Aha, but the normal tatsu requires you to literally be right next to you opponent for the full damage, making it hard to confirm into from anything other than a stun, crumple or a very lucky jump in.
Being able to confirm for the full 240 points of damage from a crouching mk poke is well worth an EX bar, I’m sure you’ll agree, as this would make Kens’ relative weakness from anything other than point blank range (one of his great weaknesses in SF4) a thing of the past.
If he gets crazy kicks then the Jinrai Kyak start up can be his ex version which would solve the problem for big damage from cr mk. if it can lead into ultra either regularly or fadc damage could be 200.
I love the idea, DHEvil. But does it have to be Shippu?
Earlier, I suggested something they could do for the crazy kicks.
lk - outside cresent
mk - inside roundhouse
hk - bootleg Ryu HK
And the EX kick was gonna be like Ken’s f+RH from Alpha 3. It would move forward really fast and knock the opponent away.
Just tack on that it is hit confirmable from c.mk and does 200+ damage, and you basically got the bad ass idea you suggested, but it doesn’t LOOK as bad as making it a “super.”
I don’t know why, but I can see folks bitching about a 1 bar shippu, even though Ryu gets a 1 bar shinku tatsu… Aw well
And dammit, I just realized Ken and Ryu’s eyes are backwards… Maybe the lp shoryus lie in the eyes?
Ken would be broken if they gave him sjk as a 1 bar ex move that did 240 damage and had the same properties as third strike, or at least comparatively translated.
I don’t think people understand how fucking far that move goes, and how fast it comes out. People would not be able to get in on Ken, ever, if he had that.
I think the lk kick was his best one in CvS2. Hopefully they’ll find a happy medium when integrating them into SSFIV.
I’m thinking lk kick will be kinda like your Tatsu that hit’s crouchers, but of course does a lot less damage. Maybe something along the lines of -2 or 3 on block, but +1 on hit. It would probably only do about 80 or so damage.
mk kick would be like your safe-ish chip pressure move. Maybe it’s +1 on hit or block, but doesn’t hit crouchers except at really close range or something. This one would be 2 hits and maybe be 60 damage for each hit? Less than your shoryu combo, but safer.
hk kick would be the knockdown. It also won’t hit crouchers. Maybe -2 on block? I dunno how much damage it should do. At least less than a fierce shoryu.
EX kick would work similar to Ryu’s EX joudan geri in 3s, only it will have Ken’s alpha animation. I don’t know about giving it invulnerability on the front moving part (the spin), since that would make him kill fireballers at mid range (especially if the move is as fast as I’m wanting it to be). Maybe it could do about 200 damage (his ex shoryu is 240, so I don’t think 200 is TOO much).
I dunno… Any suggestions or discussion on the crazy kicks and how they’d work would be much appreciated.
I didn’t watch it with sound on, but it was still pretty funny.
Ken was the up close, in your face, pressure your ass into mistakes character that he’s always been. It’s just that he was out classed by nearly every other rushdown character (Rufus and Cammy imo) and even Ryu to an extent…
And there is no reason ANY of Ryu’s shoryukens should be better than any of Ken’s…
We certainly don’t want to make Ken a turtler or zoner. I doubt it would translate over exactly, since it is still an EX move. Just like Ryu’s EX Tatsu isn’t AS good or damaging as the super version in previous games.
What about a pure mixup? Just make it a command normal, that has three options. When activated he does a knee, if you press F+kick he goes into overhead and if he presses B+kick he does a low sweep. Make the knee +1 on block, and 0 on hit. Allow him to combo off of the overhead, but like -(whatever’s punishable, but not ultra punishable), and make the sweep knockdown, but be the same negative on block as the overhead.
You could choose to use the knee as pressure. Maybe the knee > sweep/overhead combos on hit. Not sure about hit confirming it, but you could choose not to do the overhead or sweep.
Crazy kicks are cool, but I’d like to see him actually be able to pressure people upclose with more than poke punish/karas.
Ken needs a high/low option. Oh and fix his srks, :wgrin:
That’s what I’m getting at, just make it like qcf+hk for the knee, hits mid. Then f+hk goes into overhead, and b+hk goes into sweep.
SFIV isn’t ST so he has no way of actually comboing into sweep like he could before, (god I miss cr.mp > cr.hk) I think this mixup utility would be way better than just another overhead. He needs to make people fear combo or knockdown.
Never played CvS2 so idk about the crazies.
ST though there was cr.mp xx overhead or cr.mp > cr.hk. IMO he needs something like this.
I didn’t really play Ken in ST. I was too young, so all I knew was fireball til they jump, then shoryu. I never really got into the knee bash mix ups or crazy kicks until way later (when I had already moved to DeeJay).
Though I DO miss c.mp, c.hk.
I’m not dissing your idea. I love it. If the overhead is slow enough, folks will probably just crouch block the knee, then reactively stand and block or punish the overhead.
I just don’t want it to be TOO good, since folks will complain even more. He already apparently has a “godly” fierce shoryu…
It shouldn’t be slow enough that they can attack in between, it wouldn’t be a mixup either if they can just stand/crouch react to either of them either.
Well if they stand to block the overhead, thats where the mixup with the sweep comes in.
That’s why he should have the option of do nothing, go low, go high. The overhead and sweep can be punishable on block.
This why I’m a fan of capcom hopefully implementing CvS2 crazky kicks being able combo from cr mk before and after move like ST depending on how close you are. And since people want Shippu so badly that can be the ex version. have the animation be the first 4 or 5 hits of the super and end with a knee crumple as if you wiff super like Dee Jay has with ex dread kicks. damage can be 200?
It would have to be pretty fast, be a focus breaker, or be a free focus crumple combo for the opponent…
Unless it worked like Chun’s Hasan (goes over fireballs pretty well), I could do without it. Ken doesn’t need another overhead… He just needs to be in + frames after hitting with his current ones…
I guess having a roll or ryusenkyaku to deal with fireballs wouldn’t be so bad… It just seems like it’s pole jockin’ on Abel…