USF4 | Stream Commentary Thread

James is a nice guy but he tends to go on tangents on things that happened 2 rounds ago, make puns when the match is actually getting intense, and then like be insistent that something does/doesn’t work or is such and such frames, when he’s actually wrong. I think he’s at his best when he’s commentating with Mike Ross because it’s super relaxed jokey commentary and he tends to focus less on details and more on match flow, which prevents the sort of parts of of his commentary that don’t flow into each other.

Did infiltration play akuma at all during sonicboom?

At the very start yes, but top 32 onwards no all Decapre

hm, this actually makes a lot of sense to me

Also I have to say, in all the time that he was there, I think he only lost 1 money match and that’s it. He did a really good run (still Dogura took our BB and GG money)

Yeah i’m generally not a big fan of James’s commentary but I like that pairing a lot actually. It’s not a great top 8 pairing but really good for pools.

Man… That Gief vs Guile matchup just looks so hard for Guile when it’s Snake Eyez on the other side lol

What’s Guile supposed to do when Gief jumps in ? He has so many options that you just can’t cover with only crHP, and you won’t be charged everytime for Flashkick.
Looks tough. Maybe Dieminion was walking back too much, I dunno.

basically be at a range on the ground so that your anti air is predictable when he does jump.

It’s maintaining that ground space where you don’t have to deal with the ambiguity of the jump that is the hard part, not the jump itself.

I think you have to play it like Fuudo did at Evo.

Put yourself at just the right midrange where you can anti-air clean and simple every time but not so close that you face command grabs or things like that. The rest is footsies and trying to make the damage count.

Hmmm remember nuckledu vs snake ? how many times was he able to punish the booms with an ex.green hand ? not many if I remember correctly ; however against Dieminion, he was able to do this pretty often. Nuckledu plays with a pad, dieminion plays with a stick… stick listener ? yeah exactly.
If guile can’t throw a sonic boom because a jump in or an ex.green hand is pretty much guaranteed thanks to your ears, the match up is indeed a lot harder.

My point being : “we americans like to play side by side because it’s the culture blabla, evo should always be side by side blabla”. That’s bullshit. The sound shouldn’t be a part of the matchs but only what’s on the screen. Grow some balls and do a face to face set up, it’s better for everyone.
I’m dead serious, this is ridiculous guys. You have the biggest majors around the world but you still let the players play 2 cm away from each other… a nice face to face set up with a big screen in between them looks a lot better for the crowd and is better for the players. We’re not doin’ free play there ! we play for freakin 500k !!! it’s time to be esport america, you’re the last country in the world doin’ side by side majors.
I would like to hear what @UltraDavid thinks about this.

On a side note, snake was playing a lot more aggressively this time. He probably changed the way he plays this MU since the defeat against nuckledu. You can’t win if you aren’t a little reckless from time to time against a good guile IMO, he clearly was jumping more and was more active all around.

You think the only reason Snake was able to EX GH more was the stick?

If you think this, then you don’t understand what I wrote. My last paragraphe explains this I believe.

I just say the sound shouldn’t be a factor but it actually is. We’re not in a parking playing for proud or a couple of bucks anymore like I lived it at stunfest a couple of years ago, it’s time to grow up your set ups.

Yeah Snake definitely stick listens. I’ve played him offline a few times, and he would lariat Blanka balls really well. I started to negative edge ball and hit fake buttons, and he couldn’t lariat them consistently at all and even whiffed lariat on nothing a few times letting me punish with an actual ball.

He’s also really loud on his pad though, i jumped out of a tick spd listening to him input the 360.

People should definitely negative edge projectiles in neutral against characters with ability to punish them. It’s a smart tactic for offline play that isn’t H2H

I dunno about the stick/pad part, maybe a factor I guess. More important imo is that I think Snake is better at cracking defensive players than counter-challenging players who challenge him. You can really see this in his matches against Du and Dieminion imo. Du is always active, staying close, even playing offense up close. Dieminion walks back more, rarely tries for offense, tries to bait Snake into doing something unwise, etc. The first style has more success v Snake not necessarily because it’s better to play against Gief like that but because Snake personally isn’t quite as good at dealing with it. Same with other matchups too, though. Smug plays more even against Snake than you’d expect just looking at the character matchup because Smug’s patient offense until corner and then willingness to take risks in close just works well against Snake Eyes the person. But I figure this’ll change as Snake realizes the issue and works on it.

I totaly agree with you about this ; but I was asking your opinion on the side by side set ups. Why can’t americans majors do this tiny little effort to diminush as much as possible the extern factors when we’re playing for 500k.
And once again, it’s a better show to see both players face to face with the big screen above them, the crowd will love this. The players should be a big part of fighting games, but with your side by side event in a corner of the scene, the players aren’t put to their place. I only see profits to do a face to face set up on the big scene, why don’t you do this ?

As an european it bothers me a lot. With the size of your events it could be an amazing show and you know how to do them ; I have to give you this credit, you do amazing shows and not just EVO, but it could be even better for players and for viewers.

Oh, personally I want to keep side by side. I feel like head to head is just online play with a really good connection. There’s less interaction, and for me that’s less interesting. I like having the external things to give me information, I like the gamesmanship of it. Tricking someone with my buttons is fun and strategic imo! I also disagree about the show aspect of it. It’s much more interesting to see how humans react to each other and recognize tells and body language than to have them separated.

But I also like the idea that tournaments in traditionally head to head regions, like East Asia, stay head to head. I think that’d be a fun variation from place to place that would give some players advantages in some places and others advantages in others, like clay vs grass in tennis or something.

I can hear that, I guess it’s a cultural thing.

H2H is definitely the way to go. Being side by side only exists because it’s easy or was required based on limited space back in the day. Side by side is damaging to the integrity of the game (sounds dramatic but you know what I mean).

I don’t care about shoulder fakes and empty button fakes. That’s not an interesting skill and I don’t think it should be tested. I don’t think any other serious competitive genre has the equivalent of that. It would be like an FPS or RTS being played splitscreen or side by side so you always know where your opponent is. That’d be pretty silly and no one does it.

Say yes to H2H imo.

Stuff like empty button presses, fake movements etc are honestly gimmicks to lean on. Definately agree on H2H being the purest and most surefire way to see who is more skillfull at the game.

Late to the convo, but I couldn’t care less whether it was s2s or h2h since the better player will still probably win 90% of the time anyway. If I had to have a preference though, it would be s2s since the added mind games force players to learn new skills which is always a good thing. Call it a gimmick all you want, but psyching your opponent out outside the game is just as important as it is inside the game. Why do you think shit talking before a match exists?