this small buff would make strange damage output broken
General:
+Counter TACs now punishable
+Remove TAC and X-Factor Infinites
-Dormammu:
- Air Dash on Hit(similar to Doom)
+Release spells in midair without teleport(will only effect if on same level or higher, activation charge L will tp to ground, M charge will stay on level)
-Reduce Chip on Stalking Flame/Chaotic Flame in X-Factor
-Level 3 can no longer be followed up with liberation and super
-Vergil:
+Fly During Devil Trigger
+Helm Breaker can be canceled into Dimension Slash
-Reduce Activation and Recovery on Helm Breaker(To Dante’s HB sounds reasonable)
-Round Trip can’t be charged during Spiral Swords
Dante:
+Jam Session can be combed into S
-Thunderbolt no longer OTGs
Arthur:
+Can Dash(not while in underwear)
+Movement Speed Increased
+King’s Armor no longer falls off until after being hit once time runs out
-Can no longer X-Factor out of Level 3
Wesker:
+Can combo after ground throws
-Glasses off has no affect
Zero:
-Buster cancels removed
Wolverine:
+Slide OTG can be comboed into special moves
Iron Man:
+Improve mobility and damage output
Dr. Doom:
+j. S beam will come out quicker
-Hidden Missiles disappear if hit(both assist and normal move)
Morrigan:
+Gets a non-hyper OTG
-Can not build meter while in Astral Vision
-Soul Fist can not be fly canceled
Spencer:
-Scale Up grapple
Frank West:
+Lower recovery on f. H
**Viewtiful Joe: **
-Lower priority over Mach Speed
Sentinel:
+Pre-Nurf status restored
Hsien-Ko:
+Normal Dashes(Same air dash)
+Movement Speed Increased
-Gold Armor will not stay in assist
Haggar:
+Fully Mashed Fists will cause hard knockdown no matter what, can not be comboed afterwards
Amaterasu:
+Weapon Switch has better start-up and recovery
Phoenix:
-Can not teleport when TK Traps are out
She-Hulk:
+Vanilla Slide
Implying it isn’t already.
Obviously, don’t make it as fast as Morrigan’s and don’t make it so that he can airdash cancel normals like Magneto. That would just be stupid. Just shave a few frames off.
Morrigan-
—Do not change Astral Vision.
—Reduce start up on Finishing Shower
—Change input of Darkness Illusion to L, L forward, S, H.
—Give her a normal ground dash ala Lilith or Marvel vs Capcom 1/2
Magneto-
—c.H OTG.
Wesker-
—Change Rhino Charge start up to 1+0, active for 20 frames, punishable recovery on whiff.
—Make all Tiger Uppercut follows guaranteed.
They’re 15 frame right now, that’s the aboslutely smallest time window that can be considered reactable at all. 30f break window would be better. That’s long enough that you desrve to be infnited if you miss it. That is, unless we can just have TACs simply cause hard knockdown and do nothing other than safe tag to finish air combos without sacrificing red health.
Will post or edit more in later work picked up the moment I started typing.
…I’m going to be honest with say that I’m completely afraid of Capcom fucking with this game.
-PS3 lag, why the hell is the Vita a better system to run than the PS3. They also need to prevent hitstop lag in when you Bolo 2 characters in a combo.
I’ve mained this guy since day one of Marvel and I’m gonna say that as much as I complain about Firebrand’s damage. He does not need any sort of Damage buff.
Looking at the priority of Bon Voyage and Firebrand’s godlike neutral is a testament that he was designed to open people up and then pass the person along to someone else for a kill. His “sickly-little-girl” damage output is the only thing keeping him from not being broken.
Still, Firebrand could have better solo mix-ups. Just in case he has to fend for himself without assists.
I think having a very fast flight and a horizontal (1-way) air-dash would solidify Firebrand.
Like these so far.
Do you accidently throw out Darkness Illusion as well? xD
Are we getting an update sure?
That’s what air QCB M is for.
It’s angled, I want something like VJ’s air-dash.
For Iron Man:
- ground dashes are normal-cancelable.
- faster air dashes
- faster start-up on launcher
I think with just these 3 buffs, Iron Man would be a good character yet not to the point where it seems too much. The only thing that I really wish for him that may seem borderline ridiculous would be replacing the angled Proton Cannon to something similar to that of War Destroyer; a la War Machine in both MvC and MvC2.
Buff Storm, Tron, and She-Hulk also. They deserve it.
Increase Storm’s minimum damage scaling and meter build (she had ass meter build in VANILLA for heaven’s sake), give She-Hulk her Vanilla slide back, make Emerald Cannon forced wallbounce, etc.
Iron Fist:
- AA Command Throw and Ground Command Throw. Make AA command throw similar to Haggar’s.
- Make cr.l a low and buff the range
- Allow Chi to be cancelled into Rekkas
- Slightly more hitstun on air normals (Or at least S) to allow for consistent normal jump height conversions
- Allow Dragon Fang to be executed off a wall jump
Chris needs some anti-airs.
Can we PLEASE give Spider-Man his QCB+ATK back for Web Swing?
Make HM disappear when Doom gets hit as an assist.
That’s about all I have so far.
Needs moar kneedive.
Dear Marvel/Capcom,
Please ignore everything everyone is saying about nerfs and buffs.
Thx you
Yo, make Final Justice not a total piece of crap.
QFFT
only thing that needs to be reworked is the TAC system, Zero’s Scaling, and Vergils C.H. buff the low tiers slightly as everyone can do work already, going to overboard will break shit.
OVERAL GAME CHANGE. THROWS ARE NOW TWO ATTACK BUTTONS instead of simply ONE.
This gets rid of the stupid, unneeded and ridiculously powerful OSes some characters have and makes the game slightly “smarter”.
Zero
Reduced hitboxes on normals
Raikozen is subject to intense HSD and Scaling
Buster takes ~3 marvel seconds longer to charge.
Vergil
Helm Breaker looses back hitbox
Tutu is 2 meters instead of one.
Rapid Slash has more startup frames, more punishable.
Dimension slash doesn’t cross up.
Get rid of RT glitch.
Doom
Missiles disappear on hit (assist). On Point, missiles do not disappear.
Foot Dive doesn’t have 28905738 frames to convert off of.
Arthur
Dash
Does not get punished for Loosing armor, just simply reverts (or a soft KD with 2 frames of invincibility, doesn’t retain it as an assist)
Can chain different projectiles on the ground/air
***TACS DO NOT EXIST. ***
I don’t think rapid slash needs to nerfed.
Really to fix Vergil just take away soft knockdown on his C.H. There goes a majority of his stupid and he won’t be able to kill off of any touch unless he utilizes RT Glitch.