Like for buying…but open that shit and play it fool!!!..Hard to play the Wii these days
heh, yeah that shit sounds off-putting to me if the character automatically attacks when you run up to an enemy… that’s just silly
I’ve had a bad feeling about that Bleeding Edge game ever since first seeing it (*I think E3 of last year?)… from day 1 it just seemed to have absolutely zero hype from the general gaming audience. Also, some of the character designs were a bit strange in a bad way, at least to me.
Diablo 3—well I was too lazy (perhaps burnt out finally) to get my last seasonal character to 70…but I started another one for this season… partially motivated by how easy I saw this week’s Challenge Rift is (it’s a Hydra wizard build with the new set; anyone could learn how to play that build in about 5 seconds)… this might be tough to stick with a character yet again since I’ve gotten hooked back into Marvel Ultimate Alliance 3 again (my Hulk is now level 60.)
…Hulk kinda spoils the player in that game, imo… as you might guess, he’s braindead simple to play since he’s true to the character = just “HULK SMASH!” everything. You can just bulldoze thru enemies all day, eventually overpowering everything. Other characters I’m like “oh yeah…forgot I actually have to give some thought to what I’m doing here…”
timestamps
- 0:00 - intro
- 0:30 - overview on concept of “difficulty”
- 2:30 to 9:13 - segment focus; Dark Souls
- 9:14 - examples; some notable “difficult” games
- 9:38 - difficulty in regards to “easy” games
- 10:27 to 10:48 - question: how does difficulty manifest in easy games?
- 10:49 to 12:38 - segment focus; The Sims 4
- 12:39 to 15:44 - segment focus; Stardew Valley
- 15:45 to 17:28 - segment focus; Devil May Cry 2
- 17:29 to 18:15 - disclaimer; context of difficulty settings in regards to video/stream content for Boss Ranking stuffs
- 18:16 to 21:37 - segment; Devil May Cry series playthrough progression
- 21:38 to 23:07 - segment; DOOM (2016)
- 23:08 to 23:35 - examples; some games with balanced difficulty settings
- 23:36 to 24:29 - closing remarks about difficulty stuffs
- 24:30 - outro
Path of Exile had me super salty a few days ago, mainly because of how shite the expansion mechanics were.
It got patched yesterday and it fixed basically 95% of the problems I had with it. I’ve been having a blast these past few days. I “slammed” my amulet from a Leo bench, and what that means is I got to give my amulet an extra mod for free essentially, and I hit +all resistances. This allowed me to wear my almost god tier boots which I botched the craft on the other day.
I also managed to buy a GOD TIER swArd that I will use for the entirety of the expack a little bit ago. Feels good mang.
OOOOOOOOOO Now go buy the Wolfenstein: Double Pack and The Evil Within 1. I know you don’t play FPS games much, but I remember you really liking DOOM 2016. I think you’d like the Wolf games based on that. TEW1 is like…an evolution of RE4 in some ways, by the same lead dev(Mikami the God.)
They’re both like > 20 bucks too.
Nah I bought and finished it. I liked it alot. I’d like a sequel or even a remake.
Somebody did a three way comparison of Xenobloade Chronicles.
It really pisses me off that the soundtrack of this game is so good because I can’t even look at this combat.
Fuck it, I might give it a shot later, especially if the Gov’t money comes through and I get a Switch.
You know…sound tracks are an auditory experience…could just…listen to it…
Context is very important.
Not really.
I have played very little of Final Fantasy Tactics but LOVE the game’s soundtrack. Sure, I’m missing a lot of context but can still enjoy the music.
Hitoshi Sakamoto is fucking amazing. He hasn’t put out one single dud in his entire career. Man’s batting 10/10. His work on Radiant Silvergun and Gradius V is some of the best shit ever. So fucking good.
Nothing but gold I tell you.
Edit: He’s also the guy who lead the MadWorld audio team. Let that shit sink in lol.
Ironically, music is a huge part of context a lot of times.
Yea its usually music that sets the context of the scene not the other way around.
I wouldn’t say it sets the context, but it definitely adds mood to it. If a track is designed for a specific scene, it enhances it.
Context is indeed important…however that doesn’t really apply to music especially if it isn’t atmospheric and has a melody. You can appreciate various textures, composition and instruments without regard to context. I listed to quite a few games that I haven’t played yet among them being Doom, Shovel Knight and Persona 5.
Edit: To amend this a bit, some music with lyrics are better in context. Madworld’s comes to mind but that still doesn’t mean you can’t enjoy it without it.
I can listen to David Wise with or without playing Wizards and Warriors or DKC.
And vice-versa.
Knowing the context of when the song plays enhances the mood and brings good memories that tie with the song.
Take Majora’s Mask’s Clock Town for example.
Listening to it without context, you might think it’s alright.
Listening to it with the context of when it plays and knowing the plot is a whole new experience.

Context is very important.
If the soundtrack is good you don’t need the reference material to enjoy it (be it the location songs are used in, the boss battle, etc)
For example, OSTs in MKX and MK11 are trash as standalone listenings, but they’re kinda just there in the games themselves
On the other hand Killer Instinct’s OST is just phenomenal and while it enchances the gameplay for sure, you could just as easily crank those tunes up on your local car audio system or something, because the songs are just THAT GREAT
I should say helps set the context as well as guide your emotions through a scene. Music swells and such for a reason.