Video Game General 7.0: Day Juan Ys: MoC June 9th & Wonderful 101 June 30th!

Xbox shares more about BC on the SEX box.

Article for those who don’t want to click

Gaming leaves an indelible mark on all of us. From the epic stories and universes we experience playing as our favorite heroes, to the heat of intense competition, victory and defeat. Through the shared accomplishments we achieve as a worldwide community, gaming brings us together.

Thousands of developers from across the globe are currently creating the next generation of transformative games, many of which can only be realized through the power and innovation of the Xbox Series X. Led by Halo Infinite , our 15 Xbox Game Studios teams are hard at work creating the biggest and best line up of exclusives in Xbox history. We are incredibly excited to show many of the new games in development for Xbox Series X soon.

Preserving Your Gaming Legacy

As gamers, we also know how important it is to preserve and respect our gaming legacies. Your favorite games and franchises, your progression and achievements, and the friendships and communities you create through gaming should all move with you across generations. Not only that, your favorite gaming accessories and peripherals should also move forward with you as well.

Our goal has always been to empower gamers to play the best versions of games from across four generations of Xbox at the launch of Xbox Series X. These principles were key to us from Day 1 and influenced many of our design decisions as we started on our journey to create our most powerful and compatible console ever.

Compatibility Journey

Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII , and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.

Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.

Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.

All Games Play Better on Xbox Series X

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

All of these advances happen at the platform level and require no additional work from title developers.

Advancing the State of the Art of Game Preservation

In addition to preserving the legacy of our loyal fans who have been with us since the beginning, we enable entirely new generations of gamers to play and enjoy the timeless games from our past while respecting and honoring their creators.

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program. Resurrecting titles from history often presents a complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy.

We can’t wait to share more with you as we get closer to the launch of Xbox Series X this holiday.

Called it

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I don’t want to but I’m gonna end up with an Xbox SeX due to all that compatibility.

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M$ is doing BC really great. They are definitely leading the way on this and have been since XBONE. Thats one of the best things I can say about them.

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I generally don’t find BC a selling point for consoles. It’s a nice feature for sure but it’s never been a selling point to me.

The difference here is that Microsoft is doing more than just plain black-and-white BC. They’re overhauling and redefining what backwards compatibility is and what it’s capable of. From thousands of titles being BC for the SEX at launch to all of the quality of life updates for many of those game’s and lastly the cross-generational “Smart Delivery” which gives you a free copy of the SEX version if you own it on the One.

Those are all Herculean tasks they’ve taken on all on their own and it’s already started to show amazing results. I feel that hard work should be rewarded.

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They started this type of BC on Xbox One X. Multiple games had their native resolution boosted by 9 times. Which takes a game from 720p to 4k. Some even had other tweaks. FFXIII had higher quality FMV added. They’ve been doing this for a while.

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https://twitter.com/playstation/status/1266029256376750080?s=21

I’m aware. Doesn’t make it any less impressive to me. They were doing it little by little and testing the waters because they were playing the long game instead of seeing what’s more cost effective like Sony did.

Despite all the bullshit with the lootboxes, which are gone now; after patches, hot fixes and all the content they’ve released it’s apparently an amazing title.

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Battlefront II for free? Hmmm…I might try that out

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I might hop on Battlefront 2.

It’s a much better game now. You know, considering it isn’t pay to win anymore.

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Yeah it really is a lot of fun. I’m complete ass with the Heroes though.

I honestly thought the game was solid mechanically when it released. But the pay to win bullshit pushed me away VERY quickly.

I came back to the game a couple months ago to see where it was at, and was pleasantly surprised. Tons of new content, you actually get a a chance to play as heroes now, no glitches or nothing… Makes you wonder what would’ve happened had the game just released in the same exact state, but without all the microtransactions and loot boxes.

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Not to rob the achievements of Microsoft here, the Xbox series of consoles (from the OG all the way to the Sex) always ran on a Xbox variant of Windows, and Xbox games ran off a version of the DirectX API. So alot of the more serious groundwork is covered, Microsoft is really good about having forwards and backwards compatibility with their software. With some exceptions software Microsoft wrote back in the 80 can still run on Windows 10 (although those with 8 or 16 bit extensions need to run in a Virtual Machine or Emulator).

It shows that Microsoft has alot of forwards thinking when it comes to writing software. And it can only benefit XBox Sex with BC. Yes there alot of reengineering and rewriting of code, especially for the exotic hardware configurations of the Xbox 360, Microsoft already laid the groundwork for BC back in the 80s when they were a small company and Bill Gates was still largely unknown to the population.

It also explains how Sony is behind the ball here. There consoles all have wildly different system imputations, libraries and APIs. At least with MS even if they are force to change libraries they don’t have to tweak as much code.

And if I am right it means that ether the emulation efforts is simplified, or Microsoft if they rewrote the game correctly could have the games running almost natively (the OG, and Xbox 360 games probably still have their own software layer(s) to simulate the original Console environment.

Yeah you are right. I did look it up, 1080p (1920 x 1080) goes into 4k (3840 x 2160) 4 times,
and 720p (1280 x 720) goes into 4k (3840 x 2160) 9 times. Also for older games 240p (320×240) goes into 4k a total of 27 times.
480 is a odd ball as it does not go evenly into 720, 1080 or 4k. But you can add some letterboxing to make it fit.

Final Fantasy VII Remake Deluxe Edition Is Down to $74

includes the full game, a Steelbook case, a hardback art book, and a “mini soundtrack” CD, is $6 off on Amazon, a modest yet competitive discount to an already worthy purchase.

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I’m ready to be a cutie that saves some cuties

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I am all for some Shantae Love.

Dat Madden reveal tomorrow

Amazon France may had done an uh oh and posted SKU’s for game’s a little too early.

3 games from Bethesda, 1 of which coming to the Switch. All are multi-platform

2 games from Square, both listed as Switch exclusives

2 games for WB Games. 1 of which coming to Switch. Both multi-platform

2 Ubisoft, both multi-platform

1 game from Take Two, multi-platform

1 game from Capcom. Switch exclusive

4 titles from Nintendo.

With all the gaming presentations going on over the next months I Wouldn’t be surprised if most of these get announced by the end of June

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Is it too much to ask this game being the sequel to Zack and Wiki?

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