I’m down for more mosou…but where is my Gundam Musou?
That too.
I wonder if we’ll get any of the wa no kuni or zou island characters
OP’s been a perfect fit for Musou ever since the Marineford War arc.
Yea man. A new Gundam Musou would be super fun.
I still want a Nintendo-verse one. Or the one that’s constantly on your wishlist; a Star Wars musou. Though I think it’d have some of the same issues Fire Emblem Warriors had.
5 minutes in Smash Bros will tell you this makes perfect sense.
Code Vein limited edition announced. I think it’s exclusive to Bamco Store?
Good on them for only letting you buy fucking one. Take notes Nintendo you asshats.
Played some My Friend Pedro. Fun game. Since the game is only 2 hours or so long I play a level till I get an S rank then I move to the next level.
It has a gif saving feature.
Damn you got the Hachi Roku already? Jelly.
That screenshot isn’t mine but yeah, I’ve unlocked majority of the cars. The only ones left are for all Gold in Japan and Hawaii, all Super trophies, completing World Tour, beating Professional and Expert tournaments, and the Endurance races.
So I’m pretty close to finishing up the game in general outside of hunting for Platinum trophy
More complex but just as pretty
Not really what he is talking about.
I’d like to play that racing game. A rare time where a game is up on PS+ that I actually want and don’t have already.
My PS+ ran out though, and I don’t plan on renewing it because all I played online was Fighting EX Layer. Once Area releases I’ll hop on dat Steam release.
@Million Check out the rarest and most expensive PS4 release. POOP SLINGER
That is awesome that you get to play as Zoro…but how are you getting from point A to B without getting lost?
Prepare to be disappointed then - the Endurance mode is still same old same old, the only difference is that every race a tier consists of unlocks an upgrade (of your choosing I assume) and you can’t change cars between each stage. There’s unfortunately nothing Outrun-like in Horizon
Extra
It’s kinda funny how with the advancements in technology game soundtracks slowly started going downhill. I think only genres like platformers, sidescrollers, arcade racers, fighting games, roguelikes and RPGs retained that trait. Pretty much everything else is either just using licensed music or has generic/forgettable orchestra. And frankly the 16-bit era was the last one where in 99% of the cases the soundtrack was at least decent and you could hum it like you heard it yesterday
sheeeeitttttt, that was one hell of a run on the XB1 version of Dead Cells now…it was “Hard mode” 1 cell… ended up taking 3 or 4 cursed chests. One thing making this easy —I got lucky and got an amulet that grants “invisibility after 5 seconds of not attacking”…this lends itself perfectly to going for cursed chests, since you can scout ahead in the area while invisible, purposely leaving easy enemies alive for when you are cursed…and naturally, NO enemies will be triggered to attack. The fact that I had one of those big bombs made this even easier; from invisibility you also get something like a +150% attack bonus.
The bomb +invisibility attack bonus would instantly kill just about anything… it’s looking like “Slumbering Sanctuary” is about the easiest area to go for cursed chests, imo…the only thing to really be careful of are the golems. It’s a funny thing, because previously I avoided this level at all cost…because the golems are one of the most dangerous enemies in the damn game… they still rank high, imo but the allure of those cursed chests is too good to ever pass up. I go to that area every time now, especially if I’m doing my usual Tactics or Survival build. By the time I was at the Castle, Survival points = 25… HP was 20,000+ since I reset the passives to take “Dead Inside” (food no longer matters at that point)… with this setup the Hand of the King was easily defeated. So now…my adventures in 2-cell Very Hard mode on XB1 version finally begin…