Vega: SSF4 2012: Apology Edition

Last hope is hidden hitbox changes. Fucking capcom…seriously.

not really, at the supposed ideal range, Cosmic Heel whiffed. A lot, especially against crouchers. So the realistlcly applicable ideal range for Cosmic Heel in Super was -1 or -2 depending on character. Don’t forget that people can still move across the screen as well, where attempting a 0 frame Cosmic Heel in AE is to much of a risky proposition. This +1 frame added to Cosmic Heel is, imo, an attempt to fix that with out actually fixing the hit box of the move.

Which on further thought, makes me realize that they are not going to fix his hit boxes.

i was thinking meaby there is some strange combo or secret buff hidden in what was written in the blog…but after reading the buff on other characters they say exactly in what you can do with the changes and what combos are now possible…most character are gettin new ways to combo into there ultras and supers and vega still don’t have any…the only hope is if they really listen to sugestions at the location test…so far it doesn’t look like they listen to anybody…

doubt it.

This is what it feels like to play a broken character… It makes every victory that much sweeter.

We’ll see what happens.

The location tests should show something.

There has to be another change to SHC. It’s like a useless airborne quesadilla bomb as it is. It’s too slow and way too unsafe.

Edit: I’m glad u1 is guaranteed after the knee. Hopefully it applies ANYWHERE on the screen when you land it. Hopefully we get a stealth buff on that knee on the way up.

this logic seriously confuses me.

It the equivalent to not refusing to use trig substitution when integrating, when clearly its the superior method for said problem.

only if you’re going around in circles

Whoever has said that SHC is a good, or even “useable”, move, needs to have their srk membership instantly terminated and be banned from posting ever again.

It WHIFFS half the cast if they’re simply crouching.
Has HORRIBLE recovery
Is SLOW

Please please please don’t ever say, “Well Jee wilikers! If they try to jump and hit me out of a walldive I’ll just SHC!”

Yeah you do that, and the one time you do a lp SHC (the highest version) and they DONT jump, you’ll be a sitting duck to any quick input ultra in the game.
Even in it’s present state, there are situations where you’ll land a SHC on a grounded opponent and STILL get punished.

There is only ONE thing each version of SHC needs for it to be a useable special.

FP Version - Needs more pushback on block OR faster recovery. Its horrible recovery as of now makes it completely unusable, besides winning by chip damage.

lp. + mp Version - Vega needs to continue horizontal movement (in the direction that he’s attacking) after the attack frames have ended so that when he lands he’ll have crossed over the opponent and landed at a safe distance.

These changes will make SHC atleast somewhat usable in certain matchups.

i’ll just post random google translations of JP people posting about Vega on the dev blog…
(btw Vega is Balrog in JP for those that dont know)

Balrog I do not understand the concept of
what the character of what we are aiming
to have characters struggle with what差Shi合I are too poor adjustment
only forte character deteriorate and then toss in Barcelona
personally feed sharing and strengthening of anti-aircraft, but not from one
that I think of the ideal character to defeat the opponent without having approached
At present, I think差Shi合I is stronger, and noticeably weakened still
bear the risk of air and not jump more partners is unlimited jump
fairly high in the sky Balrog claw is used in the present value are even suspected
to enhance their time at some point just undid a weakened
overall care is that the weakened while
many number of characters, from the balance of the balance adjustment difficulties will tell you
lazy, easy adjustment and without thinking, needs adjustment on the diagonal
as I would like to eliminate those
that obviously does not apply only to the Balrog

What Balrog Moraenai dash up the performance.
Situation, but it is pretty poor performance.
The low-speed performance and character but I think the dash is unfortunately wrong.


I tried adjusting the Balrog plan. I feel quite modest compared to other characters.
In addition to the proposed adjustment in the blog,
increased reach of the P large fall distances ①
back the power of the nail屈中②
back the power of the knee in the first stage ③ EX Barcelona attack
back to 7F shrink further generation of ④ Splendid Dead Crow
⑤ EX Crystal invincibility in the beginning with a time of rolling out Flash

Why can not I have this much. Please consider.


