Vega: SSF4 2012: Apology Edition

By the way, I’m not even complaining from a tournament viable viewpoint. I was just hoping to see Claw get a new wrinkle into his gameplay to change things up in the metagame… but it looks like that won’t be the case.

Hi. I am new here. I am a Vega mainer. But I seriously have many problems with him. You have to be a very pro player to beat medium skilled players. And that made me even think dropping of Vega altough he is the only reason I play SF, as no other character gives me the thrills like him when I am playing.

And now I have seen this. And, of course, I was waiting real buffs. But they preffered this joke instead. My head is gonna explode with anger.

"We thought that Claw players would only want a few more improvements, so we changed a couple of small things."
This is just a complete lie! If they cared to read some forums, they would see Vega needs LOTS of things. They are just making fun of us! This is a humiliation!

He is the ONLY character who has 1 frame jab links and they give his completely useless sky claw move a knockdown on crouching opponents; it already completely whiffs on most crouching opponents!!!
At least make his jabs 2 frame links.

The man has serious issues. He doesn’t have an anti-air normal for gods sake! Where is their deceny? They have created this character only to make fun of him?
His only anti-air ST sucks like hell and they say “we only gave him small chances” without shame in your faces? I only play this game because of Vega. And I already started to play less frequent each day.
Capcom doesn’t have any sympathy for your customers whatsoever!

If there were a “real buffs to Vega” petition I would sign without doubt.

Hahaha! I don’t understand you guys. Vega most definitely got BUFFED!

-3 Cosmic Heel point blank is a much more solid buff than you some of you might think; it means he is virtually unpunishable by most of the cast (save for Gief/Hawk and a few other minor exceptions) when spaced. No more getting thrown/DP’ed on block like before! In other words, that one less frame of disadvantage makes CH a viable tool for frame traps and blowing up crouch techs, just like before. The risk/reward is back in our favor. No more guaranteed punishes on block like there was in AE (assuming it’s not used point blank, but who the fuck uses CH point blank anyway??). I’m content… it’s not back to hits godlike glory status but at least it’s usable again and that’s all that matters.

Keep in mind, that we are given our original U2 back as well, a viable CH AND cr.mk still remains w/ 6 frame start up. That’s awesome.This is a fucking buff.

Vega can hold his own and win against any character in AE. The twins were Vega’s BIGGEST NERF. But guess what… they’re gonna get nerfed. And depending on the nerfs, Vega can most definitely become tournament viable again.

Vega doesn’t need I-frames on anything. Not necessary. Vega doesn’t need a solid, guaranteed, one-button answer AA either. If Vega had a guaranteed AA like Rose’s cr.hp or Sim’s b.hk then he would be too good. A simple solid ground game would make fighting Vega a pain. He’d be too strong.

No need to be spoon-fed every fucking little thing. This v.2012 or w/e Vega looks promising. A good balanced character that has all the tools to win but takes work to do so. Not for whining scrubs or the faint of heart!

Rejoice muthafuckas!!!

Ehh it def couldve been worse. Like kouryuu said, at least we kept cr.mk at 6 frames and CH is a little better. Joz said it best tho, learn to play with what you got and if not Vega isn’t for you. Plus remember this is only the 1st testing location, things may change but who knows if its for better or worse then what we just got.

Personally, I’m quite content with the changes Vega has. Sure beating rush down might be a pain but I’m sure it’s possible with good guessing.

I still don’t know what ‘Blowback’ means, but as a user of SHC, I can only hope it means something good on hit. Getting punished for succeeding is such a stupid concept and shouldn’t apply to anything. No major nerfs which makes me overall happy.

only a scrub would say “Rejoice” considering the buff the better char got. look at chun. U2 is not the old self again it’s still slower then in super and with the damage nerf but people who don’t play him can’t understand how his game is played. ಠ_ಠ

edit: (added ಠ_ಠ)

This. I actually manage to put that move to use. “You wanna jump at me and grab me El Fuerte? Eat Claw” It would be so much better on hit now that’s it’s a viable option. Every now again an accidental SHC comes out and connects leaving me in wow mode, but, I’d still be punished making it useless. If it gives a knock down that changes things.

No its not. Its safe on paper, but it still shifts the momentum in the opponents favor, after a blocked well spaced CH we can just react, with +3 in Super we could retain the momentum.

No its not. It had 6 frames start-up in Super.

No matter how they nerf the twins, their divekick will still remain an can rush down all day long. Maybe it won’t be that bad but most certainly they will still be bad matchups as long as he does not have any I-frames.

I agree, he doesn’t need other AA options, he has plenty you just need to be fast and have good spacing.

I just saw that the damage buff was for slide and not s.HK, I’m a little more disappointed now :frowning:

Man, Vega being able to have a close-range anti-air is all I ever wanted for Christmas. :[ That alone would make him high-tier, and I’d have no reason to pick up another character.

c.HP hitbox buffs plz

SHC’s risk reward factor is skewed to risk VERY much.

This buff only counts for grounded opponents , so it only accounts to the Fierce version, since i dont think the other versions cant hit grounded people (too high).
Using the Fierce version is maybe even the most risky one of them all, as jumps mostly can still hit this move on top of it, blocks will get u punished hard and it will whiff on alot of crouchers.

That is why u never see players use SHC, its a pre-emtive extremely unsafe move wich only hits at 33% of all cases at best and the reward for hitting is 110 damage.
While a punishment is at LEAST 100 damage and untechable knockdown (if they choose to go for the most basic punishment in sweep).

If SHCgets an untechable knockdown it will be a funny troll move to try a crossup SHC on large hitbox characters that get hit while crouching. and then taunt or something… but i dont see much other applications for it.

I think people need to finally accept the fact that in order to be serious in this game, you’re going to have to know how to play at least 2 characters, for the most part. And there’s nothing wrong with that IMO, there are so many characters in this game, what else did you expect?

Not sure when reliable AA became spoon feeding. I guess everyone else is being spoon fed and vega players are the only hard workers in SF4.

most top player play only 1 char so don’t say bs

Most top players also play top tier characters, so they don’t run into as many bad matchups. I meant that in regards to people who play mid-tier characters like Vega who suffer from disadvantageous matchups, enough so that only playing that character isn’t realistic if you want to go far. I should’ve clarified, I suppose. Though I think you’d be hard pressed to find a tournament level player who wouldn’t agree with me that knowing at least 2 character in this game is almost a necessity at this point.

Now that is the kind of positive thinking we need! i have a couple of taunt setups to troll my friends and people online with.

All i can say at this moment is as it stands Vega is better than in AE. I would still be using him even if he got nerfed to hell because he’s one of two characters in this game i truly enjoy.

The same people that call that spoon feeding are the same ones that feel “special” as soon as they get small victories. These are the same people who will never win any major tournaments or even place top 8.

lol, you wish. they don’t listen dude.

Are we sure this is correcly trasladed or is there any possibility most people are getting this wrong?..it doesn’t said shc causes blowback on hit it saids when it hits grounded oponents…meaby blowback means vega gets air reset whenever shc conects in the ground meaby even on block…shc meaby safer on block now…

i think it means they get pushed back if they block the SHC, making vega further away from them and thus a little safer

blow back

lets think about the word.

blow can be used as a way to define movement along the x, y and z axis. For example blow up, what does that mean? blow back simply means more push in the negative direction.

it seems that the only time we have discussion is when discussing tools that will never come.