UMvC3 version 2013: The feedback thread

nerf zero and vergil by making their meter build, hitstun and damage scaling all god awful (ultimate dante levels or worse) and making zero not have buster cancel and lighting not cross up in the corner. also make it so vergil can’t combo off helm breaker in xf2/3 dt.

make it so spencer’s zips don’t confirm into combos

something about morrigan but i’m not sure what because she is fairly ‘ok’ to me considering the current game situation with the insanely moronic rushdown/comeback character focus. probably nerfing duration of astral vision and halving the meter she gets during it. or full duration + no meter gain (though, i personally don’t like this if anyone like zero/vergil is still around)

something about xfactor and tacs to make them extremely weak

remove hard kd from footdive

there’s probably more but those are the most obvious things to me.

bring back the good parts of marvel 2 sentinel with 1.3mil health. meaning refly, insane flight speed, fullscreen rocket punch, fast air normals, LONG flight time

Few tweaks.

Thor:

  • Give pushback to mighty thunder and remove the startup post flash
  • make mighty speech cancelable into specials
  • Invincible startup/active frames for mighty smash L and mighty thunder
  • increase the hitbox size of j.H and make airgrabs techable when thor is in j.H
  • make ground normals cancellable into groundash when on block/hit
  • make forward grounddash better
  • air mighty speech ok
  • new charge special that toss mjolnir, round trip style
  • increase blockstun and range of s.M
  • overall startup and recovery of ground normals reduced (specially for cr.H and s.M)
  • startup frames of j.S reduced
  • mighty spark L soft knockdown hitbox increased in front of thor (so that slides/cr.Ls dont beat it on whiff)
  • active frames for all versions of mighty hurricane and mighty punish increased
  • startup for flying reduced, more active frames for flying
  • speed boost on all versions of XF
  • remove TAC infinites

there you go :tup: , just one of those pls capcom T_T

People just need slight adjustments where they are weak like Storm buildinb a bar for added damage or Hsien Ko & Arthur being able to move faster or eliminating unnecessary stuff like gold armor hard ko .
a realistic nerf to Vergil is getting rid of round trip glitch cause that was obviously unintentional.

People also dont play optimal teams or explore team composition enough to see what characters actually need.
How many Ghost Rider players have execution or attempt to play him with Dante?
or
Iron Fist goes well with Chun Li leg kicks so he can run high/low/throw as they come outa blockstun.

Heck people still dont see why Dr Strange is top 2 like I do … which is why he needs no buffs.

Damage in this game is already high so characters die off a hit or DHC. Everybody doesn’t need to be Magneto level. lol

Hsien-Ko
=Gains the ability to block during her air dash, or she swings without spinning blades for it, and it’s speed becomes absurd
=Pendulum / Senpu-bu becomes cancellable via “S” button.
=Gold armor doubles in length of time
=Range of ground teleport greater.
=Ducking hard otgs.

Nemesis
=Speed up his dash movement drastically, better tracking on Bioweapon assault super, less damage scaling on his moves.
=Add a Super armored run to his moveset, and moves off it [his running punch,
=Add a Projectile dodge

Phoenix Wright
=Turnabout assists restored to pre-patch status

She-Hulk
=Restore rapid-fire ducking lk and slide

Zero
=No Changes. Can’t think of any now. He’s powerful enough. I’d just improve everyone else almost to his level. He dies easy enough to stupid shit sometimes.

Strider [Hiryu]
=Uncertain what changes to give him.

Sentinel
=His stamina goes up to a million.
=Other changes are needed, can’t think of them right now.

You think he is already sooooooo…

Told everyone he was fair
He’s the model character!


Just in case it hasnt been posted yet.

I wonder what new items will they give to Hsienko to balance her this time

This one little change would be so HUGE!

Yeah why are you guys giving buffs to the best characters like Thor and Strange?