Readjustment cheers for good work.
Global adjustment for
you going on? It.
It is close to the bug we had early this … What is it with claw down the sky high.
What is truly too much bullying at Spa 4 lower overall performance despite upper adjusted well to it?
Other characters I’ll be significantly enhanced from the spa I 4?
Sloppy coordination of views of the fans, please ignore pardon.
The readjustment plan.
· EX invincible to give Terror
a decrease in knee · EX UP F and landing in Barcelona useless
skill combo from the middle ·
F advantageous • The Cosmic smart growth
• The EX illustration nail to remove the normal mask
above, please reconsider.


… Please review it again if you can adjust the global

…-range attacks on Terror and the front particularly invincible EX-Haikuro was then in pursuit What I feel but I am determined there knees like Barcelona EX …
Once you hit Urukon from Cosmic
… I want to review the first frame of the press after the combo
… is nearly impossible in Kopakopa Toka P -


Cheers for good work in a busy coordination.
There is demand for more characters left to everyone for another Balrog.
I want to ask a variety of coordination skills on the upper back at the performance of all four first spa.
Performance across the dash to 17F - Anterior
due to the extent that the chance of landing · EX 3F Barcelona attack, landing a so-called “breakeven” to eliminate the
mighty blow · EX adds a teller
from fires · EX Sky High Claw + Add a bullet throw invincibility until landing
in the generation of · EX 8F rolling
lock · UC1 When you hit a knee
to the generation of · UC2 6F
I will fight to the big time character first and then maybe adjust the upper far.
The no-turn technique is similar to Balrog never be placed from the UC and Sebikyan mortal.
Thank you to adjust somehow at least this much! (≦ people ≧)

Balrog is used.
Te Shimashi look what adjustments, we will first comment was not too disappointing content.

I have also been other people仰Ra, felt first technique have also been enhanced infrequently used … is the honest thoughts of that.
K is a strong will not feel too big to use tricks like, normal version will hit crouching Haikuro to the state is not targeting technique to go with flattery.
I want you to do something about the character of the skull to the crouching EX Haikuro some more important than that.

Could it be strengthened by rolling EX AE.
I tried that in practice aimed at long-awaited improvements, of course当Tarimasen first.
Determine in practice the combo to tie in the grace 0F中爪bonus is a dream to dream again …
(this is also for my immature)

Personally I think that comes from the Barurogurashi Barcelona once again improved.
Differentiation in a little while weak, and a decrease in rigidity time.
EX-improvement Haikuro livebag above.
After defense faces, so I added a thin layer invincible hope of hitting the EX teller speaking greed, Toka something you want to improve the overall operation of short-Baku slightly shorter slide.
Many times because nothing that can not be terminated攻Me込Ma …

Balrog is, quite frankly is poor.
Please return to the power of fine unmarked Spa 4中爪crouch first. Current Standing中爪90, 70中爪jump and has a very distorted form of squatting中爪60, must be in vogue since the reduced damage to 10 core skills at all.
Please also occurs again in an unmarked UC2. You can also adjust elementary school.Please do not invincible only to technique or skill to die rather. Needless to say that currently, the feeling nothing but frustration in湧Kimasen 8F. I just have more欲Shimasen back.
Attack of the knee also should return the EX Barcelona from it. I would say essential. How about if I think about 50 and 60 or 70 too many. 30 overkill, and please try to reduce damage by 40 other characters even if the main trick is that you say this. Do you know Don only be condemned?
5F to be much chance of landing in Barcelona then you should reduce normal. Anyone not use this technique itself is not purring characters can fight back with a confirmation that fall where it stands.
What is it you supercomputers. Please meaning that if you use this trick tricks出Sanai death. I think your use of this gauge 4 But who consume such skills as using no Pashika bukkake?

The only Haikuro can evaluate. The lost of a fixed fine to apply is a very good counterattack. This is too funny to be speaking it well until now.
I’d lower the altitude of each claw normally high but if you can. The hit to even out in a little duck is whether I can almost guess is none of that is disturbed only by special technique Nanzo weak outbursts. Technology still be issued by the accidental discharge if the technique is good technique is distracting itself to death no longer exist, not dying technique.
Please eliminating the such.
Remove the mask, there is only dedicated to accidental discharge even if you remove the nails, lower priority than all actions or deletion, keystrokes firm, “out” to trick out only when they enter with the intention Please.

