UMvC3 version 2013: The feedback thread

Giants would be eaten alive by basic zoning. Teams of four sound way too wacky. One man teams wouldn’t be practical at all, no matter how much Capcom would try to balance them. A full three-person team is just that much better.
None of those three seem that good on paper to me.

Tri-Select, though… that sounds like fun.

Triple Dantes sound like fun. I wouldnt mind using Weasel Shot and Jam Session

Buff all the characters I like and Nerf everyone else.

pretty much this thread…

System changes

  1. FIX TAC! completely remove any hitstun reset features from it.
  2. Assists take NORMAL damage when hit, but can be hit while taunting… pretty much like MvC2.
  3. Custom assists like Skullgirls (probably broken… but AWESOME lol)
  4. Character stops and waits until everyone has finished their supers during a THC before acting again. (Ammy,s “button of victory” is stupid… really)

I’ll talk about some characters

Arthur

  • Faster Walk Speed and jumps.
  • Rechargeable Golden Armor (if you activate it again during it’s active time, the timer is reset) and keep the hard knockdown.
  • Shoryuken specials cancels other specials (you can do, dagger, dagger, heavenly slash)
  • Shield (dp+L) now protects against high attacks also.
    +/- Heavenly Slash now shoots the opponent far away.

Zero

  • Minimum scaling on specials is now 10%. (this would reduce the damage from lightning loop to slightly above a full scaled level 1 super level and probably solve the main problem with this character… he deals TOO MUCH DAMAGE lol)

Firebrand

  • Slight damage upgrade, 10% more would be perfect.
  • Back Grab allows for otg follow ups
  • Aerial Dark Fire allows for actions after it.

Phoenix

  • Buff Health back to 420k
  • Remove feathers from L attacks in Dark Phoenix form, but keep’em for M and H attacks
  • L and M aerial projectiles allow for actions after them, keep the “no action” after H.
  • Give her a super that spends 5 meters and transforms her into dark Phoenix. Make it NOT SAFE, i.e. without burst, takes as much time as a hard tag.

Doom

  • Footdive speed reverted to Vanilla level. Keep hard knockdown.
  • Hidden Missiles can be destroyed by normal attacks.

Vergil

  • Summoned Swords durability GREATLY reduced… maybe 5 low durability points each blade.
  • Grabs throw opponent farther away making follow ups harder or possible only in the corner.

Why didn’t I ever think of that?

LOL!

I’ve been asking for this change since Vanilla! hahaha

I’d like to see grabs being less overpowered, no more groundbounces or hard knockdowns coming from stray moves…
I mean… you can get those from a launched state but not from a single attack (Yes, I’m looking at you, Wolverine!) specially if you already have a Dante like amount of options…
Just see the jumping S from almost every character… if it’s not on launched state, it WON’T cause a hard knockdown…
I haven’t suggested this before because some characters would be thrown into oblivion if that would happen to their attacks…
That’s the case for Wolverine, Haggar, maybe Hulk and Sentinel…
Still… Dante and Vergil, to say the least, don’t really need a one button half screen hitbox that is safe and create a damn free combo…

Well, rebalancing this game while reducing the power of derp without completely destroying some characters is a herculean job… hahah

In General:
Give the user of a TAC a 33% rate of success. Don’t know how to do this, just do it. Keep Japanese Anti-Phoenix tech.
Characters can recover downwards in the air
All divekicks unsafe
Lower damage by 15% in general.
EDIT: Resume hitstun scaling in TACs after 5-10 seconds.

Viewtiful Joe:
-Unable to throw a charged Voomerang in the air
-Red Hot Kick a lot less safe.
-Unable to combo an uppercut after his overhead. There’s no reason he should get a full combo after it.
-/+Second hit of Groovy Uppercut H should have more priority. The first hit should have less. [S]First and second hit don’t combo together. [/S]Dammit, screwed up. I meant they shouldn’t keep the opponent in blockstun.
+Shocking Pink doesn’t bounce as much, charging makes the explosion bigger.

Phoenix Wright:
+Give Turnabout mode 5-10 more seconds.
+Turnabout c.H hits low
+Maya can come out in Trial Mode OR Papers float to the ground and have more durability.
+Maya takes scaled damage
+Maya’s Heavy slide is unscaled
+Ace Attorney ends in crumple state
-When Order in the Court is used on a character in a hard knockdown state, the opponent will get up first.

Vergil:
-Take away neutral Spiral Swords COMPLETELY. Allow him to do the tracking spiral swords as a level 3.
-RT glitch removed.
-Level 3 does 450,000 damage. Ends in hard knockdown.
+j. H’s hitbox is as big as it looks.
-Helm Breaker’s hitbox is as big as it looks
-Unable to combo off of Rapid Slash in X-Factor.

Giants would need some different mechanics. Maybe give them hyper armor or something. Better yet, give them some kind of built-in assist if they need one that badly. Giants shouldn’t return in their exact TvC form, but the concept could work if they were balanced right.
A team of four could be balanced, but the control scheme remains the hardest part for me to imagine. Maybe replace the M button with assist 3 and make L attacks run like MvC2? I don’t think “Too unconventional” should be an argument in character selection. Keep in mind, MODOK and Wright are already here, with MODOK actually being a viable character. Plus, who doesn’t want 3 assists?
Yeah, one man teams would end up like solo mode in TTT2: Easy for beginners, but you will get bodied by a normal player who knows how to play the match-up. Still, going online and going on a rampage with your favorite character could be fun, since you don’t have to worry about trivial things like “synergy”. Maybe the character could start with 5 bars and have level 4 X-Factor. The goal for this, as well as the giants, is to offer that “Yeah, I’m the final boss!” feel that Capcom tried to give in Galactus Mode, but in competitive play. The original roster won’t be compromised, just added on to. I just think the game could use a little TRUE variety here.

Make hidden missiles dissapear if Doom is hit.
Slightly nerf Level 5 Frank.SLIGHTLY.
Get rid of the TAC infinites?
Add Quicksilver alternate colors for Dante and Vergil!!!If they do I’m changing my team.

You want to nerf Joe of all characters?

I would prefer trading off some Turnabout mode perks in exchange for making it permanent.

Eh… not the best idea…

Dear Santa

Remove deadpools teleport limit

Reduce hitstun on Captain America’s shield slash back to vanilla

Give ryu ken and sean mode from mvc1

wouldn’t that remove a lot of deadpools more complex combos though?

I just wanna mash teleport combos are for stupid heads

you combo all the time i’ve seen it.

Make Sentinel pink and reduce his size to that of his drones. If they’re going to give him shitty health, make him fit the Capcom stereotype.

can you say that again but in english?

Mash Mash Mash Mashem Mash teleports do em combos make dum dum

Capcom should look at all the shitty characters and asks themselves “why does this character suck ass and how do we make them not suck ass”. So dumb when you look at Chun Li who has to work her ass off and do super hard combos for 500k or whatever the fuck vs a good character that sneezes and gets that much damage.

Also seriously why doesn’t Iron Fist have a low?

I don’t see what’s wrong with giving a High-Mid tier character minor nerfs.