Only thing I look forward to from TGS is the Vita getting some love. It got the shaft in E3 and Gamescom. Since Japan is favors handheld gaming maybe we’ll actually get some Vita news. It would be nice if Altus would provide some info on Persona 5.
The original DMC was. Haunting Ground was another game that came out of the RE4 game dev process. It’s why all 3 of them have so many reused assets between them. Sound effects, music, textures, script font, a ton of shit.
Devil May Cry on the PS2 should never had existed, period.
I tried the Oculus Rift, at its current state it is not worth it.
The visuals are very low rez and the motion tracking is mediocre at best.
It like the NES Power Glove for your head.
:lol: Capcom, against better judgement or not, constantly puts out new IP. That’s one of the few commendable things about them. Dragon’s Dogma, Dead Rising, Lost Planet all originated this past gen. And that’s not even counting the failed new IPs (Asura’s Wrath, Dark Void, etc).
Lost Planet was awesome but the start of last gen was the biggest cluster fuck in the history of VGs, that I could just look at the few cool games and be like “Why don’t MS and Sony have their shit together?”. If there was a series that had collateral damage from the twins it was that series.
I can’t see anything that will be shown that makes me want to pick up either twin right now after TGS. Scalebound isn’t supposed to drop until 2016, and the Japanese games I want are coming on the Wii U, or I already have them. Sony did say they have more unannounced games to show. They both have strong games now, but nothing to edge me over the tipping point.
Platinum making a sequel spiritual successor to God Hand would be ace, as long as it was on DA U.
I don’t see the big deal about DMC2. SMB2 was the bastard second born of a godlike trilogy and still holds value today. The only problem I see with DMC2 is an aimless Dante and overpowered guns.
Of course. Mad World and especially Metal Gear: Rising had their younger talent work on games and those turned out awesome.
GH was Shinji Mikami, though. I know Platinum us all about bringing up newer talent as to not rely on just known names. Pretty excited to see how Bayonetta 2 turns out because of this way of thinking.
It wasn’t Epic to play which is the problem, that stops it from being Epic. You can make it a visual treat, which admittedly is a fine balance, but when the gameplay itself is auto-pilot, it only becomes half of what it should be.
It could’ve been the W101 of it’s time, but it failed hard. Then they charged you for the ending…
I remember people defending with “Well it’s like an anime, where you don’t get the whole thing on one disc” and other like minded bs.
That’s pretty much what it was though. It was a “playable” Anime. I remember after having beat the true final ending, in hind sight I really wouldve preferred it to be some kind OVA movie with the same 3D look. I had also wished there was an option after beating it to just watch the whole game straight through with no QTE.
the tracking was bad? you must of had a bad set up, sounds like your ipd wasn’t calibrated, a shitty game to test it on, no low persistence, no positional tracking. most likely a bad set up on the first development kit with a bad demo
on the games properly developed for my dev kit 2 its fucking mind blowingly fast and the positional tracking is flawless. its not crystal clear but the low persistence is so smooth it makes it feel like you’re literally looking through glass into somewhere that exists. even 60fps videos won’t show you that clarity
hopefully you’ll get a chance to actually experience real VR, you didn’t even get a chance to use the first dev kit properly :shake: