Video Game General 7.0: Day Juan Ys: MoC June 9th & Wonderful 101 June 30th!

You need to throw a bunch of debuffs at bosses to stand a chance in SMT games. I remember learning that shit the hard way when going up against Matador in 3.

Itā€™s the second minor red enemy in the game, I donā€™t have any debuffs yet. Only Rakukaja. Iā€™m literally on the second quest in the game. No debuffs yet. Iā€™ve recruited all the demons on the floor and they have no debuffs. Neither does anything I can fuse.

I posted a video earlier with the issue explained as well.

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Yea I know but not everyone is in a position to watch a video. Think this goes a bit farther to explaining ring security and such as well.

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Funny enough, both SFIV and SFV are using the same artstyle from SFIII.
The current art direction leader for SFV is the same one who did the art for SFIII.

The problem, imo, is that what it works on 2d doesnt translate well to 3d.
At least not when it is trying to be distinctively 3d but retaining the quirks from the 2d style.

Just like what hapened with Megaman when it made the jump into 3d, if you remember, they toned down a lot of the stylizing choices on how the limbs are done as those huge pieces of metal from 7 to 8, since it wasnt working, and is not only because how it looks when is on 3d, but how it animates as well.

In general, i think that SFV is not really that far of actually looking good, there are chars that actually look good imo, but it has a lot of details that drag down the quality of its presentation, like how many stages give this muted color scheme to the 3d models, the constant clipping, the weird body proportions, that only become more evident with the different costumes that the chars have.

I like the idea of trying to have the chars look clay like/ anime figures like, but i dont like the execution for the most part, better lighting, more contrast and a more vibrant collor pallete would do wonders to mitigate the problems that SFV has.

I think that they would bennefit on going in a direction trying to replicate what we saw on the intros for SF4, SFxT and SFV.

Or maybe, try to emulate what they did with MvC3 and what ASW does and embrace a more stylized art direction that simulates an 2d artstyle and animation

Also, i am also not a fan of the goofiness, but i dont think that more gritiness will help them.

I wonder if its my stat distributionā€¦maybe they are spread too thin. Also based on the bit of reading Iā€™m doing it looks like my understanding of str and dex are backwards. Game says str increases phys dmg and dex is for guns, but based on my reading a physical build should focus on dex and ignore strā€¦

I hate when games donā€™t explain their stats correctly.

True, I just felt that Modern Vintage Gamer explains the issue better than I could.

But your post got to the meat and potatoes of the issue.

A Level Zero anything being installed on a Win 10 computer is just bad news.
Forget performance hits, forget Denuvo Anti-cheat. The Level Zero driver is a HUGE security vulnerability and I hope Beth backpedals on this ASAP. If a hacker could get access to the driver, your whole computer is wide open to them. This is not as bad as Starforce was in the late 90s, but this is still really bad.

He was asking me, nerd. :triumph:

That said, @thedoctamario the game dope. Lol. I really donā€™t know really know the bar of standards or quality when it comes to SHMUPā€™s. Itā€™s a genre I love and grew up with but actually know very little about.

But I feel RSG3 basically nailed it. It definitely eases you in to the difficulty scaling but then punishes you when you get too cocky. I enjoyed it a lot. I played it on PS4 first and enjoyed it enough to get in on the Switch.

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Iā€™t s BN thing. Tekken, and to an extent SC, have a number of examples where stuff is allowed to be busted, just because itā€™s hard to pull offā€¦ which falls apart once people start getting better at pulling it off.

This is something weā€™re going to have to accept until more computing horsepower that can run collision detection without a big penalty becomes widely available. Clipping issues are some of the last things devs tend to worry about, and are rampant in just about every game these days.

BN?

honestly its just silly. Whatā€™s funny is that MK made that mistake in MK vs DC with Pro Moves and really showed how dumb it was.

@Scanman definitely a fraud because he didnā€™t put MKvsDC in the honorary #7 spot of best games of the previous gen. Gonna put all his posts on ignore now. :triumph:

Bamco

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what the fuck is a ā€œMKvsDCā€?

Things only the sith know.

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Nah son.
That shit is simply capcom being lazy about how they handle their game.
Is one thing to have clipping with alt costumes, another have clipping on the mother fucking select screen, like Laura and her hair clipping on her shoulders.

It is such a bad look, specially when other companies put the work to not have that kind of shit happening with their games, not only fgs, but other ones where there is much more happening on the screen.

You dont need to have a huge amount of computational power when simply keyframing those elements will do the work.

Also, i dont buy that SFV needs to be excused for its clipping when we have games like DMCV where the chars have motherfucking trenchcoats and no clipping on sight.

Is just such a lack of care.

That stuff isnā€™t tied to keyframes though. Most of that doesnā€™t even have their own ā€œbonesā€ and any bits of hair or accessories that animate are animated through physics.

DMC5 also has the benefit of being on a newer engine, and also has less playable characters, so they can spend more on each (rendering Neroā€™s jacket alone cost them as much as a small car if theyā€™re to be believed).

The more costumes/characters you have to work with, the less resources you have to fix these kinds of issues. Look at Monster Hunter World, aka clipping issues, the game. Everything clips through everything just due to the sheer number of costumes/armor you can put together.

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Welp looks like Iā€™ll be getting that one then! Thanks fellas!

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So I got started in that Warhammer Inquisitor gameā€¦ Iā€™m actually enjoying it so farā€¦ too bad they had to force an internet requirement on it though (haha, the reason Iā€™m only playing it now since it was a ā€œfreeā€ Games with Gold thing now)

I picked a Psyker as my first character, of courseā€¦anything less would be uncivilized. Like pretty much anything else in the Warhammer universeā€¦check out how awesome this shit is:

so far I havenā€™t gone into dangerous territory in terms of how much Warp ā€œheatā€ my abilities have generatedā€¦hehā€¦yet.

Later on I got back to Doomā€¦just passed the first fight with a Cyberdemon.

I started out as a Tech Adeptā€¦my mechs basically kill for me in the name of the Emperor.

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If anyone was waiting for that price drop

https://twitter.com/wario64/status/1262248029190414337?s=21

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LMAO, i always knew you were a capcom apologist, so this nonsense you are posting is not surprising.
You can spin it as you want it, but the fact is that capcom just went the lazy route.
Plenty of other companies have been doing a great job in how they present their games on UE4.

Again, you dont need a lot of computational power to make stuff like hair dont clip in the fucking select screen of all things.

And the example with MH makes no sense, of course you will have clip there due the amount of costumes and customization, not shit sherlock.
But that is not comparable with having your chars with clipping on their goddamn default costumes.

Dude, youā€™re the one that brought up Capcom. That bit about clipping issues being low priority is, as I recall, from someone actually in development (probably either Mike Z or Keits).