All the MK cross overs look goofy because no one else comes close to matching MKs aesthetic so they look goofy next to eachother, and MK has tone itself down a lot so you just get a toned down weird game.
After what Harada has done with Akuma I am down to see him take a shot at the rest of the SF cast.
I think that there are ways that you could make it work aesthetically, like going for what you could see on the old artbooks for when MK9 and MK10 were developed.
The real problem imo, is the gameplay.
It will be hard to reconcile how MK works with any other game, and vice versa.
Add that i dobt that other companies will like their chars to be killed ultra violently, and mk fans wouldnt like a game without the violence.
1 Like
Pertho
6502
The fact that MK projectiles dont clash and somw of them put you on 10,000 capture state frames already makes it hard to pair with other properties.
Sub Zero vs Ryu would be 10-0 since Ryu could never throw a hadouken. Shit wont trade with iceball and heāll eat a combo every time for trying to zone.
2 Likes
J-ride
6503
I really wish you could store up tough enemies you killed and pick people online to send them to or at least give you a replay of what your demon went and what it did. I want to be able to grief people working on their ultra-nightmare runs.
1 Like
THIS. Still to this day itās true, xtekken was the best or second best title of that gen of fighting games.
1st would probably be skullgirls.
Edit: before people jump on me, I made a list of that generation of fgs about 6 months ago:
"What are all the games of that generation (ps3/xbox 360 releases)? IIRC itās HDR, SF4-USF4, MvC3/UMvC3, SFxT, Tekken 6, MK9, Injustice, P4A/P4AU, Blazblue-BBCP, KI, SC5, GG AC+R, GG Xrd Sign, TvC, KOF XIII, DOA5, VF5, Smash 4, Melty Blood
yeah so for that FG generation the best games for me are:
- Skullgirls/SFxT
- KI
- GG AC+R
- VF5FS (I guess)
- KOF XIII
Honorable Mention: TvC"
Edit 2: I just realized I missed Soul Calibur 4, while mistakenly including KI in that generation. Thereās probably more omissions. Whoops.
So just remove KI and put TVC at 6:
- Skullgirls/SFxT
- GG AC+R
- VF5FS
- KOF XIII
- TvC
1 Like
With so many games on that gen to choose, both from the usual suspects (Namco, Capcom, SNK, ASW, NRS, etc) and less known or newcomers (Examu, LabZero, FrenchBread, and other doujins)
SFxT will never be on a top ten for me, even after the patches that āfixedā it, the game is still a fucking mess in presentattion, gameplay, sound design, etc.
Is pretty much like a prelude to all the things wrong with MvCI.
The worst part of all, is how they chickened when it came to the gem system.
There was so much potential to it, but after the initial flack they go before release about how the gem system would work they made something that was basically inconsequential.
It ended up like other impelementations that capcom has done when copying mechanics of other games who did it better, halfassed and ill fitted for the game.
ha, yeah this sounds like a good variation on the idea. In D3 I kept wondering how it looked each time my ānemesisā appeared in a friendās game and killed them (a funny thing there is that I know for sure they cannot beat such a thingā¦not just the 1 dude with the bad builds but Iām thinking of another friend too
if you have a bad build or are just on a character that isnāt level 70 yet, nemesis monsters can be quite a rough fight)ā¦and yeah there were times I let a monster kill me on purpose just to send another one over to their world.
The auto-replay of your friendsā encounters with the ānemesisā would be absolute gold. In D3 they show up with a āshadow cloneā version of your character that was killedā¦so if my wizard was the victim, Nemesis Monster appears in my friendās game with a shadowy version of my wizardā¦so he has to fight this monster I created AND a shadow clone of me that is also casting spells. 
1 Like
Iāve never played Skullgirls because the artstyle makes me want to puke. 
Capcom should have handled SFxT better. It needed a new artstyle and sprites(or just X-copy MVC3ās artstyle) the copy-pasting of the SFIV characters was so fucking lazy man. The music and visuals feel like an afterthought, and the gameplay isā¦fun, but also silly.
2 Likes
No doubt it needed to be handled better. Between cross the line, gems, and on-disk dlc it was a shit-show.
Reusing assets is fine for me, thereās about 60 chars and half of them are totally new to sf, sso there were definitely budget constraints.
MvC3 shaders would have been good to fix some of the graphical weirdness.
Skullgirls looks great⦠I think a big weakness was the lack of male characters. Big band was pretty much universally well received.
3 Likes
Fun fact: the Gougi system in Fighting SEX Layer is probably how Capcom wanted gems and the like to work in SFxT. 
āFighting games is about fighting, not waiting for your opponent to make a technical errorā
Real life fighting is all about waiting for your opponent to make a technical error.
Why is everyone saying itās DRM!
IT IS NOT DRM, ITS ANTI CHEAT.
The controversy is over Denuvo AntiCheat as it installs a kernel level driver.
HD-Man
6511
Used assets can be expected, alot of those models were only used in SFIV prior, they shouldāve maybe just updated more. Of course the graphics didnāt bother me, it was the shady business practices that needed to go
Iād like for Capcom fighting division to get on the same page as their other divisions so they can have another go at SFxT or MvC. Theyāve been killin it outside of fighters
2 Likes
Lantis
6512
What I dreaded most from SFxTā¦was to go online and bear witness to the shitty color edits many players gave their characters (either they had this hella shiny metallic color or literally give everyone blackface)
7 Likes
Every player that used the neon colors has a special place in hell for me.
9 Likes
GPK
6514
Reused assets are cool, when they donāt look ugly in the first place 
I only played some SFxT a couple years ago, and the ideas and mechanics were were awesome. Itās the art style that was a turn off. SFIV is all kinds OOF, and Capcom thought āHow can we make this uglier?ā
TvC and MvC3 SF characters shouldāve been the standard that gen. Sucks SFV followed down that same path.
3 Likes
HD-Man
6515
SF in general could benefit from a change in artstyle and a grittier tone. Not sayin go all edgelord dark but something a bit more serious. More SF3-ish, less SF4/5
6 Likes
As long as they keep Juri uncensored.
10 Likes
SFV looks good imo. Itās just that they outsourced some characters so it kinda throws everything off and they donāt want to pay more money to polish the character up. Iām positive the people who did Ryu or Chun probably didnāt do Ken.
Iām not sure how it all works though. Can Capcom touch up the models they outsourced or is there something in the contract saying they canāt?
3 Likes
Pertho
6519
So far thereās a lot of cool stuff in the game. You have the regular 3 button chain you can do, but Tekken characters can go into their strings from the start of them.
The way some juggles and OTGs work feels stiff though. Juggling in Tekken never really āfeelsā hard per say. Obviously there are hard juggles in the game. But it isnt a hard thing to get started on.
Here it kind of feels the opposite of that. Doesnt help that Im going from practicing genei jin stuff to SFxT so the stiffness is even more apparent.
Gotta half assedly learn one character before I can try pmaying some matches. One big problem the game has is it, and pardon me for reusing it, but the game feels too much like SF4 in some places. CvS2 reused a lot of sprites, it didnt feel like the games it reused. This one still has a lot of SF4 in it. Needed some more to the way characters move and animate to remove some of that feeling.
1 Like