Video Game General 7.0: Day Juan Ys: MoC June 9th & Wonderful 101 June 30th!

Yeah, honestly I think it’s more fun to play just ignoring upgrades and using what you get. Even at base all the weapons are good for something.

Which isn’t to say that some of the max upgrades aren’t a ton of fun but after experiencing them each one time it’s not really necessary I feel

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I got the TurboGrafx 16 Mini arriving later today. With the extra cash I have and that one day Prime shipping, and all the SHMUPs on that sucker, how could I pass it up?

Oh I thought I would check Amazon Sunday night. They had two left and it had next day delivery. I never thought I would own this so I am SO happy. Yo, check it @Stuart_Hayden

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Someone made a page akin to SteamDB
And looking at it, it seems that Samsho is near to be released, maybe.

https://epicdata.info/item/eb96e257518e4d47a17ac677409d1e47

Reassuring that they’re remaining independent, still wary of anything with Tencent being involved.

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I know, specially after a grab, since you can go, grab, 4D, WFT.
It is also safe if you do 4D into 214A.
I need to make it muscle memory, plus a lot of other things.

On a related subject.
For a netcode with such bad rep, i have to say that i have been pleasently surprised with mostly good connections.

The matches i posted where against someone in japan.
And we didnt have any lag, at leat that we could notice.

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It’s mostly just average variable delay code. What makes it feel bad is how much more we have rollback code available to us now.

You know, i kinda hate that the discussion is always about is not rollback, so is bad.
Instead of weighting the performance of the netcode by itself.

There is no point on having a rollback netcode if is gonna be bad, like what we have with the garbagestic netcode of sfv.

Is rollback, yes, but its performance is worse than many delay netcodes.
Wher i cant play with a cousin in the same city and with the same isp, but i can play with a friend in japan on samsho, despite being a really bad netcode according to everyone on the fgc.

It is specially egrerious when you have people who says that x netcode is bad because is delay, but when you see what they call “playable” with rollback, you see a match where they have teleports almost every 2 or 3 seconds.

I understand that rollback is prefereable because it masks terrible connections “better”.
But is not like because a netcode is delay, is instantly a bad netcode.
Neither means that every game will benefit from rollback since there are always gameplay elements that could make rollback behave in a way that is not optimal.

It also creates this false sense of games being unplayable online when is not the case.
Where a game that while doesnt have the best netcode, it is by no means an unplayable mess, but because this constant campaing of shating the games not having rollback, the game ends with this image that detracts for newcomers to try it.

And it also creates a false expectative that rollback is a magical solution that will fix problems that stem from poor infrastructure or terrible connections due the isp.

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Profound sadness

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Shit, i wonder what happened.
I was really expecting its release.

The Last Faith - A Dark Gothic Metroidvania

Discover the secrets of a decadent world where an ancient religion is the law. Face horrific beasts to subvert an hidden prophecy.

The Last Faith is an exploration-based Metroidvania, action side-scrolling platformer with dark and gothic horror themes at its core.

The game’s plan is to be released on Steam (PC/Mac), Nintendo Switch, Playstation 4 and Xbox One.

funded in 2 days. Looks cool. Attacks look sick.

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I agree with you 100%. Rollback is not a 100% guarantee that it’ll be good.

But there’s GGPO, which has been proven to work. And it’s free.

So in 2020, if you start developing, or are in the midst of developing a fighting game, you don’t have a leg to stand on if you don’t have serviceable net code.

Capcom had developed good in-house netcode with infinite, so they shouldn’t have any issues like SF5 anymore.

So the ball is in SNK and ASW’s court to figure out their netcode. Strive is going to have rollback, but that doesn’t mean shit. Who knows what KOF is going to use, but since we haven’t seen anything other than a teaser at EVO last year, they were probably early enough in the development cycle to put in GGPO when it became free for use last October.

