Video Game General 2.0: Yo Dawg I Heard You Like Remasters And Ports

Pretty much what ross said. The “platforming” is autopilot as fuck. Hold down RT, the A button, hold forward on the analog stick and watch it go! You occasionally have to shift left or right, or god forbid manually time a single jump.

The combat is also just counters. They say it’s harder after 3 and onwards but it isnt. I remember I was doing a trial once to see how many kills I could get without getting hit. I countered somebody and chained together instant dagger gutshots and throwing knives. I got about 80 kills by just using maybe two buttons and the analog stick.

The title is also very misleading. An assassin is somebody who kills people without being seen or discovered right? Then why do you spend so much time running from guards, and getting into fights with upwards of 20 people at a single time? Assassins in the universe arent stealthy. They only are for the trailers. The rest of it is the AI completely lacking common sense sprinkled into a beat em up. It’s not even a good beat em up at that.

Whatever plot they could claim to have has completely fallen into disarray, and is no longer even mildly entertaining.

Assassin’s Creed would be better off without any story from the “Modern” world. When what happened in AC3 happened, it killed off any purpose of having it.

People never cared THAT much anyway and now people do not care at all.

Consoles will stay relevant as long as Nintendo, Sony and Microsoft continue to make them and first-party and exclusive titles exist.

I mean, what do you guys want then? There’s literally thousands upon thousands of different surfaces and edges to grab along to, do you want to have to push a different button to execute the smallest amount of movement or something? That’d be fucking awful. For a parkour system that adapts as well as it does to the environment in a realistically fashionable manner, I’d say it works just fine. I want to be able to go where I want, when I want, and in the correct direction every time. I do not want to play a game where climbing is a major focus of the gameplay, and then have to press A to jump upwards, B to cling to an edge, press up and A to pull myself up, press a DIFFERENT button to start running, and then press MORE buttons to continue vaulting in the direction I want to go. I want to quickly scale buildings and reach my destination by coming up with different pathways to take mid-freerun. Something I wouldn’t really be able to focus on if I was too busy fighting with the goddamn controls because they’re unnecessarily convoluted.

If you killed 80 guards with two buttons then you only fought one type of enemy the entire time.

There are a lot of enemies who can be countered, yes, but to say that’s the only amount of strategy involved in the combat is just either asinine or ignorant. Alongside counters, there are enemies who you have to guard break, vault over and slice in the back, enemies you have to stun and then kill, enemies who can only be killed after a certain amount of damage is received, enemies who CAN’T be countered, enemies you have to grab, enemies you have to use to block incoming bullets from a nearby firing squad…the list goes on and on. If you’re not feeling enough depth in the combat then that’s on you because alongside ALL of these factors you also have the ability to use most of your various (and usually DOZENS) weapons mid-combo. Allowing you to mix it up even further.

If we’re going to start literally splitting hairs over this shit…

Gee whiz, it’s almost as if that description fits every single Assassin’s Creed game that has ever been released…

So yeah. Still don’t understand all the baseless hatred the series gets. I completely understand not liking the game for what it is, but let’s at least be objective here. Every game only adds on to a previous iteration. They only get bigger and fix old problems.

The scale in Assassin’s Creed is awesome. I get butterflys in my stomach when Enzo(?) is scaling tall buildings. The gameplay doesn’t hold my attention, but that’s coo’.

I don’t get the Ass Creed hate either. I stopped playing it after Brotherhood because the formula became boring to me and wanted to play other games, not due to whatever other reasons people are saying.

Autopilot platforming? No publisher is going to invest millions into a game so they can add QWOP style controls to it nor would I want to play a game like that. I’d go play Starcraft matches against Koreans if I wanted to give my fingers a workout pressing buttons.

Martian, there has to be a middle ground. AC platforming is as autopilot as it gets but on your point, there is definitely a limit to how much player input should be necessary.

I want to feel like a badass but I want to feel like I’m actually making a difference when it comes to how well I move.

Climbing to the top of some of the sync points in AC3 was some of the most beautiful scenery I’ve ever seen in a game. I llove doing those.

The ones in Black Flag are really cool too. That’s something I’m really excited to see in Unity. The environments are going to be gorgeous.

It’s not entirely autpliot unless you plan on beating the game by running in a straight line non stop lol. There’s tons of maneuvers that require manual input as opposed to the running and vaulting actions.

Even so, what would you guys do to change it if you feel the climbing isn’t challenging enough? Press 3 or four buttons at once and in different combinations just to pull yourself up onto a surface? Mash X while spinning the stick in circles to perform a leap of faith? I just don’t really understand why it’s that big of a deal. Moreso I don’t understand why this is such a common complaint, and even so I have yet to see someone suggest how they could do it better.

Some people hate Assassin’s Creed simply because it is an annual cash grab so they hate what the game stands for (profit over quality) than the actual game itself, others hate the franchise because it represents what they hate “casual” friendly auto everything and dumbed down game play, and others hate it because it’s simply not fun.

I’ve only played the first one which I’m sure we can all agree is shit. I’ve heard the sequel is much better though so I may try it someday.

I also love this mindset that just because a franchise releases new titles annually, it automatically equates to a lower grade of quality. Ignoring the FACT that each game only adds features and removes previously problematic concepts.

Yet no one seemed to mind a new Mega Man game coming out every single year for 8 games…

I’ve never played an AC game. Not even for a moment. I’ve always been interested in the series, but last gen was super competitive.

Thinking about getting Unity.

They did. Just no internet back den to have people complain about it somewhere besides at the school yard. Quality of the games even suffered for it, and why MM is now pretty much dead.

My point is that I see the Mega Man games receive nothing but praise, and it has more annual releases than AC right now.

Yet people are so quick to jump on AC’s nuts about annual releases and condemn it solely off that factor.

Probably because Megaman wasn’t boring crap.

I never did play the megaman battle network games, or the spin offs. Though 1-9 and the x series was pretty good. X7 sucked donky dick. AC has like a million games, and its like almost over overwhelming. Ubisoft is like milking the ever lasting shit out of AC games, when they should be making Beyond Good And Evil 2.

Merely adding more features can be a problem since sequels just add onto the previous games so they aren’t entirely new experiences.

To contrast, Squaresoft released four Final Fantasies (7-10) over a span of 5 years. 5 games in 6 years if you count FF11. Every one of those games were different from one another. New characters, new combat system, new story, music, graphics, etc.

So if we compare modern games to what Square managed to achieve in the 90s, then yeah they do come across as low quality.

People call it Ass Crease for a reason. It’s a shit series. The platforming & combat is as basic and boring as it gets.

I don’t get the love for the games. Are fetch quests that exciting? Or holding forward while you chase some NPC on a random rooftop for the 20th time something that you want to do in yearly sequels?

Dying Light is going to be New gen exclusive now

Mega Man games came up in that era where you didn’t have things like online multiplayer to supplement the down time between releases. Not to mention, the open-endedness of a game like those Mega Man games with the limited resources available (in comparison to designers of today) was awesome. Capcom was putting out good product annually compared to just putting out product annually.