Why does that have any relevance to the overall play? TAC infinites do have the potential to break the game with the right setups. You don’t need to be a rocket scientist to recognize that. People still run unoptimized teams, do bad combos, have poor mobility, and still are not abusing the system’s mechanics. He doesn’t need to be a top player to see that. The overall play right now is but a fraction of what this game’s system allows.
Well since TAC infinites were put in the game intentionally, Nitsuma’s end goal was to have everyone doing them. Its all part of his master plan.
Let the people think they aren’t practical ololololool
Is this really anymore crazy then some of the other bullshit hes put into the game?
given that when it’s done, it looks awkward as fuck (since it’s, y’know, caused by a glitch in hitstun scaling on TAC’s), yes, it is.
Sometimes when I read posts in this thread and in the tier list thread, I can’t tell if someone elaborately trolling or just really dumb. Its like Poe’s Law of UMvC3 General Discussion.
just saying, its pretty rare that I play a long set with RayRay or Alukard where they don’t infinite me at some point. They really aren’t THAT impractical for certain characters.
Yeah its just because the game is so one or two combo ur gone they’re not super necessary either.
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I’m not convinced they are even necessary. They set the low bar though. Your team must be able to effectively kill as well as TAC’ing into infinites to be effective. That or have some gimmick that is trading ToD resets for something better. right now using them is a step up for most people’s team’s damage output so its like finding gold in a mud hole.
Yeah it makes quite a few characters much more potent as point or support. Point Storm or Strider is actually realistic with less work now. Storm is better as support now also.
I just see that it makes more viable teams than anything. Storm was going on borderline unnecessary with Ammy being a fucking powerhouse support until this came about. Now Storm is really back in the game.
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isn’t Ammy’s infinite easier to do, though?
Not sure but Ammy’s isn’t necessarily easy either.
Give She-Hulk armor on slide, chariot has super armor, emerald cannon forces a wallbounce.
Give Sentinel a wall bounce move, UNDO the hitstun nerf on his rocket punch (or at least give more hitstun to air Rocket Punch) and a larger minimum damage scaling on normals (it’s 10%, how about 15% on normals and 20% on specials)
Ammys infinite does so little damage, but yes its quite easy. I personally wouldn’t bother with infinites unless its Dr. Dooms as it kills reasonably quickly. Timer scam potential, maybe, but i’d kick myself hard if I infinited someone for 60 seconds, dropped it in the last 10-20 and just got XF2/3’d on
TAC infinites are incredibly practical in real matches and I don’t know why people don’t think they are. Iron Man’s is very easy, the only hard part is getting it started.
The question is more if they have timer scamming abilities, I think as time goes on people will find the way to maximize scaling negatively, or throw as many light attacks in one combo as possible to keep scaling super high to try and make a combo last as long as possible.
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Doing something like this is not at all outside the realm of possibility, then it becomes a case of your opponent literally being unable to play and you winning by timeouts.
Phoenix Wright
[LIST]
[]Text box attacks nullify projectiles
[]Bridge to Turnabout (“OBJECTION!”) gets hyper armor from frame 1
[]Bridge to Turnabout also can nullify hyper combo projectiles
[]Assists get some invincibility in Turnabout
[]No bad evidence
[]If you hold down the input for evidence search, he will cycle through evidence in that slot until you release the button, effectively letting you choose what evidence you pick up
[]All text box attacks require one less connected hit to work (Investigation mode takes 3, Trial mode takes 2, Turnabout mode takes 1)
[]Order in the Court no longer causes a hard knockdown on Phoenix Wright (to compensate for the lack of bad evidence)
[*]His level 3 now does 1,200,000 damage, making it a TOD
[/LIST]
How I wish.
I just want three things for Pheonix Wright, and a few small things
- No bad evidence
- You can use evidence projectiles in the air
- Evidence projectiles have good durability
Would a double jump help iron fist or does he need like an air DP to be any more efficient up there?