I really hope this doesn’t get delayed

https://twitter.com/gematsucom/status/1265285825912279040?s=21

No Mans Sky coming to Game Pass next month

https://twitter.com/gematsucom/status/1265268029249794050?s=21

The Switch port of Catherine will have a free demo

https://twitter.com/ninsoup/status/1265265436230328322?s=21

XBC Definitive Edition will have a casual mode

https://twitter.com/ninsoup/status/1265264182074773505?s=21

They’re beautiful.

image

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RE7 is one of the best VR experiences. It does it’s job great in that it legit makes you uncomfortable playing the game. I can’t think of any game that did that to me. Like I would psyche myself out of playing it some nights and make up excuses not to play it. When I did play it, I’d have to be in the right mindset too because I knew it was going to scare me and make me feel uncomfortable.

I also played it in like 30 minute spurts for the most part up until the later parts, which weren’t nearly as scary. I remember I’d play and get to a new save point and be like “ok that is it” and that was my excuse to get off, even though I had plenty of time to play it if I wanted to.

It is such an awesome game though and I loved every damn second of it. The kitchen demo really doesn’t do it justice. It sets a great tone though. I think the part that was the most scary to me was this one part where you unlock a door and go inside and it’s pitch black and all you have is a flashlight. Then you start hearing a little kid and a ball comes rolling out. I think my asshole was puckered shut for the entire time I was in that damn area.

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I’ve only player the multiplayer mode in Catherine, but it was pretty dope. Dating sims aren’t my thing, but if the gameplay is consistently good, I’ll probably pick up the switch port

GGPO is good for a certain type of games.
Is not guaranteed that it will work with eerything.
There are more failed projects that tried to implement ggpo than projects where it worked.

For example, of all the newer games that have it, all of them were designed to work around how ggpo works.

As good as it is, is not a catch all solution.
GGPO1, the one that is free, was designed to work with 3s, with a predictive logic that works around the outcomes in interactions, and what facilitated that was the priority system.
So, when a game doesnt have clear results like that, or has more possible outcomes due different mechanics then ggpo starts t perform less ideally.

As for Strive, for what is worth, the one developing the netcode is the same person who developed the KI netcode, which is one of the best netcodes out there.
(Still, will never play Strive, fuck that pos)

I think that is better if devs develope their own tools so they can have more freedom on how they make their games.

Look t what we have now like Garou and Samsho5sp.

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Does it work with 3D because there hasn’t been a 3D game that uses it to my recollection.

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Pretty informative, that explains a lot.

Siiiiiiick.
I’m probably the minority here, but I’m really excited for Strive. I’ve always loved the look and speed of GG, but trying to get into it is really daunting without someone mentoring you, or trying to learn it with you at the same time

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There is a DBZ arcade game that runs GGPO for its matchmaking between cabinets.
Dragon Ball : Zenkai Battle Royale

It is funny, since Namco licensed GGPO before it went free, but only used it for that game.
I remember that when it was licensed everyone speculated that their next games will have it, but alas, it never happened, and this was on 2011

They didnt even release that game on consoles, instead releasing Dragon Ball Z: Battle of Z which was meh.

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I think that is more the infamy that the same community forged for it than anything that makes GG seem as something too complex to learn.

If you approach it as any other fg, you wll learn it rather quickly.
Most of its mechanics are very emergent when you apply fg logic to it.
Like having faultless defense to avoid chipp damage or avoid getting aintiaired for example.
Most of the stuff that you need to learn the game comes naturally as you progress on the game.

There is of course some complexity, but is not that different than learning marvel imo.
And with the current technology, like discord, reddit, etc you can easily find people to play with.

Unless you are one of those that hates the idea of going to those places to find people to play, i say that learning GG is more easy now than it ever was.

I honestly haven’t given it a shot in a pretty long time, and I haven’t been playing very long, so I probably wouldn’t bounce off of it like I did before.

Last time I tried playing, i couldn’t even jump cancel off a launcher.