USF4 Ken Improvement Thread (+EVO Result)

so you want ken to be ryu, but w/ more options. might as well give him metsu hadoken.

You know this is just about the only real request for a Ken request forum. I don’t know about changing the color of something but hell its more real than all this other crap people are requesting.

Blue flames? I can see something cool like it starts out as red then changes to blue at the end.

As for everyone else, play ken better…

Stop saying that. Half of this thread did. We want the same moves he had in previous games, which weren’t a ryu copy. It would be as good, if the things stated above will be fixed.

We dont want faster fireballs. Or a knockdown fireball, or a spinning tatsu… aka ryu. Better shoryuken, cause that’s ken’s trademark thing. It wouldnt make sense that the others have better ones. Less recovery on some moves \ :.

And a more damaging FADC to ultra, but he will have a new ultra anyways =D

@smokes: some of the best kens posted in this thread. Dr chaos, probably being top 1 USA ken, or at least very very good. Max is also very good

I’d like to see Ken lose his karathrow, but gain a hcf+k EX Knee Bash Grab that is just as good as the karathrow. Regular Knee Bash grab would be slower (like 6f)

Maybe also his Alpha Roll?

He doesn’t need a faster dash speed. his F+MK helps him close ground quickly and is an excellent poke at that. AND that shit can kara throw.

he SHOULD have a faster startup on LP and MP SRKs. recovery’s fine.

the SRK whiff should be corrected

give him SRK FADC Full Ultra and that alone IMO will make him go up a notch or two in tiers

Okay, here’s my wishlist. It’s quite simple:

Make Ken’s sweep as fast as Ryu’s.
Take his DP down to 3 frames.
Make Target Combo more reliable.
Let him juggle into full ultra off of any FADC DP.
Give him crazy kicks.

Bam.

Chaos had a good point. Ken really needs his standing forward from 3s, for anti air pokestrings. Keep his classic f.mk, but st.mk should mimic 3s. Crazy kicks wouldn’t be too bad an addition either, as long as we don’t lose his 3s command kicks. Crazy kicks should be done with HCB or HCF this time around.

There’s NO reason why Ken shouldn’t be able to FADC for full Ultra. It’s not that devastating, and Shinryuken FADC Ultra is piss poor damage.

Playing Ken in 3s for nearly 8 years is what made me love the character so much. While Ken seemed mid-tier at first, his weaknesses became extremely apparent over the span of SF4’s life. Further evaluating the character, there’s just some things that they neglected in designing SF4 Ken that make ZERO sense. Most of them have already been mentioned in this thread. Granted, most posting here have been Ken users in SF4 for a long time now. Especially Chaos and myself, sticking with it since August 08. I’m not going to give up Ken in SF4, but it just makes you hope for a better Super 4.

Scratch the crazy kicks and you have my list of desired changes.

Imagine Ken doing c.jab, c.jab, s.jap, c.RK then an ambiguous EX Tatsu crossup into Ultra. Smexy

to me his fadc to ultra combo seems glitched as it is. it doesn’t follow the formula for all other juggle combo’s in the game, so i’m hoping it gets fixed overall.

but yeah no reason so many characters can land full ultra’s from 1 bar or no bar moves and yet ken has to hope for a counter-hit from his fadc to land his for damage. that or hope someone eats a cross-up ex air-tatsu, which is… less than reliable to say the least.

We are trying to avoid giving him nonsense… We just want to make what he has more solid…

Fix the seemingly broken crap they gave him (Not enough frame advantage after Tatsus, though none should have more than +3, since that would cause tatsu link jab infinites or psuedo infinites. Shoryu not connecting fully. Target Combo not connecting fully. Slow walk on rush down character lulz.)

We don’t need to give him more new things without addressing the broken things first.

JoontheBaboon, could you possibly update the OP with some of the plausible mentioned changes for Ken? We know these threads are being viewed by people who could actually make the changes…and collecting the information in the OP would be the best in hoping for change.

Max, maybe you or Chaos should just make a new thread. It would be nice to have an AWESOME Ken player as the one suggesting the changes… Rather than one with half a bar of neg rep (no offense, Joon).

I think you’re the better candidate, since Chaos and Mag are still working on our SFIV match ups and such.

I’m sure we could just get the mods to delete this one… Or, as fast as this forum is moving, just make a new one, and this one will be forgotten really soon.

