Vega (Claw) Thread

Just some of my own n00bish input about the 'Gief match:

I find that the cr. mp cr. hp combo works WONDERS. However, your timing needs to be perfect as random 'Gief sweeps will kill you. I’ve cornered some good 'Giefs with this strat, but it takes lots of time and focus. If you whiff a flipkick by accident, for example, you’re probably dead. Also, you need to hit cr. hp the very instant 'Gief jumps, as if he throws a j. rh you’ll get hit. Very timing-strict matchup for Vega. You also need to monitor your cr. mps, as a 'Gief lariat inbetween can really knock your efforts.

Super Izuna has more range, and can take opponents right out of the best moments, like dropping blanka in the middle of his electric lol

You could also try baiting lariats by jumping just a little out of range… or even making him use lariat out of response to attempted crystal flash, then trip him once he starts.

Also Sky High Claw can hit his head during lariat. Wall dive tip of claw works great here.

Hey, does anybody know who the top Vegas are on XBL?

The top dogs I’ve met were:

  1. OPEMAI
  2. Baconology 101
  3. Kurticus GT
  4. Sharizord
  5. Blacmore

Did I miss any other great Vegas?

Just trying to know who they are so I can challenge with my Claw?

I might be in the minority but I don’t think Opemai is the best. I’ve also heard from people that he drops in ranked. Blacmore and Shari top my list. Another great Vega is “Pain And Agony”.

okay so lately, I’ve run up against some of the best chun li’s I’ve ever played against. along with some ryu named dvg or drg. awesome ryu. what are some strats’ against those two characters? chun li stuff’s my c. mp and wall dives with her stupid s.mp and j.mk…

Alright…now that you’ve been on this forum a few weeks and I’m starting to see a pattern, so I’m just going to ask this as food for thought…

Did you use the “Search” function on this thread before you posted that? I’m only asking because this thread is several pages long, so it’s very likely that these topics have already been covered. (I can speak for fighting against Ryu because we were discussing that Claw is Ryu’s worst nightmare at least 2 weeks ago.)

If anything, the ideal thing to do at this point is to search the thread for “Chun Li” or “Ryu”, read through those posts, implement them into your gameplay, and then, if you still have questions or you want to hear about anything new that people have come up with regarding those matchups, ask those questions. Please understand that I am only bringing this up to empower you…not to flame you. If you get better at using what’s already in front of you, you become resourceful. That translates to your gameplay becoming more resourceful.

Speaking of resources, you’ll also note that my name is on the last sticky post at the top of the forum. I highly encourage you to read that post. It’ll make your posting that much more effective and you won’t do things like post repetitive threads.

Now…with all of that said, lemme speak to the Ryu matchup. Cr.:mp: is your friend. St.:mk: is also your friend. At their maximum ranges, these two moves help you stuff Ryu’s Hadouken attempts before he can actually get it out. However, you want to hover right inside that range because if Ryu throws a Hadouken, you can jump it on reaction and land Claw’s standard j.:hp:/:hk:, cr.:mk:, cr.:mp: combo and either add a 3K Backflip for meter or start any number of mix-ups that lead to the one additional hit you need to dizzy him. Of course, jumping in reaction to a fake Hadouken will get you Shoryukened, so you still have to think here. Mixing in pokes to stuff Hadoukens is the way to go. From there, Ryu will start trying to play like Ken would and try for psychic DPs. Watch out for :lk: Hurricane Kicks, too. Again, mix it up. You easily have the speed advantage and can react to most of the stuff he can do.

DGV is on a whole 'nother level, though, so you best get to reading the thread and trying out that stuff first.

I’ll let someone else speak to fighting Chun Li.

Yeah, DGV is completely insane. He’s a robot. If he entered the next Evo he could absolutely win and claim the top HD Remix spot.

Chun-Li

  • Cross-up wall dive as much as you can
  • My flipkicks got stuffed sometimes by her j. short???
  • j. medium kick > cr. mp x 2 is good
  • slide is good against her AA
  • your main worry is her lightning kicks, everything else is gravy

DGV (Ryu) vs. Afrolegends (Claw)

  1. [media=youtube]-X0ow9TU0xo[/media]
  2. [media=youtube]itKMwqzX-ZQ[/media]
  3. [media=youtube]oafCpQPjAGw[/media]

Never seen DGV take a beating like that! Its very possible that Afro could have one of the best Vega’s based on his play right there. Talk about keeping it hidden!

