Setting it to off lowered my fps
From what I could find out, setting it to off in previous versions of this game would improve fps on certain systems, might still do, but for me it was the opposite
yeah i had several lag when i tried to set it off, it might be multi threading rendering ( using more than one CPU core to render the graphics ) so if you set it off it will only use one CPU core
Im guessing since games can run on multicore systems, they can separate and split their processing of the game into
multiple segments aka threads. These threads do certain things on the CPU i.e. graphics, network core, sound processing, special effects etc and one is to
render the graphics.
So with the main game process always running ahead it has to wait for some of these threads to finish so its X frames behind while it waits.
I guess its dependant on the users PC if its worth changing this.
We need an option to disable the glow from particle effects.
I don’t have the strongest machine in the world, but it ran both SF4 and SSFAE perfectly at their respective launches. At some point Capcom/QLOC noticed that the files dedicated to character-model lighting effects in the \resource\battle\chara??? directories were misnamed and weren’t being applied in game. I noticed an immediate performance hit after the patch which enabled them, but after some tweaking got the game to a mostly playable state.
After the Steam update AE is basically unplayable for me. Oddly, my machine still does well on the benchmark (min, not avg, fps 60+,) but in game it still hiccups occasionally and stutters wildly whenever there’s plasma being chucked about. During these moments, my CPU usage spikes from about 50% to over 90%, which is a bit confusing since I’d imagine this type of thing would be handled by my gpu.
Tonight I didn’t even bother to bring my computer to my weekly practice session with a friend, and instead we booted up his retail GFWL copy to try out (we usually use mine since I purchased all the outfits.) His machine is much newer and more capable than my own (he runs most modern games competently at moderate settings,) and runs the game flawlessly - until Akuma chucks an EX fireball, when it also stutters like crazy (as he put it, “I’m stopping time with fire!”) Good to know it’s not just me, I guess.
I can’t say we’ve “isolated the problem”, as something has made AE worse post-update and this issue predates that. Still, I feel like if I could go back in time to before the glow effects were applied my machine could easily compensate for the extra jitteriness.
I’ll see if I can find someone in touch with the devs on the Steam forums, but if anyone knows whom to tweet or e-mail that might also be worth a shot. Until then, I’ll see if I can find the old discussions detailing which files were misnamed, suss out which files replaced them, and delete them. I’ll happily trade the warm glow of a shakunetsu reflecting from Guy’s irises as he slides underneath it to get the game running a stable 60fps. If this works I’ll post the steps.
(Oh, and no disrespect to QLOC - SFXT runs flawlessly, and I imagine if they could have started the AE2014-USF4 port from scratch instead of basing it off the work done in 2010/2011 it would have been just as good. Although I am kinda annoyed that the game ran better three years and countless graphics drivers ago than it does now. :P)
I’m on an MSI GT627: Intel Core 2 Duo P8600 (2.4Ghz), 3 gigs of RAM, GeForce 9800M GS. And… yeah, I’m gonna get pilloried for this, but I’m still running the 32-bit Vista that came pre-installed on it.
So… it’s about time for a new pc. I know. It was still powerful enough to run AE at 60fps without framedrops when it first came out though.
I’ve tried that and a bunch of other things. All possible config settings, Nvidia settings, etc. I’ve turned off as many background services as I reasonably can, I go offline and disable my av/firewall suite (back in the day avg’s real-time file analysis used to slaughter framerate more than with any other game, for some reason,) and I have a recently defragged hard drive and a clean system. I don’t know if there’s anything else I can tinker with to improve performance (other than upgrade to 64-bit Win 7, which I should do at some point - why a 64 bit processor came bundled with a 32 bit OS on a gaming system, middle-grade or otherwise, is beyond me.)
My laptop is oldish, but it was a capable gaming laptop when SF4 PC was released in 2009 (it certainly exceeds the Type X2 hardware the games run on.) In fact, it has been handling AE without any problems for the last three years (other than the character lighting update, which made me drop from 1680x1050 to 720,), so it’s not like my hardware is outdated for the game. Something has changed within the program itself since the update.
Some of the big time bugs have gotten worked out since the Steamworks launch, but there are still some kinks they need to work on. I swear the performance in the game online and off is still just not quite up to par compared to what it used to be… or maybe I’m losing my mind.
Would it be possible to rename those lightning files etc so that they will not be loaded? For example, I removed the opening and nvidia logo cause I did not want to see them
the rendering engine is fucked up,it not just your old laptop being old , switching to windows 7 x64 will not get you any better performance, ther’s no x64 SF4 version , and it dosnt use directx 10/11, you can try to move the lightning file