I’m like 75% done with Blasphemous and this is one tough game. It’s tough but it always seems like it’s in a pretty fair way. It never really seems cheap which is a good thing. Game is fantastic.
I can agree on MKX’s ost being completely forgettable but MK11 has at least a couple tracks in it.
It’s no where near SF, KI, or Tekken and it still doesn’t reach the original timeline’s ost or MK9 though but it is better than MKX’s.
for my fellow Doom Eternal fans— I just noticed while looking at the MS Rewards thing that just having this game grants you 6,000 points if you “activate punch card” for it… and you get 250 just by earning any 1 achievement in it. Sheeeittttt, and in just a matter of 2 minutes (most of it just playing the game enough to get my next achievement) or so I have an extra 6250 already.
edit—there’s another one; you can get another 50 points just for getting an achievement in any game, so that was another 50 for me right there.
I just ran into a combo of Cacodemon + Arachnodemon out of nowhere, and that’s what finally put me down a few seconds ago. Easy glory kill on Cacodemon, but Arachno came out of nowhere around the corner and that was a wrap.
I would like it if I could actually hear the music in the new MKs. I don’t understand why have the music so muted that no one knows it’s even there.
It’s not just the music that sucks, it’s the sound effects too. Everything about the sound in recent MK games is awful.
If you go back to MK1 and MK2, the sound is light years better than it’s decades older.
I think the only memorable music I can even remember after Mk3 is:
MK4 Prison stage with the big industrial fan
MK6 Slaughterhouse
MK 9 remixes
yeah, MK2 had the most memorable sounds and music for me… which reminds me; one little nitpick that irked the hell out of me way back then, and for the rest of the time I played it… there was a cool sound missing from the home versions… it’s a low tone that happens after the announcer says “FATALITY.” and you see the bloody letters on the screen…it’s like something you hear in a horror/slasher film… example (this footage is right from the arcade game)…notice what you can hear right after the dude says “fatality”:
I don’t think it was in the Genesis version… I owned the SNES version at the time so I know for sure it was NOT in that one…yep—that 1 missing audio detail really brought the home version down a notch for me. As if that weren’t enough of the audio shortcomings— that 1 longer scream sound-byte…(like with Jax’s arm rip Fatality)…it was another thing that was just not in the home version.
Mortal Kombat hasn’t really impressed me with the soundtrack since the first 3 games. The stuff on the Sega was just killer. They somehow hit this dark, but also funky tone with a lot of the OST in the first game and that lent a lot to the game’s uniqueness imo.
IT’S SO FUCKING GOOD.
MK9 had some really good tracks too that stole inspiration from these first two games, and for the better. This is honestly one of my biggest complaints about MK11. The large majority of its OST is incredibly forgettable. Fitting, sure, but forgettable. I wish they’d ditch the more generic, orchestral stuff and go back to this expirimental, darksynth style.
MKII has my favorite OST of the entire series.
Great stuff right here.
So I just found out you can play SNES and NES on Switch online.
Super Mario Kart ran fastically.
It deserves a repost.
Guy’s work is all fucking GOLD
I do wish Radiant silivergun gets a steam/switch release
Im not so in love with Sakamoto. He does make good music but I feel like sometimes he gets into weirdly bland territory. On all of the Vanillaware games he’s worked on it’s always the other composers at his company whose tracks I like the most. I noticed this for Odin Sphere, Grim Grimoire, Muramasa, etc.
IIRC the Genesis ost was arranged by someone else that wasn’t Dan Forden. I watched a video about this recently but I can’t remember if I posted it. I’ll try to find it.
I would’ve posted some “What’s wrong with you?!” type post, but I wasn’t sure of it either, despite the hype, but the hype paid off…and kept delivering, lol.
It was mentioined in the DF retro vid when they were talking about the differences in the audio between the Genesis, SNES and the Arcade roughly around 18:53
I’ll get to Shovel Knight at some point…might be better to just buy it on Switch cause I feel I’d likely have more of a chance to play it on there.
Extra
yep, the version of MK I owned was the Genesis one…I rented the SNES one from Blockbuster. Genesis version indeed had superior control and the same fatalities even though it overall looked worse, but since the violence was still intact and the control was good, that’s what put it over the SNES version for me.
heh this brings back such memories… sheeeitttttt… I remember that character “Nimbus Terrafaux” being the April Fools joke by EGM one year…it just looked like a random black dude in a black/red karate gi…and the pictures were horrible; it’s funny if that one fooled anyone back then.
Drop on a clues bomb for desk…