You mean to tell me SF4 has nothing in common with 3s and that UMVC3 has no relatable elements to TVC?
The original comment said those games play nothing like previous capcom fighters which is demonstratively false.Unless you mean to tell me SF4 was the first capcom game ever that high jump cancels,dashes and 2 button throws are in?
I guess TVC also has nothing in common with UMVC3 either…yeah those games are completely foreign and dissimilar to each other.
Bioshock came up, last page. I remember getting the game and playing it for the first time. For the first hour, I was like, “What is all the hype about?”
A little while later, it all made sense. Bioshock was crazy.
eh 4 and 3 share a fair amount actually the 2 button grab and there fore the kara system from 3 as well as 3s dashing system albeit dashes are way poopier than in 3s
The input leniency / shortcut system is also an evolved form of the one implemented in 3s
To say SF4 and UMVC3 play like nothing before them is clearly not true when a number of similar mechanics are clearly present in past instalments. SF4 may not be identical to 3s but it borrows a lot of the universal system mechanics. Likewise UMVC3 is not a identical clone of TVC but it has a lot in common as far as the mechanics and characters are concerned…well more from the capcom side obviously.
I said sf3 not 3s, but 2 Button throws were in Alpha 3 as well which predates 3s and the other games in sf3 used one button throws. Also, Capcom Special Inputs have always been loose even in World Warrior you had a chance to do a move via button press.
Also, I could argue A3 for dashing as well since Charlie had one but this just arguing for the sake of arguing.
2 button grabs are performed by LP+LK in 3s and this isn’t the case in A3. I again have to ask if SF4 is a completely original experience that doesn’t borrow any mechanics from 3s…like is this a serious argument people are making?
Seriously? That’s surprising because the game’s main selling point which is the environment and atmopshere makes it’s most powerful impression in the first hour since everything at that point is so new and foreign. I loved the game after the first 5 minutes, the shooting, the powers, and the narrative as well, but the art style and overall world building in that game stood out to me the most, whether anyone liked the game or not no one can deny it had a vision and delivered on it.
For me, the gameplay was king, followed by the art style and atmosphere. Things really started to get interesting once I unlocked more plasmids to use.
I was who brought up Bioshock. And I agree with wbat you guys are saying. It was interesting but the main reason I gave up was because I didn’t find the gameplay fun after a while. But I would still recommend it it to others since my main issue was something just didn’t fit my tastes