Video Game General 6.3: Sekiro has so many damn chickens man. Chickens Everywhere!

Street Fighter V, man. I loved IV though.

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I liked SF4 for a while. Eventually the game did nothing but make me mad though. Even if I would win a shit load I would be mad and in a bad mood so I just stopped playing it.

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I been seeing that game torn up to shreds everywhere. It’s a game I’m interested in and sucks to know that it’s bad. Hopefully the Princess Guide doesn’t suck too.

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Which version of SF IV and who are your go to characters?

I had some fun with Fei-Long and Vega, but was disheartened when my Zangief skills didn’t transfer over well from CvS2.

Shit was sad, fam. I thought we were gettin an MGS successor (I know its in the Front Mission universe). Idk wtf happened, all I hear is its a broken piece of shit

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SF4 just felt like bullshit to me. Whether I won or lost, it felt like bullshit either way, and it made me mad too. I played the game for 3-4 years and I sometimes think about all the time I could have spent playing other games, but I had friends playing and that was what kept me on it. They said SF4 was supposed to teach you fighting games, and while I did learn a bit in that regard from it, the biggest lesson I walked away with was not to play games that make you feel that way.

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I always felt IV was sluggish and very unevenly balanced. It would have been interesting to see a Turbo version with a refined Omega mode and some rebalancing.

I was hyped when Dee Jay was added to IV but saddened they never made him competitive. Each very never gave him the right balance.

it made everyone fell that way because of a few reasons.
one
the things that worked in previous SF games didnt work in SF4.
for example. ryu’s hk anti air no longer worked as an anti-air. mking the button useless.
two.
there were so many specials that bypassd fireball zoning it make fireballs sorta useless.
three
fadc worked for some characters as combo extension but not others, namely the charge characters.
four
the game felt slow, sluggish, heavy in terms of gravity, stiff and clunky.
five.
its worst sin was ultras and the damage they did.
you’d get your opponent down to half their health bar. then you’d have to stop being aggresive and go defensive from fear of mashed out ultra ftw.

thats why even if you won, it left a sour bad taste in your mouth.
it was bad gameplay design.

edit
sfv isnt as bad as sf4.
but it too had a few problems.
one.
in sf4 the light atacks had too much emphasis/priority over the other buttons.
in SFV, it became all about the heavy buttons. now the heavy attacks had too much emphasis/priority
two
old familiar characters had too much gameplay changes. juri and vega for example became completely unrecognizable characters. anyone who mained them in 4 stopped maining them.
a few changes to a character is welcome but not complete overhauls.
three.
there were a few cool looking newly invented characters for the game. but most of the new invented characters had shitty visual designs which sucked ass and burned your eyes.
best thing about SFV was its netcode.
rollback was great. let you play cross country from LA to NYC and felt more than playable. felt great. felt like you were playing peeps from a neighbor state.

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if there is anything i want from SF6 it is this.
do what arcsys did with GGxrd which is make it look like HD sprites draped over 3D polygons but make sure the animated frames are few like in the old SF Capcom games.
meaning just like in Xrd where you had 3D polygon built characters skipping frames of animations, that how SF6 should be.
snappy.
older sprite games of pre 2005 had this snappiness to animations. attacks, jumping. dashing. everything felt quick and snappy in movement compared to 3D polygon characters that felt like it took a century just to jump off the ground due to needless frames of animation serving its polygon built bodies.
SF in 3D looks ugly. and even worse feels ugly in your hands.
GGxrd felt just like A core in terms of snappy movement and actions

I agree with you on pretty much all that, but I guess not everyone thought those were issues. I think Capcom’s solution to balancing to to make everyone progressively shittier as the series go on.

Have to say, I’m not really willing to give newer SF games a chance anymore because of 4.

I honestly loved Vanilla 4. I hated every version after though.

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I liked all iterations of SF4, revived my heavy interest in fighters after a long drought. Had a blast playing against friends & online

Even stepped out my comfort zone & started learning characters Id NEVER have played with in the old games like Gief & Boxer

I own SF5 AE too, its solid, I don’t hate it. But I expected something evolutionary or even revolutionary with a mainline numbered SF title. But I can see why some would hate it since it had a lack of content when it first dropped

Maybe 6 will hit the mark

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I’m not sure what iteration of 4 Dudley came with but I played with Duds for a while then I never picked the game up again. I had a pretty solid Blanka and Dudley.

Now the only FG I play is A3.

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With SF6, Capcom really needs to consider bringing the series back to a more classic approach to gameplay - especially when it comes to walk speeds vs. dash. At the end of the day, SFV simply continues on the trend first set when SFIII added dashes to the game. To compensate for dashes, they slowed down walk speeds which has the consequence of creating a much clearer separation between footsies (neutral) and getting in (pressure). With this change, we see more of an emphasis of rewarding neutral and good footsies with getting in for pressure, instead of just damage. This in turn culminates in what we have in SFV where there’s a lot of emphasis on playing with frames once you get in (because that’s the main source of damage).

That said, we do have an example of an “SF” game where dashes didn’t compromise walk speed and traditional neutral - CvS2. The game still has fast walk speeds even if some grooves have dashes. With this, you can still apply some old-school style rushdown pressure, which is basically “offensive footsies” at close range. Whether or not it’s because of the compromises brought on by the crossover nature of the game, with multiple subsystems, or because of it being heavily based on the Alpha games, the end result is still a game that still played closer to the classic formula, despite all the mechanical additions.

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It seemed like Capcom changed their mission statement with Super. Vanilla was supposed to be this easy-to-pick-up game that catered to beginners and then they abandoned that in the next iteration. Vanilla had flaws but it was definitely more fun than any of the versions that came after it. Imo the best version of SF4 was the mobile one, it trimmed the fat in a lot of ways.

I sure wish I could play CvS2 online on something other than Dolphin. I’d love for that shit to be on current consoles and PC with good net code and such. Will never happen but a man can dream.

CvS2, for me at least, is the best FG there is.

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I liked them all, and I mained Rog.

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I still have never even played Street Fighter V. The game looks fucking boring, the character designs are awful, and it just looks like a product from ages ago with shinier graphics. Seeing the leaps forward that other fighting game franchises have made should have spurred Street Fighter forward but I’ve never seen a non-Nintendo franchise be this fucking complacent.

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That’s one game I’m bummed they never did a proper rerelease for. Still my favorite Vs game they ever did.