I’ll gladly take a weaker move that’s more USEABLE as opposed to a move that won’t see much use.
Faster RCF plz.
It’s supposed to be rolling crystal flash. Not lurching crippled failure
I’ll gladly take a weaker move that’s more USEABLE as opposed to a move that won’t see much use.
Faster RCF plz.
It’s supposed to be rolling crystal flash. Not lurching crippled failure
i agree. I’d instantly trade damage and stun for decreased startup.
but then again it depends on how much of a decrease it is
actually it would also depend on the hitbox of the first and second hits as well
if they cut the startup for every version in half AND enlarge the hit boxes on the first 2 hits of every version i would be fine with any proportianal nerf to the move on damage and stun.
otherwise leave it as is IMO
It is soooooo useless unless you are trolling with it. Getting hit by it is embarrassing. You are way better off using that meter in combo’s or with ex.fba. PPL forget that vega has the longest poke in the game ex.fba!!! Great at punishing back dashes or meter building or shenanigans.
Though speaking of trolling my favorite thing to do with super now is build enough meter for it by the end of the 1st round and cross them up with super right when the announcer says start. Some ppl’s just stand there and go “wtf is going on. Oh shhiiiii…”
Also speaking of meter burning. Whats with you fancy mf’s that like to cancel out of rcf? Think you styling with that extra 10 damage and yes I mean rcf xx fadc xx c.lp,c.lp,c.lp,c.mp,ex.fba… worth 10 damage
i dont even link into anything except sHK from EX RCF.
if i’ma style on someone i’ll land super on them
I’m still a personal fan of crMP xx EX FBA into EX ST shenanigans from EX Roll haha. otherwise I just end on izuna. The EX.ST is for tournament style points to make the room blow up XD. the whole roll into crMP xx EX FBA > Izuna is still good though. I don’t really complain to 421 damage (If it’s unscaled) off two meters when I’ve always usually got two meters nowadays.
I actually meant mp and hp rolls, yeah I use lp roll very much
But cr.mk is not even on my list. I haven’t gone crazy yet :smokin:
I’m smoking ordinary cigarettes. Winston Red.
Please show me some use for that bolded normals, especially fst.lp and fst.mp
^ Fst.MP is very useful against dive kicks, if spaced and timed correctly.
Rolling crystal flash is a hella good move… YJDK
edit: Also I would love to say Vega’s super isn’t bad but gotta agree with most people here. Practicality of hitting with it is incredibly low and the only way I can usually get it is to bait someone doing something AFTER i’ve already done the super… that isn’t to say I predict their escape maneuver and punish (which you CAN do) but I mean like I predict something so telegraphed that I super, and they still do it only just after i do it, like it’s too fast for them rto react… you can punish in this way and the damage IS hella good but why bother? The risk is massive and while the reward is huge too it’s generally smarter to save your meter.
also, izuna mixups off of air grab for super are decent but for the most part most escape options can beat it, and ev e nif you can recover and punish like off of a normal FBA then… why’d you use your super? Why not just the normal FBA? You just spent all your meter to do a meterless cosmic heel ST punish, like at best? Idk about that…
i use super all the time in casuals just to see if i can magically find a way to use it but nah, it’s just a mindfuck move that has very little practical uses. Honestly if it were ST style, Super doesn’t activate until you grab, then the move would be incredible and have tons of uses, but it might be super cheap if you can just GO for super every time and if you whiff, NP no meter cost, and if you hit, bam huge damage and they wouldn’t know either way… but that might be kind of unfair. i wouldn’t mind it though =)
Also props to shadow OS for saying what I was gonna say
I don’t find that the least bit unfair. Yes, it’s a “guaranteed” super, but really, most characters already got one since they can hitconfirm it, no? I’d still say that Ryu’s or Chun’s super are better than a ST-style Vega super would be.
