I don’t entirely agree or disagree. There are times it’s done well like Monster Hunter World and bad like Fallout76.
We just need to be wary of shitty companies.
I don’t entirely agree or disagree. There are times it’s done well like Monster Hunter World and bad like Fallout76.
We just need to be wary of shitty companies.
No, Games as a service does not necessarily mean MMOs.
It’s the treating the game as a service instead of a product.
Also Monster Hunter World has a standalone single player that requires no subscription to play.
Obviously PS4 and Xbone users has to pay for their Online, but that is pretty much any game on those platforms.
Of course most MMOs runs on a subscription base, what we mean is to end predatory actions of game publishers that takes advantage of what amounts to in game gambling and unnecessary pay walls.
Many MMOs have a free and premium service where the premium members get the benefit of a slightly increased exp and item drop rates. A good MMO that is freemium has nothing the premium people are getting exclusively that the free folks can just spend some time to grind to get in game.
What games fall under GaaS? Give me an example.
In for…
Sega
Grasshopper Manufacture
Inticreates
Wayforward, Inti Creates, Koei Tecmo and Grasshopper definitely have my attention
I feel like this may have been posted earlier but Monolith soft mentioned they were working on a new game when they said how many hours future connected was
When Ms gonna do something new with the Killer Instinct license. Last game wasn’t perfect but it was a good. More fighters on the market are always welcome
I thought online MMOs fall into that category…
That’s why I want him to give me an example. The two games I listed would be the best and worst examples of GaaS imo.
News to me how they wouldn’t count.
Honestly thats probably one of the few things SF5 got right. They sold evrything up front in reasonable ways and then did the silly costume stuff on the side.
Only thing I wish i could do is disable the wack ass Blankachan costume because something about it ruins the character’s animations for me. Makes him harder to look at.
Warcraft 3 Reforged.
Oof, well one of the worst. Lol
Also
Of course most MMOs runs on a subscription base, what we mean is to end predatory actions of game publishers that takes advantage of what amounts to in game gambling and unnecessary pay walls. Many MMOs have a free and premium service where the premium members get the benefit of a slightly increased exp and item drop rates. A good MMO that is freemium has nothing the premium people are getting exclusively that the free folks can just spend some time to grind to get in game.
When people say games as a service, this isn’t what comes to mind. That’s just shitty p2w garbage and microtransactions. Not the same lane in my eyes.
I see GaaS as continued support after a games full release. Overwatch, most games with dlc road map etc.
I don’t understand how treating games as a service is inherently bad. They’re serving me continued content and enjoyment. As long as it’s fun, not overly priced or strictly time gated it’s all good.
Games as Service is bad because like many blanket terms, it’s easy to write a game off completely if you can just attach a negative moniker to it and avoid critical thinking entirely.
It seems pretty unreasonable to me to call all games like this inherently bad. It’s like choosing to never hold a knife because other people have used them to do bad things. Makes just as much sense.
Worst example would be an game that require Online even though it has a Single player mode, story, campaign or whatever you want to call it. This is better known as Always-on DRM or always-online DRM. I will leave MMOs in the space that it is in as that’s the intention and purpose of the said game.
Games like Spore, For Honor, the latest version of SimCity, Star Wars: Battlefront (prior to EA patching the game), games that have a “planned obsolescence” or built in expiration date as you need to connect to a server to play your game as either there a key you need from the server, or there straight up code on the server you need to complete your game. Games that require you to reconnect every 24 hours or so could also go into the list like Batman Arkham Knight, Forza Horizon 3, Deus Ex: Mankind Divided.
You don’t go into World of WarCraft, Ragnarok Online, Elder Scrolls Online without realizing you need to connect to a server. I swore off most MMOs for a completely different reasons. But I don’t find the MMO model it self predatory. As you know what you are getting into to a game that nothing but Online Multiplayer.
It is the games with single player modes or purely just single player that requires a constant or regular Online activation or authentication. As if those servers go down the game is broken and can’t be played even with single player.
And I less want to target the individual games rather than the industry practice it self, it is the reason I refused to buy a Xbox One, despite Microsoft backpedaling on the issue with a day one firmware patch for the console. I like to turn on my single player games and expect them to work without internet.
It becomes a blanket term because the bad as outweighed the good. The Ghost Recons, Fallout 76s, Battlefront 2s, Anthem, Culling Origins, outnumber the Monster Hunter World, Path of Exile and Warframes out there. It’s no wonder it gets a shitty rep. One so severely bad that it’s very presence is a deal breaker.
My issue is when the whole industry start to act like they are doing gamers a favor when Games as a Service is applied to everything, when in fact is the most anti-consumer move they can make.
Some online multiplayer games by their nature will always need online, like MMOs.
I don’t need and should not need a internet connection for a game with no online multiplayer or online interactions with players. If the game solely single player, I shouldn’t need the internet to play.
If I can help it I shouldn’t need the internet to install ether with the obvious exception of when the title is digital and I need to download said game. But even then I shouldn’t need the internet to install once the game downloaded. This day one patches to enable the game itself also needs to go.
Yep. I find it a deal breaker and if I know about it from the start, I avoid said game.
Even if the said game is laurel as great as the hype leads you to belive.
Sure, I think bad outweighs the good in terms of Indie games too. That doesn’t mean you use the term “indie” as a blanket term of negativity. I would still argue it’s best to just be an objective person on the subject, like most things. And form an opinion on a case by case basis.
The term invokes negativity hugely due to how it’s largely been used. I know whenever I see live service attached to any game the first thing that comes to mind is a grindfest that will make the gameplay so tedious that it wants me to pay money to make it all go away.
Personally I do think it has done more harm than good.
The majority of everything is generally bad. You just gotta cut the offenders out of your life. I don’t buy Bethesda games for a reason.