Vega: SSF4 2012: Apology Edition

By the way mp version of SCH seems to go at whatever height it feels like going seriusly i never know how high vega will be…i may be wrong but sometimes it hits grounded oponents i remember one time i used mp shc and it went over a fireball and hit ryu right in the forehead…can this work consistently?

I’ll probably have to check it out, but I doubt it because mp version goes over Ryu is standing still. Some things connect at rare instances when it comes to this game so I wouldn’t be surprised by that at all though. I once connected Cr. MP > EX ST by accident against Bison. o_O

Aparently some attacks extend hurtbox upwards…when i do BHC to the front wall CPU feilong always reacts trying to punish with a kick (its a normal, i don’t know wich button i don’t play feilong) the thing is that vega hits the leg coming back from the wall and the full ultra conects…the same way as the knee whiffed the whole ultra would have wiffed if cpu fei had’nt kicked…so the SCH going over the hadouken may have been like a once in a millon times accident…

it has to do with the distance to the wall as you execute the SHC.
Vega travels to the wall in a certain diagonal angle, but when he connects to the wall he is connected and will execute the SHC wether u pressed jab, strong or fierce.

In other words if u put in a jab SHC very close to the wall, he will try to go to the jab SHC height, but disregard it if he hits the wall before he makes the required height.

This is also true for Barcalona and even Bloody High Claw.

i see…so in order to get the SCH at the hight is suposed to be you have to be far enought of the wall…truly is a complicated special…in other street fighter games SCH used to describe and arc as it came off the wall…so if you timed it correctly you could avoid fireballs and punish…anyway it is possible to bait people into jump in and it shc…i like to keep moving when i play vega…using wall jump…backdash and PPP when i got the distance…eventually people get frustrated and start jumping to close the distance…after PPP SCH to the wall behind to get people as they are jumping to get close…it may punish front dashes to…as Jacope said you need to anticipate to conect SCH…i only play the CPU and friends…i don’t think there are many high level players in my country so i know must of the things i do probably won’t work against tournament level player…they are scrub killer tactis…

i think that the blanka “nightmare” in vanilla and super was overhyped. i rarely had trouble.

but then again maybe that’s an unfair assessment coming from someone who used to main him

I have trouble with Blanka even now. damn hopping bastard

I don’t know what any of this means, do you mean refusing to use the superior method, or not refusing (using) the superior method? Either way, I feel like Vega is a little shorthanded so it makes every win that much better, especially the real close fights with the difficult matchups!

Blanka wasn’t an issue. THose problems came about because the meta ame hadn’t been refined, and was in development. Did you ever play against Sagat, Akuma, Ryu? Those where way worse than blanka could ever hope to be.

CApcom, is willing to give you tools to solve the issues. Yet people say no thank you, he is fine as is, but thank you for not nerfing him. and then people get some high from winning with a gimped character. That’s cute and all, but doesn’t that go against balance?

But then again, what is balance?

nvmd then.

whihc is the final outcome of forum interactions.

BTTW,don’t you find it funny that the tier list for SSF4 AE V.2, the theory ones have

Viper, Zangief, Sagat, Cody, somebody.

Its like its deja vu, and all this balancing just went in one big circle.

just replace Viper with akuma, and Cody with Ryu, and bam.

A good blanka is not only a master turtler, and a gimmicky bastard, he also has elfuerte’s/abel okizeme.

defeating a good blanka is very challenging

Would I like to see Vega at the top of the tier list? Of course! Unfortunately, I have no control over whether or not he gets the tools he needs to be viable. Instead, I’ll focus on the things I do have control of. Namely sharpening my game, and remaining positive.

I’ll be seeing myself out of the circle now, lol.

i guess you got the trig reference then

just wondering but… is there any character that when played by someone good it still isnt challenging?

