Video Game General 6.4: New Halo? What else?

There is not, but knowing Keef, he could get around to it eventually.

Dead Cellsā€”they truly deserve all the success for this gameā€¦ hereā€™s an interesting vid I saw with the lead designer talking about it:

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Isnā€™t that game the one where levels are procedural generated? Itā€™s shtick? Canā€™t say I find that stuff fun.

Spoken like a true Microsoft apologist,

Bought FEXL yesterday.

Gonā€™ learn this Vulcano Rosso and put hands on Sonicabid. And by learn I mean that Iā€™m gonna get bopped something fierce. Trying to do the trials but it lools lile thereā€™s mid combo runs and stuff. Wacky game.

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Yeah, it can work when the soft reboot is indeed a reboot. As in, things are different now. The newer Tomb Raiders are different from the previous games in a good way. God of War actually had me worried about its new combat before all the reviews started coming in.

But Activision (through Infinity Ward) is clearly just trying to re-heat the same soup and call it something people liked before. After they already did that with the remaster.

Iā€™m not a fan of a ā€œsoftā€ reboot. If you want to start over then start over. Half assing it will never lead to anything good.

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Running is pretty important for combos in FEXL. Aside from using it for certain juggles, it also gives you momentum which kills pushback, letting more normals hit in a chain. One trick is learning how to micro run at point blank range (or even after a deep jump in) so you can get a full light > light > medium chain.

damn, wish my cheatbox didnā€™t randomly activate the home button on the PS4. sounds like the type of game that is better with one.

I kind of feel the same, but also feel if they can do things better this go-around, then itā€™s forgivable. For instance, I was through with the MK series ā€œforeverā€ until MK9 hit. It can be done as more than a cash-grab.

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MK9 wasnā€™t a reboot in a true sense. It was a direct sequel to Armageddon. The time travel element made it possible for NRS to promote it as a reboot.

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If they wanted to do a reboot, it would actually be now considering what happened in the ending of MK11.

As I think someone mentioned, itā€™s a soft reboot. It doesnā€™t necessarily throw away everything from past games, it just figures some way to restart everything.

Heck, Samurai Shodown (7) is worse in that itā€™s a sequel to 5 and a prequel to 1. Theyā€™re calling it a reboot without it actually being one.

The fact they donā€™t throw anything away is why I donā€™t like it. You need to if you really want to start over. Being a continuity nut, soft reboots tend to feel half assed.

As a fellow comic book reader my heart aches for you.

The thing is that Boon WANTS to start everything from the ground up again. Heā€™s been pretty adamant with wanting a MK game with all new characters with no one returning. But he also realizes that it ainā€™t gonna pay the bills.

As you said before, MK11 left the door open for a true fresh start. I just hope they donā€™t screw it by retreading the same ground.

If Boon really wants to really forge everything new, he needs to spend the next 4 years warming everyone up to the idea.

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Itā€™s literally a soft reboot.

Sometimes you canā€™t just throw away years of continuity, either to please the fans, or because you want to preserve parts of it, or because you donā€™t want to reboot at all, but not adding a number at the end helps attract new fans.

In any case, fighting games tend to prefer soft reboots since they donā€™t want to dump a lot of the cast. By my count, we have the ff.

-MK9
-KI
-KoFXIV
-SCVI
-SamSho

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