Sounds like you want Ken to be like Ryu. Entirely. Ryu version 2.

Really?

Ken’s fast enough as is. His recovery on his srk is disgustingly fast, but not overpowering. I don’t think we need him with a 3 frame startup.

Why don’t we make a bigass list, of real FINAL things we want updated and send it to the SF4 makers or something by e-mail. I’ve seen posts in other threads of other people already sending stuff about how to improve the char of that thread, and that the SRK community of that char agrees overall with the fixes. Someone send one that had Ken in it to, and every character. But it has ZERO of the things we really want fixed.

It could help and would give them a bigger review of what exactly to do.

Too good! :rofl:

I think Ken just needs a tad bit more damage on his ultra off a combo/fadc (not the full) and a bit more stun on anything. I can sometimes almost perfect someone in a timely manner with tatsu combos and they still won’t get stunned. Makes me go crazy sometimes.

I agree with Mr. Basara’s suggestion of a new thread, with the pertinent suggestions from this one moved, started by Chaos or Max. As a Ken player I don’t want any completely ridiculous fixes, but some things must be done nonetheless.

This is what was posted in that huge email to Capcom regarding Ken:

Ken
EdMa suggests:

  • Make his forward dash 1 or 2 frames faster and/or cover more distance.
  • Make his jab uppercut have 1 or 2 frame more invincibility and/or less recovery.
  • Make his back+mk overhead recover around 2-3 frames faster or put the opponent in stun 2-3 frames more.
  • Make his sweep come out 1 frame faster.
  • Make his target combo hit all crouching. This is more an issue with various char hit boxes but all you’d have to do is make the fierce hit lower down and farther away.
    Bucktooth suggests:
  • tatsu +1 on hit.
    -ex tatsu +2 on hit & 20% more stun, and to be juggle-able if used in the air.
    -cr.hp start up reduced by 1f.
    J.Chen suggests:
    -more range on st.hk, like in 3s.

We have been talking about a faster dash. Hopefully they can get that we would like a slightly faster walking speed from that. :stuck_out_tongue:

More invulnerability on jab upper is crazy. But nobody bashed him, because it was Grandpa Edma (the first US Ken player. :stuck_out_tongue: Don’t hate me, Ed.) It also mentions faster start up or recovery, so we may get our 3 frame uppers from this.

b+mk is currently -2 on hit, right? If they follow this suggestion, then we will get either + or - o or +1… Which was heavily suggested in our Ken forum (along with the move being 2 hits to avoid being focus bait).

I don’t know what the one frame faster sweep would accomplish… Seems like it really doesn’t help us out much.

To me, target combo needs to change a lot more to be useful. It does the same damage as a cl.fierce on it’s own, only it scales your combos down more… It either needs to do more damage or scale less… Or just not exist.

The Tatsu suggestions were kind of what we wanted. I mean, If all the normal Tatsus were +1, there wouldn’t really be a point in using any of them over HK in combos. :stuck_out_tongue: EX tatsu +2 is like my freaking dream change.

Faster c.HP would just help our tatsu game out. That might actually be pretty disgusting if we got the Tatsu changes mentioned above. Actually, with pLinking (which I don’t think was discovered at the time of that SFIV changes thread) the c.jab, c.fierce link isn’t so bad. I think I have about an 80% success rate with it… And I have terrible execution in general.

I don’t really know about the more range on st.HK… I guess it couldn’t hurt. That move is already pretty slow. All this would enable us to do is use it a little further away. Maybe as an alternative to step kick? It doesn’t move you in as close and isn’t as fast, but it hits harder.

Still, I agree with you Bryan. We need to get a new list (or just add or revise this one) and make it happen! We also need to get some matches in. Maybe this weekend?

It’s not nonsense. Look at Akuma and Ryu, they can do just that right now. It works. It’s solid. If you get your timing right it’s extremely hard for someone to determine if you’re going to cross them or not after a sweep from that range. Why should ken be denied a tatsu trap?

Now that I know what exactly was suggested to Capcom in regards to Ken i’m more confident that positive changes will be made to his game. I also think he should have a more powerful target combo.

He does. C.lk, c.lp! :wink:

Just kidding.

Ken already has some decent Tatsu shenanigans. The point is, we aren’t trying to make Ken mirror the other shotos…