Would you believe that he didn’t wanna go to evo because he thinks he isn’t good enough?

yeah playing against his ryu leaves me stumped as hell. but I watched those vids, amazing vega. but really, it seems afro was throwing blind s.mk and s. hk’s just to hope he would catch dgv jump in it seems. I guess alot of playing goes for chance as much as predictability. but yeah, both are awesome players for sure.

The various mid range attack mix-ups are generally called “pokes”.

They not only work to punish openings, but they are also very effective at keeping an opponent locked down and pressured/contained position wise.

Vega has an amazing poke game in many of his matchups.
Notice the poke onslaught ARG unleashes on Muteki below:

Muteki (Guile) vs. ARG (Claw)
[media=youtube]MHvmaxvHQFU[/media]

One more thing that I didn’t mention versus projectile throwers…if you’re at full screen range and you anticipate/react to them starting to throw a projectile, that’s a free off-your-wall Wall Dive Izuna Suplex for you. You need to be really quick though. Guile and Dee Jay recover a little too quickly, though.

Edit: It’s funny how accurately I described the matchup because I just played HF on CCC1 and it went down exactly like that. Of course, I was talking to my wife at the same time, so I was set up for my downfall with a psychic Fierce DP from Ryu. Once I got knocked down, I was done for.

Good point, Terry. And, to quote something James Chen once said, locking down someone with your poking game can lead to jump in opportunities. Given Claw’s got the fastest jump in the game along with one of the best poking games, that’s a very good combination to have.

So, the lesson here is that there’s always something else going on behind the scenes. Mind games are very present in high level play. If you want to get good, you have to learn how to out-think and fool your opponent into doing what you want them to do.

Here is my take on the Ryu matchup.

From mid to full screen you can simply walldive over and over and over again.

As long as you space it correctly aiming to hit with just the tip it will beat any and all jumping attacks Ryu can do including :u::mp:. Keep mixing your distance up and he will have to try to Shoryuken you out of it which if he misses means either a free throw as a he is falling down or a simple :d::mp:. If he throws an Hadouken that means a free suplex with no worries. And if you feel he is starting to turtle up go for the suplex.

Eventually one of two things will happen.

He will either need to start playing offensively and try to rush you down which means you can either keep the same tactic but it will be less effective since Ryu will be wanting to minimize the range between the two of you.

Or you can simply go into turtle and punish mode.

With Vega’s speed you can generally punish anything Ryu does from mid to half mid range on reaction. Hadouken gets you a Jump-In combo.

:mk: Beats his ground game on it’s own.

And Jump-ins get either Flipkicked, :d::hp: or :hk:ed.

The other thing that can happen is that you eventually push him into the corner at which point you can still of course continue doing Walldives but a superior option is doing :mk: against him at it’s max range.

In this setup Ryu’s options are limited to Psychic DP and Block. All other normals and special moves he can do loses to :mk: at that range. As long as you keep moving in and slightly out of the range he will also have to guess his with Shoryuken since it will actually whiff against your :mk: if you take a slight step back. Keep mixing your range up and he has very few options.

If you feel he is starting to turtle up try to get a rhythm going so he starts to get a feel for when you will kick and go for the throw.

You missed a couple of decent Vega’s :-

William209
Bl4ckbirrd
FrickoDonno

I was watching the 3 v 3 team tournament that was posted in the videos thread. DGV was there I believe? He played 2 games and got beaten quite bad, maybe he had a bad day because I’ve played him and he was better than that.

I feel Dictator has to be Claw’s worst matchup.

The only time i manage to win that matchup my opponent either has no idea what they are doing or i get lucky.

:d::mk: completely beats my entire ground game.

Straight up :u::mp: completely shuts down my walldive game and even beats tip of claw walldives cleanly. And now he can even followup with a Juggle.
Did the added juggle property change it in any other way aswell ?

I can barely corner pressure since he can get out with DR now.
DR can also get him out of Walldives it seems.

I have to be honest absolutely no idea what to do in this matchup. Any help would be greatly appreciated.

I need to play some good dictators - I find mostly it’s people who are rubbish and just spam psycho crusher that I meet. If I meet someone who jumps around air juggling and combo’ing normals - I find I’m at a total loss.