Aug 28 2011 Open:12:50 Curtain Rise:13:00

Time remaining until opening 1day 7hours 48min.
You can enter from opening time.
http://live.niconico.com/watch/lv61444689
you’ll need to create an account to watch a stream of the loketest

“Reiketsu (Vega) – Winner of the Ikebukuro Tournament”

there. a vega winning tournaments. impossible.

http://www.capcom-unity.com/gregaman/blog/2011/08/26/finalists_for_the_forces_of_summer_brackets_are_set

if he can do it, so can you guys. so Stoooooooooooooooooop Crrrrryyyyyyyyyyyiiiiiiiiiinggggggggggg

no… not until the changes are finalized

I hate to butt in, but I love Vega as a character archetype and I find these forums funny as all fuck.

Bottom Line: Like it or not, if the vega player is on his shit, people cannot randomly jump at vega, he can zone almost any character in the game, and there is not a single match that is hopeless.

I’m glad cosmic heal gets a little love, and I dont think he needed much more. IF vega had his flipkick from ST (i.e., an invincible flipkick), frankly Vega is broken, and really really really too powerful. He could down back, hit low strong, and use flipkick and there is very little anybody can do to get in, and Vega becomes lazy mode. As is, vega has to stay mobile, can still keep people out, and has a level of difficulty yet explosive capability that keeps him fun and interesting.

Props to all the Vegas that arent losing hope. He is totally viable, heavily relies on skill and reading your opponent, and can defeat anybody. He ain’t easy mode, and thank god for that cuz it keeps the damn dick riders at bay.

I itsn’t the first time an ae vega wins tournaments either…isotope won a 3vs 3 tournament almost by himself…he beat cantona zanguief…and amiyu’s gen ( best gen in the world)…I think the matches can still be found in ken bogards you tube channel…pretty epic stuff…

Vega is a viable character yes…but it depends on the matchup.

I’d argue that Vega has many 5-5 matchups IMO. The main problem is that his worst matchups are damn near impossible to win against skilled players.

Worst matchups
-Yun - Ridiculous divekick shenanigans, quick normals with great hitboxes, command grab
-Yang - Refer to Yun
-Cammy - Amazing pressure tools, ridic combos
-Chun - Better zoning game, better air game, better normals…good god

Other notables - Dictator, Blanka, Boxer, Seth

Given everyone has their bad matchups, but Vega’s rank up their with Dhalsim in terms of difficulty, if not worse.

I think a great addition to Vega’s pressure/poking game would be to give him back his ST s.Mp. That move was a great poke tool and had amazing range. Granted the current s.Mk is good and all, but S.Mp as is currently exists is useless.

my biggest issue with your post is the dick rider. so what if everybody uses Vega. Is he like some sort of sacred sacrament, only to be used by worthy ones?

and way to generilze mister, of course if Vega is on point he can keep people out, what if the other guy is on point? He is going to get in. Theory works only on paper and setting up the situation. During something as dynamic as footsies, its not practical, just like pure fireball zoning.

The dick rider comment is suggesting that if there are bandwagoners and dickriders flocking towards any character, that in itself identifies a structural weakness in the build quality of the game/character. I

All matches should be difficult for both sides, assuming both sides understand the basic elements of the matchup. Anytime a game just has characters demolishing others, with few escapes, it likely means the developers are crack addicts incapable of understanding a game design pursuing balance rather than pure moneymaking. AE was made unbalanced bc it was a quarter muncher in arcades, and hence, is good for profit. But few, I hope anyway, would enjoy playing in that environment for any extended length of time.

I think the SF4 developers have tacitly admitted this function of game balance in the recent restructuring of the system.

So no, Vega is not some sacred cow, but simply put if I see mad amounts of people rushing to play vega, that tells me the developers fucked up.

Now as far as theory fighting goes, my point is simply that for a zoning character, I think vega is one of the top in the game. High damage output (a first for vega), awesome pokes, one of the better overheads, throw/frame trap setups that are all useful within a tournament setting. Even if someone gets in (especially now that the yun nerf is incoming), as long as vega knows how to block and play defense, he can get away with enough life to reset a zone and carry himself to victory. Sure, all theory, but I’ve played enough vega to know he always has a shot.

As far as challenge matches go, I think the previous list is kinda off, especially givin previous tournemnt outcomes. Really, the only major issues I think Vega has are against dive kick characters, rufus, yun, yang, and cammy (pseudo divekick), as they have tools that when applied correctly are extremely difficult to zone. Everything else is certainly much closer to a 5-5.