Under Night In-Birth: From the makers of Melty Blood

They have stated they want to have their game in Evo, though, for what it’s worth.

The game keeps looking better and better. The soundtrack is awesome so far. Is it me or does it look more fun to play than P4A?

First of all no SF1 and 2 barely look like Hokuto no Ken, but even so Tetsuo Hara’s art style (cause that’s the one that most resembles SF) is not that anime, it could pass as a U.S comic and blend right in. The art style has little exaggerations compared to the human anatomy, with the most prominent exaggerations being on the muscles and limbs even with most females. The style has a comic-book-like shading and uses a lot of crosshatching styles commonly used in early comics, and watercolors that are dark with intricate varying layers of shade. Now look at an art style from a game like this, small angular noses with very little detail, huge eyes, no lips, short faces, much more of an emphasis on sharp angles, shine and lighting affects etc etc… Anime 101 basically. Now I understand that “anime” technically means Japanese animation and could pass for anything that falls under that, but lets be real, if we took the term too literal there would be a lot of loop holes already to exploit within these arguments. That said yes this game looks a crap ton anime, for me the absolute epitome. Now with that said, no that is not a bad thing.

you just explained why this term don’t work at all. See how many japonese artists have a style completely different from your definition of “anime” looks.
Information about the mechanic is now available at the official site http://inbirth.info/system.html

any translation for the system?

Well yeah, you could say that about most art classifications from anywhere. I was generalizing, many Japanese animation/artist have varying art styles I was going by a standard used by the majority. What I was trying to say is that of course two things that derive from similar concepts are gonna resemble. In this case both SF and HnK don’t really distort lets say the way humans look like to the point where both can claim their art style for the portrayal of that is definitively their own, because they have a similar foundation… Let me just add another thing, I find that the fact that anime is basically defined as animation from Japan to be one of the dumbest things I’ve ever experienced.

http://beastnote.blogspot.co.il/2012/09/under-night-inbirth-how-to-play.html?spref=tw cool game

“Auto combo”?!

sigh At least it was interesting for a while…

Oh please, Half Moon in Melty Blood had the same exact thing.

you are fucking stupid

OH NO THERE’S AN AUTOCOMBO WHICH WILL BE REPLACED BY REAL COMBOS 90% OF THE TIME AND DOESNT MEAN ANYTHING

also you have a yukiko avatar. you know. who is from p4a. the game with autocombos

go care about shit that actually matters, like how neutral or pressure or whatever may turn out. or the potentially awesome restand resets

Best Game Ever potential IMO.

Well, at least we know that it can’t be worse than MKV, lol

Anyone mind C&P the stuff from that link? Can’t view it at school :frowning:

The System page has been added to the official website of Under Night: In-Birth yesterday. The very good news is not only it has no comeback mechanics, it also rewards better players big bonus.

Here is our summary.

There are only 2 gauges that you have to pay attention to, EXS and GRD. This game really requires strategy as both of them can fill each other.

EXS (pronounced Exis)

  • It is on the bottom left or right of the screen.
  • This is similar to SF4’s Super Combo gauge.
  • Full gauge is EXS 200%. Half gauge is EXS 100%.
  • It is used for EX version of special moves. EXS 100%+ is required.
  • By pressing A+B+C at EXS 100%+, the character will enter Veil Off state. In this state, you can use EXS moves as much as you want in limited time until the gauge depletes to 0%. (Veil Off consumes all of your EXS.)
  • Veil Off activation moment also works similar to “Burst.” You gain some invincibility and the shockwave will push opponent away. It will also cause GRD Break to opponent upon hitting. (The developer said in February that you cannot use it under hit-stun so it is not a typical “Burst.”)
  • In Veil Off state, you will also get GRD bonus from actions.
  • Ultimate moves called Infinite Verse will be usable at EXS 200% or in Veil Off state.
  • Ultimate moves called Infinite Verse EXST will be usable only at EXS 200% and while opponent has 30% life or below, and you must use between a combo while having max Veil Off. This is instant death move.

GRD (Grind Grid)

  • It is on the bottom center of the screen.
  • Your GRD will increase if you are in a good situation, and decrease during a bad situation.
  • GRD Vorpal is activated each time after the circle is filled with light. If your GRD is more than opponent at the moment, the circle will turn into your color (red or blue) and you get the benefits. The circle will then be reset again after it is filled. There is a chance that the circle will always be your color if you can maintain the momentum. If both players have the same GRD when the circle is filled, the circle will turn white and no one gets the benefits.
  • In GRD Vorpal state, you do extra damage.
  • In GRD Vorpal state, by pressing D twice, you can convert all of your GRD into EXS gauge. This action is called Chain Shift. Moreover, Chain Shift will cancel the ongoing animations, returning you to neutral again so you can continue a combo or use it for frame trap. The GRD circle will turn white after using it.
  • You can boost your GRD by holding D. It can also decrease opponent’s GRD. This action (called Concentration) consumes EXS.
  • You will get GRD bonus when blocking an attack using Shield. But if you get hit while using Shield, GRD Break will occur. GRD Break will reset your GRD.
  • Shield (press D while blocking) requires some EXS (around 20%). If successful, you will gain a lot of momentum in GRD.

Other features

  • There are 4 buttons: A (light attack), B (medium), C (strong), D (EXS Action).
  • There is something similar to P4U’s Auto Combo, called Smart Steer. You get a combo by pressing A>A>A>A.
  • Assault (forward + D) works like hop (for hop attack), midair is possible.

Here are some of the new gameplay videos from last week which you can use as reference.

[media=youtube]Wnx_Q4tHDag[/media]

New trailer!

Wait, who the fuck is Hilda?

Possibly the Boss of the game, there are some screen shots of her on the official site
http://inbirth.info/chr_hil.html
She seems to use summoned [S]swords[/S] stuff to fight ala Nu/Lambda
From the little that i have seen, she seems to be an asymmetrical character like Gill from 3s, dunno if that has some sort of effect on her gameplay.

http://howismyface.com/download/Wow_excited_face1.jpg

Really :D!!!

Gimme more of her!

Hmm…saw the pre-release trailer on the front page today and I gotta say this looks pretty interesting, to say the least…