So these are completely impractical in most cases due to meter efficiency, but in terms of flair they are a phenomenal way to kill an opponent if you’re sitting on Xfactor and 4/5 meter. These have several variations so you can customize it once you understand the different segments, here’s just 3. Use them pretty much as a swag ender (It’s way cooler than lvl 3). All deal 1.2+ with 5 meter, this can also bemodifed to still deal 1.2 for less meter obv.
** = cancel before opponent is airborne.
no XF left
dpf+:h:, dpf+:atk::atk:**, s., [s.
:h: f+:h:~RT, s.:h:, dpf+:h:, dpf+:atk::atk:**]x4, .s.
:h: f+:h:~RT, c.:h:, qcf+:l:, c.:h: f+:h:, qcb+:m:, walk forward, :s::h:~RT, c.:h:, qcf+:m:, dpf+:atk::atk:, dpf+:m:, c.:h:, qcf+:l: (dead)
XF1-3 left
dpf+:h:, dpf+:atk::atk:, f+:h:~RT, dpf+:h:, XFC, dpf+:h:, dpf+:atk::atk:, f+:h:, dpf+:h:, qcb+:atk::atk:, RT, dpf+:h:, dpf+:atk::atk:**, dpf+:h:, RT, dpf+:h:, dpf+:atk::atk:, dpf+:h:, RT, dpf+:h:, etc (though they’re dead now…)
THE 9 RAPID SLASH COMBO
XF3 left
dpf+:h:, dpf+:atk::atk:, s.:h:, f+:h:, dpf+:h:, qcb+:atk::atk:, s.:h:, dpf+:h:, dpf+:atk::atk:, f+:h:~RT, dpf+:h:, XFC, dpf+:h:, dpf+:atk::atk:**, dpf+:h:, RT, dpf+:h:, dpf+:atk::atk:, dpf+:h:, dpf+:h:, etc (DEAD)