Video Game General 7.0: Day Juan Ys: MoC June 9th & Wonderful 101 June 30th!

I’ll say some of the music in X6 is cool, namely Blaze Heatnix’s stage (which sounds like F Zero X music) is really good. A lot of it sounds like eleveator/lobby music though. And the recurring miniboss in that BH level is another good example of the indie/amateur design feel.

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I liked Blizzard Wolfgang theme the most, so damn relaxing. Stsge itself wasn’t had either

Ran through Vanquish again recently. Finished it in 5 hours and 15 minutes, goddamn. It should have had a couple more chapters and enemy types imo.

It’s still a ton of fun to play all of these years later, and it still looks pretty damn good as well. It runs like butter on a base PS4 too, though the shadows look like shiiiiiiieeeeeet for whatever reason.

I rocked the Heavy Cannon, Machine Gun and Shotgun for the entire game. The fully upgrade Shotgun was super satisfying to use, especially on the beefier enemy types. They’d reel back from a Shotgun blast, and, when it’s fully upgrade it feels like an Automatic Shotgun with its fire rate.

My only real gripe next to the short length and lack of enemy variety were the 1-shot mechanics. Some of the beefier enemy types can just 1-shot you. Now you can react and can dodge these as there are visual and audio cues, but sometimes there’s so much shit going on that you won’t be able to react properly.

There’s this one enemy type that queefs a fireball out of its chest. He’s either by himself or he comes in a pair. If there are two, and you’re focusing fire on one and the other goes off screen expect him to queue up a one shot queef fireball from his chest. It’s annoying. In chapter 5 I think it was, after you kill this boss-turned-regular-enemy for like the 5th time at that point, he shoots out a beam shortly after you deplete his health. If you don’t dodge this beam, even though you just killed this mini boss for the 5th time, he will one shot you. He also doesn’t seem to have this beam every other time you meet him either, it’s really strange.

I might do a Hard mode playthrough but I remember the weapon downgrades each time you die making me salty back on PS3. :rofl:

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Yeah the main problem I had with the game was the overall lack of content. If they couldn’t make the main game longer, they could’ve at least thrown in some bonus content other than those challenges. What’s the point of saving your best time for a challenge stage if some of them are impossible to beat?

It’s a Platinum hallmark. You’ll have fun, but the games will be relatively short and the only replay value will often be just harder difficulties.

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Yeah, but at least they focused on quality over quantity. There’s so many similar games that provide dozens of hours of gameplay but play like trash.

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I don’t dispute that but ultimately both are important.

Eh, I’ll go back and play a short fun game multiple times. I can always do without padding anyway, since games tend to be more costly with time than money these days.

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I gotta grab this down the line. This came out the same month as the Yakuza Remastered Collection, and I’m trying not to grab remasters of games I already own, despite Vanquish being GDLK. The Steelbook is awesome too.

If I go the physical route, it’ll be the fourth version of Bayonetta I (will) own lol. Maybe sometime in the next couple months.

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I love horror games because I find moat horror movies are junk. I’ll take Silent Hill or Fatal Frame over just about any horror movie ever made.

I have the RE7 demo on my VR and its awesome. It’s on my list of games to get.

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Resident Evil 7 in VR is a lot to handle. I can really only play it in 30 minute increments. Kinda reminds me of the fear and dread the first Dead Space game made me feel.

I’ve played through 7 plenty of times, but in VR it’sa struggle lol.

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Reading responses and impressions of W101 Remastered. People still getting rocked seven year later, lol :facepunch:

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You can have a short game and both make it feel dense and add extra modes and such for replayability. P* on average don’t really do that, and I say that as someone that enjoys their games. They’ll give you an excellent experience for a couple of run throughs but after that the only thing that will drive replayability is focus on perfection.

sheeeittt, this is the longest I’ve played a seasonal character in Diablo 3… wizard is up to Paragon level 449 at this point… just changed up my legendary gems and beat a Greater Rift 75. I finally got the “Swami” item, which lets you retain the bonuses of Archon form for 20 seconds after it has ended…heh, as if Wizard wasn’t already an unstoppable god…that is yet another thing that takes the character to another level of power. Also, with how much you can cut that cooldown… it’s possible to have the bonuses from 1 Archon still in effect while you transform again, and yes…it stacks…so now you got Archon power x 2. It’s just stupid amounts of power :rofl:

more crazy numbers… I noticed a moment when I hit one monster for 986 billion points of damage :laughing:

You’re not wrong but most of their other games still have more content. Vanquish and MadWorld are both really light. Bayonetta was both longer on a first run and had a lot more to unlock.

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Madworld OST still my jam…really want a sequel or remake.

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That and the Anarchy Reigns OST.

Well shit. And the Vanquish OST for that matter

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Both Bayonettas, W101, MG:R, Nier:A and Astral Chain have a lot of post game content and extras. Madworld and Vanquish are the exceptions.

Anarchy Reigns OST is awesome. Never played it though.

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I don’t mind the short length of Vanquish, my only big complaint about it was the stupid upgrade mechanic. You end up skating all over each arena after combat trying to max out any upgrade opportunities and it discourages trying out different weapons. I found the anti-armor pistol to be super OP as well, which really encouraged hoarding it and trivializing a lot of the challenge. I never did get past the final challenge level (fucking insane, IIRC), and the “God Hard” difficulty was so nuts that I never got past the first act. Hard mode is ok when you’re in that zen state, the cheesy trick is to pause and restart your last checkpoint as you die to avoid losing those upgrades.

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Worth it for the glorious 60 FPS alone imo. I’ve been going through Bayo again too, though not as quickly as Vanquish. I’m having fun in Bayo too, it’s been a long time. I also think the collection will be really collectible down the line if you’re into that thing.

PoE has been my main game over the C-Virus fiasco. I’ve sunk a lot of time into this current “league” and have racked up a ton of currency. My main character is like…RIGHT THERE with my old character that got nuked in power, though that character had a ton of “legacy” items(items that were deemed too good and were nerfed) and those are harder to get and become more expensive as the days go by.

100% this. I didn’t touch a lot of the weapons because I didn’t want to wreck my upgrades and I didn’t really mess around with too many different weapon types back on PS3 either because of this.

Whelp Hard mode wouldn’t be too bad then if this works. I’d like to try that pistol you’re talking about.

Fully upgraded shotgun instantly nukes most enemy types in the game. Boost to their weak point, activiate slow-mo and then let 'er rip. Those tank things die almost instantly as well as the assholes who shoot fireballs out of their chest and you have a bit of slow-mo time to spare.