I’m fully aware that the port is the problem, but for some people the only problem is the netcode and nothing more, fixing packet loss is a fix for that (at least on your own side of things, of course you will still run in to people with awful connections). And you freak out as if I’m trying to defend the port which I’m not, it’s horrible. I know I posted this in the Juri forums where you hang out, so from your perspective it might seem like I’m spamming. I decided to post it again since I skimmed through this thread and noticed that nobody had posted something similar. Sorry…I guess? I know this can work for some, otherwise I would not post it.
nah, like I said, I understand u are just trying to help. its appreciated but its just…very frustrating.
Europe and far asia have the best net by far compared to the rest of the world. I’ve done everything. port forwarding and opening up the dmz in my router, correct configurations. everything I’ve tried. waiting for other players still happens/losing connection to opponent still happens during good to great connections.
and a port that isn’t optimized for the platform is called a bad port.
nuff said.
p.s.
the problem isn’t so much the lag. gfwl had lag too. its that its unstable inconsistent lag. lag that kicks in from out of nowhere, then disappears completely, then comes back with avengence, then disappears again throughout a match.
which makes it impossible to adapt to it.
that’s whats wrong.
I can always tell when someone from a far away country joins my lobby during a match because the moment they join it causes the connection of the current match to constantly spam “waiting for players…” every few seconds until the match ends or a player leaves. I can not use “same” region because Canada is a barren wasteland for this game on-line. If nothing gets fixed by the retail / digital PC release then I might not upgrade which will be difficult because I can play this game for hours on end when the matches do not suck.
Just take it easy and wait for the coming patch. Eternal did a great job cataloguing all the nonsense that came with Ultra, including the online issues, and Combofiend has acknowledged the thread. So lean back and play something else in the meantime.
No reason frustrating yourselves over it right now.
So far, they never left out the PC version. If anything, the support has been more active since moving to Steam. Or if you’re talking about the online part, since that bugs all versions; fix one, fix them all.
I’d be more worried about Capcom not figuring out a fix at all, instead of worrying about the PC port alone.
Well so far it’s in their best interest to fix it because ultra needs to sell. The SFxT pc version was left out as soon as they milked enough out of us. Left the shitty online to us and told it’s good. Let’s just hope that doesnt happen because for me it’s utter garbage now.
Do we have any idea of the root cause of mid-match “Waiting for player” and input drops? Those have still plagued me to this day. I have all the port forwarding rules enabled, so I don’t see as many failures in joining lobbies, but I still can’t deal with these desyncs.
I duno about the lag man. PC lag seems to be very dependent on the person you are going against. The majority of matches I have do not lag at all, but occasionally you find someone who does lag, and if you get repeated matches against them, lags every time.
Seems 100% related to the people I am fighting, rather than an overall problem with Steam/etc.
Lag that is inconsistent, kicks in from nowehre, then disappears? That’s exactly what happens when you are going against someone who is on a wireless connection (or if you are on wireless yourself). I know from experience, if I play on my work laptop w/ wireless that happens exactly like that. But if I go wired, all fixed.
Might it just be that there are a lot more players since the transition to steam, with so many sales going on recently? Seems a lot more active this last month than it did a year ago when I last played SF4.
Sounds like packet loss? I get occasional waiting for player, but most of the time it happens mid match is vs a laggy player. Vs non laggy players, maybe 1/5 matches it happens mid match just for a split second, and thats it.
I mean, my ISP isn’t great (Time Warner) but I have a decent connection. It’s just that some players I used to play against just fine before seem to have more hiccups than before. I even had one guy run away from me even though we used to play regularly on GFWL (though I’m not entirely convinced it was just the lag… wink wink).
i played extensively with the Vsync on so that when i play offline with friends on the Xbox i dont get bodied, and i noticed that its seems to get ride of the input/frame drop ( aka your character standing while you have pressed/done something ), however ther’s no way i can play with it online, the lag is way too high, i have to disable it, its tolerable offline tho , i got used to it while training combos
For me it was my router settings. Once I changed it to bridged mode, I haven’t gotten any “Waiting for player” pop ups mid-match. If you can’t change it to bridged, then maybe opening some ports might help.
…good to see that this version of the game is continuing to eliminate people who have ancient PCs and 19th century internet connections from the player base.
This version will be the best way to play this game online when Ultra is available assuming that they don’t add the buttery smooth forced input delay that you guys can’t resist.
I have an i5 with a good gfx and a connection that’s more than good for every other game i’ve tried, including AE GFWL. This version that you like so much consistently drops inputs, that’s why it has less input delay, it has a very short input buffer.
I can vouch for the improved netplay performance after upgrading to a PC from this decade (i5/geforce/8gb ram/blahblahblah). I had the “waiting for player” hangup my first match, after that things ran relatively well.