Video of ''cancelled'' Streets Of Rage game

Yeah this is what should be kept in mind before eviscerating SEGA, they let the team finish the project before calling in their copyright, which was pretty damn cool compared to other projects(Bid for Power I’m looking at you).

False: The only thing about SoR 3 that was inferior was the music. In SoR3:

  • The controls were more responsive. SoR2 feels “sticky.” It’s got noticable input lag.
  • The action was faster.
  • The difficulty was more natural i.e. SoR2 Mania was a bit brainless. It just threw people at you. SoR3 made you feel like every death was your fault.
  • Special Meter added an interesting niche. In SoR2 because every special drained energy pretty much the only special used is the defensive one, and only when in danger. The addition of the special meter essentially freed those attacks up to be used with some meter management.
  • Weapon specials, and more moves.

Guns can be turned off.

I like the atmosphere that the demo up top tried to create, but I was not feeling the 3D powerstone style running around. Now if they kept that same type of filter and made it a side scrolling beat em up with faster combat, then it could be promising.

I personally enjoyed DD Neon. Honestly at first I thought it was pretty bad, but after I got used to it and the whole leveling up with tapes and just the whole homage to the 80’s made me really like it even more. I think what I liked the best was really the whole dialogue and offset humor throughout the game. For example when you hit someone with a bat, he says “touchdown” and then I wonder if dude is borderline restarted. but yeah, I think the atmosphere of DD Neon is what I liked the best (I agree that the combat is still meh). Now if there was someway that they could basically have the SoR update do for the early 90’s what DD Neon did for the 80’s then that would be pretty dope.

Also I think SoR 1 was probably my favorite, because of the feeling I got when I would play it as a kid. Like all I knew what that shit is about to go down. And the music was sooooo freakin good. Man Im about to drop that on my DS tonight and play it while I am at the doctor, lol.

IMO everything about the start of the first stage just set the tone for the entire game.
[media=youtube]gdVYpKDmArU[/media]

Graphics look pretty killer, suprisingly.

Combat looks like it could use some work though.

If they would have done it right, then I would have loved to see SOR in this perspective.

I guess I can’t say 100% that it absolutely wouldn’t work, but man, it would take a Herculean effort. The problem with the video is that it’s got no redeeming qualities: a nobody as the main character, no familiar street punks, not much combat shown, and what’s up with the music? Setting was decent though.

If you’re going to try and resurrect a game from a genre on life support you’ve got to have something familiar. Folks keep mentioning DD Neon; it’s the perfect example. The gameplay has mixed reviews, but it’s the atmosphere that seems to be unanimously agreed upon as being good. SoR is not a strong enough franchise to throw all of that stuff aside, which again, seemed to be symbolized by setting fire to the old game.

Yeah but it still wasn’t better though if that makes any sense. I was playing the collection on Xbox the other day and the pacing is off in SoR3. I love all the new moves added and the special meter but somehow fighting is less fun. Enemies can move around laterally faster than you can. You can do a hard roll up or down but these jokers are walking around at that speed. Not to mention the color choices are nasty. Some of the music is actually pretty bad ass but in general that stuff felt a bit too hyperactive. SoR3 is to SoR2 like Robocop 2 is to Robocop. Maybe not that bad but there is definitely something missing that the first two had.

:confused: I don’t know what to tell you then. As far as I remember the enemies were always faster though. For me it’s just reading the enemies and knowing when they’ll attack shrug.

It’s not just the fact that the music is bad- no small consideration, considering SOR2’s status in that regard- it’s that the audio in general is worse, sound effects etc. The entire aesthetic of the game is worse.

The sprites are redrawn, and are generally worse for it. SOR3 sprites have more detail and more frames of animation, but they are uglier.

http://img607.imageshack.us/img607/9093/axelv.png

The stages aren’t as original, even when they look objectively good. Between the music and some questionable sprites, the overall atmosphere suffers. By contrast, the elevator stage before the last boss in SOR2 is nothing special, but it works because of the music, and where in the game it takes place.