^ of course you don’t find it unfair, you’d accept literally any buff for vega and be like “yep yep yep 'sall good” they could give him a spinning lariat shooting fireballs full screen and if they block you just SPD them instantly and you’d be “Ehhhhh I think he’s still Mid tier”
edit: i mean really, a guaranteed 440 damage super? holy SHIT
at least if chun and ryu botch their hit confirms, super is gone
but with vega he just keeps it? They’d have to address it in some other way to make it viable and not total bullshit, cause it totally would be
learn to play?
fst.mp shits on other people’s pokes. It eat pokes that eat st.mk, it controls space, and…I’ve said this so many times, it shits on moves that move people forward. same with fst.lp. fst.hp does the same, except its more limited, much more limited.
go cry about real issues, instead of non-existent issues.
fuck cigarettes btw. so shitty.
BTW a non burning super would make Vega high tier really fast. Shit it would make him top 5 because any, any landed EX FBA or especially ST in the corner would net you a potential 400 damage. That means any fuck up on the other side by the opponent would yield an almost guaranteed automatic comeback
Do it Capcom!!!
What are you talking about? What a funny attitude
And you’d love nothing more than to see Vega lose all his tools, so you’d can ride the low tier dick all over the horizon, amirite?
Vega’s super is 440 dmg? Yeah, in that case, you’re right, that may be a wee bit too much. I use it so rarely and I land it even less often, I didn’t know it hit THAT hard.
I may have spoke too soon when I say that it wouldn’t be the least bit unfair, since in some matchups, it definitely would. And with said damage, it would be utterly redonkulous.
Still, super is probably the least used move, and I’d call it “situational” at best. If you’re not using meter with Vega, you’re missing out on your best punish and best knockdown. I mean, it’s not like we’re talking about a 2f meterless invul reversal that combos into itself, taunt and both ultras (though I’d obviously love that since I’m a scrub and my dick is small and w/e). Saving for super is costly, as it should be, but as it is now, Vega’s super isn’t nearly worth it.
I think the only safe situation is during a izuna vortex. It works. In the vortex, after the first izuna, you do the super and they can’t ascape it. But of course that situation comes very rare.
lol
Yes
I will ride the low tier dick into the sunset… six shooter a’blazin
Yeah you need to do 3 izunas after a full meter, EX FBA combo to get the bar back for a super. in that case it’s hella situational cause 1, you need to hit that combo and put yourself in the corner for izuna mixup following, and 2, good luck hitting all 3. i don’t go for izunas anywhere but the corner cause it’s too risky
it’s most likely to happen after an air grab with full meter, which is usually when i try it
Did you guys know that when vega does an air grab, the animation has him tuck them behind, and then he throws them to the ground
when he tucks them behind, he actually loses his back charge. pretty goofy if you ask me - maybe a design choice put in to inhibit free RCF chip or, supers, i guess. but you can charge super quick enough in moste cases to get it out meaty but not all the time. kinda weird how itw orks that way
what are you talking about, those moves don’t suck. and have been discussed as to why they don’t suck. Its ok sweet heart, I still love you long time
This.
I also think it would be totally an unfair super but it is strange that this super was working like he says in SSF2 Turbo Remix:wtf: The meter would only be spent if the you land the super. And Vega was thought as the strongest character in that game. Pity I wasn’t playing at those times…
It wasn’t so much as his super that made him that strong. It was that you could pretty much touch of death someone on a single knockdown because both claw strike and izuna caused a heavy knockdown. This could be repeated over and over at a far higher consistency than his current Izuna vortex is IV.
ST Vega was dumb, braindead and softbanned in some tourneys for many reasons. for one his c.MP and c.HK were both too godlike and so spammable, and his roll was pure sex and has many uses. but yeah the main reason he was ridiiculious was the walldive nonsense (explained in Pai’s post above).
his j.HP was also amazing, that move alone completely raped some characters (ie: Honda, and Blanka somewhat)
also, the super only working when it lands wasnt odd, all Grab supers worked the same way (Gief, Hawk) as there wasnt a whiff animation and you only lost the meter when the move landed.
what they can do to his super is make it that the freeze happens when you input the izuna part of the super, but its still avoidable. like if you do it and honda does his Focus and his hitbox shrinks, the flash happens and he attempts to izuna but it misses.
or make it like his U1, where u lose the meter as soon as u lift off the ground but it’ll do the flash and activate when theyre upclose ala ST.
or hell just make the slash part faster or do actual damage -_-