Kuni play with that shit? Players that keep it real don’t map.

Yo lazy ass wants to press one button cos it’s too hard for you to press more than one. GTFO with that shit.

I bet you one of dem lazy ass couch niggas that takes the electric shopping carts in walmart just because walking is too much effort

Nigga…weren’t you on my side a couple pages ago? Get off the pcp. I hope you’re really from Cali too because gang talk(RESPECC) is fucking played out, son. Niggas on a Nino Brown type level now.

This is a fallacy of exaggeration. The first one is a matter of opinion, where tradition, skill (or lack thereof) and wish of equal conditions are considered.

Correct, AFAIK. SF2 only used this same setup.

True, and I agree with the ideas. Still, one must note that the 3P or 3k buttons default to weak (jab or short) attacks when used. Thus, their presence constitute an extra button for those attacks, which make links easier. If this is fine, then having an extra button for fierce in SF4 or (say) forward for ST Ryu links would be OK. Is it really OK? Quite debatable.

As for the links, I have seen pros miss a number of links often called easy. For example, ST Dictator TOD. It just happens, specially in tournament play, where a bunch of external factors are involved.

People are allowed to bring their own sticks to a tournament though, and in the same sense, if someone truly wanted to use 3p/3k options, you could create an 8-button stick for that. Furthermore, 3p/3k is an option you can bind to your set-up in the button menu, and just about every tourney I’ve been to it’s been legal to set-up your buttons before a match. So I don’t see how this isn’t a level playing feel, you opt to use it or opt not to use it. It is in the game, and can be selected from the menu. Therefore, I do not have an issue with it.

actually in SF4 and SF3 PPP and KKK default to hard (fierce or roundhouse) attacks when used. I think its the same way in CvS2 as well.

Meanwhile in SFEX they did default back to the weak attacks. So I often used PPP instead of LP(jab), and never used KKK since I had trouble using it on the L2 button.

So then you admit that people miss combos not solely based on being able to press 2 buttons at the same time. That there are other reasons why people mess up combos. including those with PP oir PPP commands.

no, its entirely possible though unlikely that someone could bring a modded neogeo stick, or a modded tekken/SC stick that only has 4 buttons to a tournament. and out of the issue of fair play, the rest of us would have to conform to their stick standard which is 4 buttons. As that is precisely what the proponents of the banning P3 and K3 want pad users to do. Except this time it affects both of us.

^LOL WTF. Why would you use a 4 button stick on a 6 button game. I don’t think anybody with common sense would do that. Sorry, your example is retarded.

SF is a SIX button game. That’s it. Pad users get leeway cause it’s shitty as fuck to do that shit but if you’re using a stick you have no excuse. How hard is it to hit fucking 3 buttons at the same time. Stop being shitty.