Really should be depending on the difficulty you choose will determine the % chance of Nemesis busting into a safe room. Easy would be 0%, Normal would be around the range of 10% and Hard would be somewhere around 40-35%. Any difficulty harder than that would be either no rooms are safe or something higher than 50% for max amount of paranoia.
Edit: Now that the idea is out there I’m pretty sure someone is going to mod the chance of Nemesis coming into a safe room since I doubt Capcom is going to do it.
I think the coolest thing about Shadowrun, and FF11 back in the day, was how ahead of their time the two games were in terms of crossplatform online multiplayer. It’s just so cool how over a decade ago console and PC players could go face to face. And yet somehow this isn’t a common thing today still, with only some games featuring basic PS4 vs PC functionality
Of course not. Thats why I exercise my right as a consumer not to purchase. I don’t own DOA 5 or 6 because I don’t want to spend my money on them.
They can do the same and not purchase all these stupid little cosmetic items if it bothers them. If its a real problem grow a spine and don’t buy the game. I wrote 6 off after 5 had some 900 dollars in dlc cosmetic content. No thanks.
These guys encouraged this nonsense with 5 and continued to do so with 6, now they want to complain after justifying the business model? I ain’t hearin it. Sorry.
y’know, to get that 1 passive “Acceptance”…there’s quite a few annoying ass hoops to jump thru… I just think it’s a bit much for a passive that’s not even a truly godlike thing. I was almost there… made it to High Peak Castle…and one of those demons decides to NOT do its usual pattern and just immediately slash at me 1000 times instead of running up…fuck it, man. I’m just playing the game normally and go back to actually having fun…that passive will just stay the fuck where it is…going so far out of my way it’s like I was in a goddamn Darksiders (aka Tedium: The Game) game and fuck all THAT.
oh yeah while I’m in an especially toxic mood… Darksiders 1 and 2 --that was indeed some of the biggest gaming disappointments I’ve ever spent money on…always having to do 20,000 goddamn little things before you can make it to a certain door, or just the other side of an area; shit like that just pisses me off, man…it’s stupid. When a game starts to feel like “work” instead of fun then it starts going down that road of being straight up trash, imo. We get enough “work” in life at that thing called a job.
Wired up the new monitor sync wire that Carnevil requires and got my guns calibrated and dialed in and gave the first level a go. I had never played this game but it’s pretty fun. Definitely has the HOTD vibe going on lol. The dark humor in it is pretty good too. Here’s full play through of that level.