I’m not even sure if an 8 way air dash off breaks would really fix a ton for Strange. He would be a bit better at dealing with incoming mix ups but unless he gets like a gdlk box dash or ADDF cross up off of it it wouldn’t be terribly important. Especially since c.H is his only low and is +10 frame start up. He doesn’t really even have the normals to make use of an 8 way air dash that well.

I’d give strange a 4 way dash, not 8.

My picks:

Wesker
-Just give him the buff from the start. It forces you to keep playing him point and burn resources.
-Vanilla Rhino Charge

Spencer
-Upgrapple 60k.

Ryu
-Comboable Throws or some random way to OTG
-Air shoryu
-Cancleble shoryu after Tastu

Ken
-Put his as in the game

Firebrand
-Up his base damage a little bit

Doom
-Remove HKD air S
-For assist missles, lower them by 3. I’m ok with it staying as he gets hit because he is out there for a really long time

Dante
-Vanilla Hammer. I have never touched Dante, but I didn’t see an issue with it in vanilla

Vergil
-Make him follow the rules of the game just like everyone else
-Make swords 2 meters. I’m fine with its properties.

Morrigan
-Astral vision costs 2 meters.

I just hope they don’t buff rocket raccoon. I don’t want to have to fight any more ridiculously tiny characters.

Give tron something. Her vanilla jump H would be awesome. Make her drill safe on block. I don’t know much about frame data and such, but something needs to be done about her ground normals, they’re all pretty awful. Fix her Servbot Takeout hyper. As of now you can’t xfactor or dhc out of it after the first few frames on whiff. Honestly I don’t know what she needs, just something to make her viable at least…

Or just give her back gustav fire’s invincibility. lol

If everyone was brought up to his level yes he would be fair.

Welp.

He doesn’t need acid rain and vanilla hammer. Ultimate hammer + acid rain is good enough. Acid rain is pretty much like having an assist rain small beams all over Dante’s body. Stops 8 way air dashes and meteor smashes and pretty much every durpy thing from the ground or air that isn’t projectile or attack invincible.

Vanilla hammer could only be regularly punished without using XF with perfectly timed air throws which were impossible to do practically unless the opponent was doing it the entire match. It makes Vergil’s helm breaker look fair especially since he could get full combos off the hard knockdown that killed.

I don’t normally talk about this kinda stuff, but here’s my Felicia input:

+Sand Splash super would be nice to have back: OTG properties and high durability should do the trick. Best used after an air combo and you are too far to OTG afterwards
+Give her toy touch hitstun back so the self-otg into jump cancel buckler slide combos work again thus making Dancing Flash not obsolete if Sand Splash super was put back as the go-to super in the game

  • [S]An air dash[/S]

That would definitely help her out a lot, but you know me: I’m fine with her the way she is. :3

I agree with this guy.
Like give me my unscaled Web Throw <3

This one little change would be so HUGE!

Dr. Strange is top 2 because of his great mobility.

In a perfect world, these would be all the buffs Strange would be getting.

  • An airdash of some sort, could even be 8-way but with acceleration like Nova’s or Iron Man’s
  • Reduced startup on Flight
  • Increased range on cr.L OR make it hit low in conjunction with airdash to (finally) have an actual high-low game
  • Better tracking on level 1/2/3 Flames of the Faltine
  • Add VERY slight advantage to Mystic Sword L OR increase hitbox to hit crouching small characters so he gets a good solo blockstring
  • Increased forward/backward dash speed
  • Increased durability on Eye of Agamotto

But alas, he will probably only get the airdash buff (if at all) and couple of other useless things. I am also very wary about the scrubs whining about his damage and meter build. To that, I say…

DO NOT, for the love of the Vishanti, touch Impact Palm and level 0 Flames of the Faltine. They are my bread and butter, do NOT f*** 'em up. That’s where he gets all his damage and meter build that you actually have to have the execution (and setup) to do. And it’s only the truly optimized stuff where it gets to extreme cases like 1.25m and +3 bars positive with 2 assists.

Nerf TACs and X-Factor as well. They are disgusting.