Also think entirely too spoiled and even wrote to say so far. The character will remain lower than their character to achieve all this but have seen the other characters is too favorable.
Please Let me use as one of the first Balrog. Nobody, “a little later” and I Temasen Nantes, it made ​​no mark has long been believed that the obvious way to get it back If you’re going to adjust the upper gulp. Believe.
Thank you. Who are satisfied with the adjustment has not now been published. It is also just read the comments of others I can sympathize.

This guy below ends up basically saying to either listen to what we are saying or stop asking for our opinions only to ignore us like you have done the last 3 times.

Balrog below.
Speaking with the Balrog, Barcelona attack.
In Sotchinoke a hobby, however, strengthen Sky High Claw.
Can now be used to evaluate the technique can not use simple Well.
Is so painful Sky High Claw apply themselves, if no adjustments have been made ​​of the trajectory, say too subtle adjustments.
(This is also true if w is blasting yoga)
but I also enhanced K hefty fine and smart Cosmic adjustments to increase the interest of a more fundamental character should also have much.
As mentioned earlier, and landed in Barcelona is synonymous breakeven remove Balrog, walking speed, and put a shot on EX Terror invincible
now be used at the Sky High Claw, who “Balrog like fun!” Tsu What you seem?

Like this, a lot of adjustment “?” Is marked.
"The characters are so interesting!"
What is it seems there is no change.
Of course, some may think.
However, in the weakened white, white to become stronger, with no significant change, there is no fun.
Gone wrong in AE, and lack of significant change that could leave a dying skill.
Even the state’s Warriors Dance Yun Fei Yang Viper Sagatto Ron, if telecommunications is increasing interest in each character, so I think no booing.
Though the fine-tuning is fine, but the dreaming Did Yunyang we are not led to significant frustration.

Whether, Please do not step on the same rut.
AE really going to be the same thing?
If the adjustment too far and I hope it’s users, Please do not bother asking for opinions on blogs.
I really did you expect, change.

I appreciate the Balrog first upper adjustment.
But I think Balrog player Nantes trivial but I feel a little adjustment.
For one, give me back what the attack power of the knee at Spa 4 EX-Barcelona attack any moving parts?
Damage was sometimes Spa 70 4 30 I was just in the spa 4AE.
One more, only the mighty blow UC2 does not change the possibility that the hand is hard出Senaku swoop attack systems, such as Yunyang.
Please give at least a mighty blow to the Scarlet Terror.

Of the Balrog is noticeable adjustment is meaningless. Please invincible with that adjustment in the Upper Great Terror. Please return the performance of the time of Spa 4 Cosmic fine performance also smart. Thank you so nor does it adjust to the threat of other characters that does not mean that no character was strong in adjusting it.

Balrog is a coordination of
squat strength K, Sobatto is more happy than the previous step to strengthen the coordination of the three Sky High Claw.
If you appreciated to about 17F and felt so uncomfortable to be slower than a normal character in the previous step 20F characters Balrog speed
thank you readjust Barurogurashii so I think it’s better to adjust the speed of surface enhanced .

As for the Balrog coordination, poor … it truly is a plunger
-tuned most of the tricks, I shed no skill at all.
I do not work as the only anti-aircraft and return to 6F of at least 4 days of spa Splendid Crow also. Situation, the skills gained from the air for
about the Balrog will be appreciated readjustment would not mean anything because the decision of the見直Sanai invincible and attack.

by a guy that went by “adjusting disappointed”

In the Balrog is encouraged to attribute UC2 chase down the damage may be so. Weak because there is no way of using teller, you will be useless if the return in there. If you can lead is interesting from Haikuro. I also do agility AS Balrog. Shi also offers a wider range capitalize from the current fight even faster by saving 2 ~ 3F dashes.

Remove mask Balrog is unregulated?
WHY?

