A few miscellaneous changes that come to mind right away, not exactly an extensive list.
Nerfs:
-Increase the startup on Vajra assist, or at least make it more vulnerable at the end.
-Something needs to be done with Hidden Missiles. Making them disappear on hit seems a bit drastic but they need to be changed in some way. They’re simply too strong right now.
-Give Vergil increased startup on Spiral Swords. At the moment, SS is basically a perfect shield that can be used to keep him safe on most things. Giving him the capacity to be punished for sword usage would make him a bit more fair.
-Zero needs nerfs. I don’t even really know how you’d nerf him, honestly. A lot of what he has is always going to be very dumb; it’s hard to get rid of his ridiculous incoming mixups and insane damage.
-Similarly, Magneto needs nerfs pretty badly. Yes, he was nerfed between Vanilla and Ultimate, but there’s still a VERY solid argument for Mags being top 5 if not #1 in the game. He’s top in mobility and mixups, has very very good zoning, a good assist, and does a fairly ridiculous amount of damage. Like with Zero, I don’t really know how you’d nerf him without just completely gimping him, but Mags is just too strong at the moment.
That’s really it for nerfs. There are a few characters that feel just a touch too strong right now but overall, I don’t think “Nerf everyone in the top 10!” is a good idea. Nerf a few select things that seem a bit too dominant and leave the rest for buffs.
I couldn’t possibly cover all the buffs in one post but I’ll cover a few characters that immediately come to mind.
Buffs:
-Tron needs a LOT of buffs. Like, a lot a lot. The HSD changes coming from Vanilla were probably what hit her the hardest, she really can’t do many of her old combos. Add to this, the Bandit Boulder buff is almost entirely useless given how it is subject to HSD now. Tron was solid on point in Vanilla because of her high damage output from her loops, as well as her relatively easy confirms off of j.H. The j.H change is somewhat understandable, it didn’t really wreck her, just made her harder, but the HSD absolutely kills her considering she can’t even do her old jump loops. Past this, she needs the ability to XFC from whiffed/blocked Lunch Rush. This glitch has been present since Vanilla and means that a dropped combo is instant death. An un-XFC-able whiffed level 1 is pretty much unheard of other than Tron, and this really needs to be fixed.
-Hsien-Ko is basically a reverse Magneto or Zero. It’s hard to even name a specific buff in particular that you can give Hsien-Ko to fix her problems. I’d say cancel-able pendulum, but with caution, as her mixups might become a bit too good at this point. Decrease the startup of her item toss and her gongs, at the very least, and maybe speed up her painfully useless airdash.
-Ghost Rider is in a pretty bad spot at the moment too. For starters, giving him more than one TAC would probably help at least a bit. The only thing I can think of to make GR a real threat would be to make him more chip-oriented in order to prevent turtling from basically hard countering him and rendering him unable to do anything.
-Shuma really needs his frame data adjusted in general. Give him increased priority on his moves but slightly increase his hurtbox to make him a bit easier to combo. The latter part isn’t because this needs nerfed or anything, just because he still feels pretty buggy in general.
-Let Iron Fist’s launcher hit aerial opponents. Simple buff, would probably not be too much, and would probably help him at least a little bit. Doesn’t even need to be a large vertical hitbox, in order to keep his ground-based emphasis. It just seems a little silly that an enemy who is less than one centimeter off the ground can’t be launched. In general, an air game would help him but would be hard to really add barring making some special move of his air-OK (I don’t know his moves, bear with me). Giving him a launcher that has some value would at least add some dimension to his playstyle.
-Phoenix Wright needs a lot of tweaks and that wouldn’t even be that hard to pull off. Decrease the frequency of bad evidence by a LOT; bad evidence isn’t even a mechanic in the AA series and getting 3 pieces of evidence is hard enough as it is at times. Instead of having two paperwork specials in Trial/Turnabout modes, let Phoenix be able to use Maya in those modes as well. Drastically increase the time for Turnabout mode; there’s no reason that PW should have to jump through hoops to get his special mode for a severely limited time while Frank gets a TAC or a THC and gets his super mode (which is arguably as good at PW’s) permanently. Removing the time limit outright while buffing PW in other areas seems a bit much, but the time should be increased significantly.
-She-Hulk just needs her slide back. She’s just too lackluster right now, at least give her the slide back as another tool. If not this, then give her the old rapid fire cr.L back. Removing one tool or the other was fine, but removing both was too much.
-Make Nemesis’ level 3 a 0-frame startup grab. It’s far too easy to hit him out of it or avoid it outright. I should be terrified of him getting that off on me, not laughing if it actually gets landed on someone.
I’ll be honest, that’s all that comes to mind in terms of OH MY GOD THIS NEEDS TO HAPPEN TO MAKE THINGS WORK. There are a lot of characters that are competitive right now, and only a few that feel really outclassed. A few simple buffs would go a long way to make these characters work and have a fighting chance among the rest of the cast.
Granted none of this will probably matter because Capcom will probably reject any changes to UMvC3 given that they seem to despise it. But oh well, a man can dream. :tup: