Nice. Cyberslueth is really good. I’ll definitey double dip. There is a Digimon media panel going on at Anime Expo right now so more Digimon related releases will likely be announced within a few hours.
Yeah. I 100%ed it. It’s really good, imo. There are a certain spots semi-early in the game where you can power level your Digimon to dumb levels which kinda makes the game easy but it’s still fun. Lots and lots of Digimon throughout all the “generations” of anime’s.
Story is silly and kinda barebones but very “Digimon”.
Battle system is simplistic too but in a fun way. Same with the breeding mechanic.
It’s probably around a 40-50hr story, 70-80hr if you 100% it.
They interviewed the FEXL devs. You see that guy to the right of the chick? That’s Akira Nishitani, the godfather of SFII. If it wasn’t for him you wouldn’t have your Glamorous Gays and Samurai Slowdown.
Frowny face. I’ve been looking forward to this title for a while.
Edit: didn’t realize the Digimon game their porting the PC/Switch was the cyber sleuth sequel. I actually haven’t played much of that one, unfortunately. The first one is really good though!
From the looks of it—they may be combining the two into one game? Iunno. Could be possible. Neither are very “large” games.
edit II turbo: that’s exactly what they’re doing. They’re converging both games into one package.i hope for a physical release.
I’ve posted in this thread several times saying the same thing that video (probably) said. I didn’t watch it.
Game music can be composed better now, because obviously since the CD days, you have redbook audio that’s exactly how the composer intended and doesn’t have to be down-converted for a console’s sound chip.
The problem is, now days there are just generic scene setting scores that are unmemorable, lazy licensed music, and remakes of old tracks into EDM, or currently popular genre type music.
I mean I’m waiting on a Street Fighter game where the main theme is mumble rap and Ryu theme’s main instrument sounds like an autotune. Even SF4 ruined a lot themes.
As for memorable music, last gen has maybe 10 games with memorable music, and this gen, has less. And last gen’s best soundtrack was Castlevania POR, a DS game. It’s almost unfair to include Smash - which by the way probably has the whole fucking Castlevania catalog.
Yeah, last gen alone had every single non-licensed platinum game(and Transformers), which all had really fucking good OSTs. Gravity Rush 1 and 2, Persona 5, FF13, Nier and Nier Automata, A bunch of souls stuff, DMC, Shantae, Shovel Knight, etc. etc.
I stand by that. Like I said an OST can have good composures, but if it’s generic, you don’t remember it. The ONLY thing that may skew my view is that I stopped playing Japanese games last gen. But…if you put great tracks in a JRPG…then that’s their problem.
I mean RudeAwakeneing mostly plays big American made games if I remember right which are going to to go for big orchestral tracks or licenced music. That’s how big American companies work and basically always have.
Irrelevant because you ignore the majority of them regardless so liking one or two doesn’t mean much. Most of what you play cators to the musical taste you don’t like while you don’t play stuff with music you seem to like because it’s asian.
Bayonetta, CoD Modern Warfare, The whole Souls series, Super Mario Galaxy 1/2, Ni no Kuni, SFIV, Xenoblade Chronicles, Final Fantasy XIII(one of the best ost in the entire series) and more. I could go all fucking day.