● Balrog
hefty kick up the damage ·
improve rigidity • The difference between smart Cosmic
受Kenaku counterattack was Sky High Claw • When you hit
when you hit fell missed · Bloody Knee High Claw
to claw Splendid 8F • The occurrence
of this adjustment really , Balrog interesting! ! What is What?
I have just been corrected a little past the point of frustration, even in the upper adjustment, no adjustment is up to the fun.
Balrog’s main skill is an attack should be the old Barcelona.
This technique, however, no sign of being tampered even after long time.
Sky High Claw Nantes, say確反hit “unreasonable” simply been eliminated, the change in the technique called death if exposure is not crouching.
Cosmic even if you smart, so nowhere near the strength of his prime, there is no fun.
I would greatly strengthen the Barcelona attack, pounding to go with.
That’s it so interesting mess.
Servants have to use a gauge outside the nail, and behavior on the fly instead replace it immediately with the durability of the nail recovery.
Remove the effects of mask will be up, make sense.
It might be interesting even if only P Toka strong effect on fingernail cut through (it’s miles from Cody knives are allowed.)
Above all, the Balrog is now fighting on the ground a long time more.
Mostly in check by a nail, enervate confirmed by P → P → EX Barcelona屈中屈弱hit.
You attack and went close in cosmic and Pa EX Barcelona bukkake
what I do not even have to course through the sky more忍者Rashii character?

Balrog is about
if you put the upper adjustment, 6F still occurring UC2
UC1 knees are locked if当Tere I think is required.
This adjustment is more honest to use Balrog, want to be a little better rather than later, much rather it just seems natural that such adjustments.
Personally, I want you strong start on the strong determination of k and k-weak standing in the distance 3F generation. I want to function as an anti-aircraft.
UC2 will greatly reduce the chance of a guard or as soon after the occurrence.
The switching status quo rather than poor, what’s not right and I do not have to toggle?
Technology is a crosscut from virtually the only technique with the Balrog invincible determination, and when I want the fear of accumulation of the gauge. School movement will be difficult to attack Liu vacuum only gauge I have accumulated. Balrog of supercomputers but not much fear of the Urukon does not accumulate.
I think we have left, please

…I get that they’re not happy but not much else…

It’s good that they’re making it clear that they’re not happy with Vegas alterations. Maybe that will convince Capcom to finally give in and make Vega less “meh”.

i’ll just keep editing the original post so i’m not spamming

I dont speak fluent google japanese but they dont look happy either.

Exactly, FUCKING why??? Stupid nerfs like to his fba knee attack makes me wonder how or what capcom’s thought process is in balancing vega. If Vega was supposedly solid mid tier in AE like some of your say then in theory hes gonna be screwed considering the buffs everyone else is getting.

looks like they also want a 17 frame dash

and lmao @

they also apparantly want the mask to disappear when removed.

rufus and blanka buffed… remember the vanilla nightmere?

Google translate…,why u so godlike?

Fouts, this has worked for me, SHC hits them when they are trying to beat out my wall dives, you have to know when to use it, You have to ANTICIPATE their jump to do it. It still has more risk than reward. This move is still stupid though, since that is its only use, and the only time it works for me.

If Vega could shoot down planes out of the sky, he would definitely be top tier…

You’re doing it wrong (h and m versions are much more useable than l shc. I never use it because it’s slower and too high imo).

SHC may have not worked for you, but has worked for me in various instances. Example, I played against a Guy player at a tournament who at first tried to FA my wall dives but I just izuna drop them. Then he began trying to hit me in mid air so I used SHC and anytime he stayed on the ground, it always hit because he meant to jump for a punish right when the shc hit. Timing and not missing is not hard at all tbh. Then, he just began dashing out of the way and awaited for me to get to the ground and punish, and that I have no response to yet. And he also began FAing my SHC so he kept me guessing as I just returned to just izuna dropping him. Not saying this how everyone plays, but whenever I play, I always try to see what their response is to my Wall dives. Worst one would be anti airs, which varies the response to them. I may just not even wall dive at all.

So it’s not as useless as you may think. It’s actually pretty helpful. And with a push back on block, this changes everything for me, hence why I am dropping AE until 2012. That move is part of my play style along with the other changes given to him. Plus, since other characters are getting nerfed and buffed, what’s the point of getting used to the current characters of this version? I’ll just wait and practice with Vega offline with friends. Also, I never had an instance where anyone jumped over my SHC. It would always hit.

I just wonder if there is a push back if FAed.