You can’t do it so don’t complain about someone else. The fact I still have to press multiple buttons at once should be enough. Play VF on a default setting, on camera, against good players, and try not to power geyser your controller into the ground.
@Wasfemto: He shouldn’t need them for VF if he had a decent stick. Slap him next time.
Except for everything you’ve listed resorts to contorting my hand in fucked up ways to get the job done. Whereas on a stick your hand lays naturally. On a PSX pad, sure I could see how RC’ing would be fairly easy with the way you described, but everything else is just fucking weird. You talk about techniques? What technique on a stick requires you to turn your hand sideways?
It’s not like we’re setting macros to do entire combos, a 3 button press is NOT HARD when your hand lays naturally across the buttons, pulling that shit off on pad requires moving my entire hand at lightning speed to do things like full combos that include RC’s and whatnot. 2 button presses I don’t bind since my thumb lays naturally across the buttons, 3 buttons it doesn’t. I’m not going to give myself carpal tunnel syndrome because you don’t like the way I play.
Whatever, enjoy pouting in the corner over pad users having bindings. I’m going to play the game and have fun with the people who realize that there’s far more to a game besides a simple 3 button input.
lp bound to square
mp bound to triangle
fp bound to one of right shoulder buttons
you can press both square and triangle if you put your thumb in between them and you can use your index finger to hit the right shoulder button. that = 3 punches @ the same time and you’re only using 2 fingers. Pretty sure thats not IMPRESSIVELY hard. pretty easy actually.
again, weak ass complaints on why binds are important. There’s a guy on ggpo who routinely does roman cancel inputs flawlessly on a pad for a2. Its not that hard. He’s doing counter activates which is basically a reactionary jframe counter. Basically the same speed as RC\FRC in GG.
Never said I had immense trouble hitting it. It’s more comfortable just as having all six buttons in your face is comfortable to stick players. Fuck your setup, I like mine.
Button mapping should be allowed if its 1) In the game 2) replaces one of the default buttons, mvc2 style basically. You should NOT be allowed to take a 6 button game and map 1-2 extra buttons to ppp, kkk or whatever other combination. in teh case of SF4, if you wanted to replace FP or HK with PPP or KKK, thats fine.
Turbo should not be allowed unless players agree before hand of the match.
you have to time it, timing it on the right frame\s.
you have to make sure you hit all 3 buttons @ the right time.
so you have these 2 factors here.
well, when you bind the RC\FRC, you can never make a mistake only hitting 2 and the 3rd one registered a few frames late due to your hand placement. Its just not going to happen because of the bind. So all you really have to do is worry about the timing. With only 2 factors present, you have increased your RC\FRC percentage by 50% because you’ll never be out of sync on a RC\FRC input ever.
who doesn’t want a 50% greater chance to land their RC\FRC?
the only thing the argument should really boil down to is - “are players who use 3k/3p buttons at an overall advantage vs. people who don’t use them and are they intended to be used?”
in the case of an arcade stick, yes they are - it’s a feature in the game though so i’m not gonna be bitching about it if the guy next to me decides to employ it but i can understand why it irks some players since this has never been an issue so far in the community and it’s more of a matter of tradition rather than a matter of cheating
in the case of a pad, no they are not - it’s common knowledge that stick > pad and mapping 3k/3p buttons is not gonna give you an overall edge. it’ll give you an edge in matters where 3p/3k are involved but since nothing game breaking can come of it (like infinites for example) it does simply not matter and a stick player will always be at an overall competitive advantage
trying to argue whether or not shit is possible or not possible on a pad is dumb - in theory i could wiggle my stick with my elbow and press the buttons with my penis but im not gonna do it anyway because its impractical and isn’t gonna help me in any shape way or form in a way that was intended by the developers
ps sf should change all 3k/3p inputs to 2k/2p inputs - it’ll stop the bitching and overall simply makes more sense
As a Dhalsim player i sort of naturally went to using binds for the sole purpose of teleporting more easily. It never even crossed my mind that it was “unfair”. damn… ok
I play Dhalsim in A3 and I use them. It doesn’t make me win more or less. It’s my overall skill level that determines that.
And someone mentioned Capcom changing the 3 button moves to 2 buttons…wouldn’t that pose a problem for multiple games in themselves? EX moves are 2, as is Custom Combo activators, taunt, and other random things that I forget.
I play on a TE mostly, with a Hori EX SE as my secondary. I’ve only been using stick for six months. Before then it was all pad. No problem. I’ll just man up and switch. There’s no point in using binds if they’re not tourney legal. The trick i used was to use PPP combined with forward to focus. It does cause a problem once you start playing the entire cast though.