Also, the game is too long and isn’t as fun.

Also, special moves in SOR2 were very useful- defensive one (A) was good because it has invulnerability and hits on both sides, but the offensive one (a+towards or away) did higher damage. It was restrictive that they cost health, but that’s its own kind of meter management.

Thanks TS. :slight_smile:

Yeah all that stuff you said.

“Poorly designed” is the best way to describe SoR3. The huge list of updates sound great on paper, and I think the music tracks sound fine by themselves (but still inferior to the other games). It just doesn’t work very well in the final product.

I’ll agree to disagree on this, but I do disagree. Axel’s sprite looked worse, but the rest were fine with me, and I don’t have an issue with the sound effects.

For me the aesthetics take a backsteat to gameplay. All of the things you’re mentioning are aesthetic, but for me the game itself is improved in every single way, and that’s what matters to me. I also like the stages a bit better because they throw in a few wrinkles here and there. Though the bulldozer part is easy it’s good if for no other reason than it’s a break in the action. There are the occassional pits, and what I appreciate is that they aren’t instant death. You take a shitload of damage (half a bar I think), but you don’t get TOD’d for a mistake. Then there’s the Roo fight. You can kill him off easily, but the added challenge of being able to end the fight by killing the trainer first is a nice touch. Then there’s the rail cart stage. You’ve got to pay attention to more than just the enemies, and there’s the stage where you’ve got the time limit to save the mayor. As good as the SoR Remake is I still find myself wanting to play SoR3. My biggest gripes with SoR2 are the input lag and feeling like the game is just throwing enemies at me like it’s pelting me with snowballs. Those two things together to me are just unforgivable. I actually prefer SoR1 because these two things aren’t as much of an annoyance.

Quite displeased. I understand why Sega did it though. Apparently they are hurting financially right now and started focusing only on games they know would make them money.

These guys at Ruffian Games clearly love SOR with the quality presentation they have there. The combat needs work but it isn’t so bad that I’d want it cancelled, especially with this not even being an alpha. If it’s going to be 3D then I’d prefer it to have a camera similar to Devil May Cry. Also, before I saw Jack I was worried they were learning more toward realism. That’s why so many modern urban brawlers fail. SOR has dudes on jetpacks and hopping robots with mace arms. The player character looks like he’d have some convoluted background that nobody would care about and only serves to give him the excuse to talk like The Punisher. Just have him fight because his girl got kidnapped and the city is being held ransom. You need to have special moves. Special in the fighting game sense, not wrestling games. Before I saw this video, I have often said that Hideki Kamiya could do SOR well. My dream SOR is Devil May Cry-ish.

And you gotta have Yuzo Koshiro.

“Something like SoR should stick to 2D”

Its 2012. Developers dont make 2d games or cater to hardcore gamers.

They do both or it wouldn’t keep getting done. Stop spouting nonsense.

If they really wanted to do a revamp of SoR then it would be cool if they did a “classic” mode which would basically be the SoR series that we all know and love. Then have a “revamped” mode, where its basically a new system. The same game but two different styles. So if folks are not feelin the revamped version, then you can always play classic mode.

When did 2D gaming become such a taboo?

Explain what the revamped system would be.

Does it look like it’s taboo to you? In the case of why make a reboot 3D, probably because 3D gives you more options to try different things than 2D.

I guess the “revamped” version would be like the video by the op. So its the same SoR story but from a totally different angle. I’m not sure if it would work or not, but keeping the original style is a must and then just have a new version that is totally different from the original. I believe someone stated earlier using The Warriors game as a template and going from there.

Ah. Well that wouldn’t work because it would hamper the potential that 3D brings to the table. It either has to be one or the other. Kind of like R-Type dimensions. It’s in 2.5D graphics but you shift the camera angle to make it look fancy or go back to a flat 2D look. The gameplay is wholly 2D however. The original style has a lot to do with how snappy the action is and the overall artistic styling and music of the game. Really once you have those in place it will “feel” like SoR without being a 2D SoR.

Well, at least there were no zombies.