UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

[LIST]
[*] Nerf the credibility of the average player when taking balance into account.
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Ryu had a dive kick pre-release? :o

leave the game alone

Fixed. Besides, nobody has actually stated that who you refer to as average players have any credibility or any say in this supposed patch that likely will not happen. Unless you meant “sense of entitlement”, in which case, learn what words mean before using them.

The way it is now is so easy to cover Doom though. Even if you start a combo to punish both point and Doom then one of the missles comes down to ruin your day. They can make his recovery faster from the assist so long as they disappear if you hit him BEFORE he has launched the last missle. It wouldn’t make it a bad assist, it would just make it so people wouldn’t have Doom on auto-assist the entire match. If you catch Ammy/Strider/Sentinel (all comparable, great assist) and kill them easily due to the fact that they have lower life and their assist end when touched (if you catch strider when he first comes out) then Doom’s shouldn’t be THAT broken. He’s got higher health and the missles** somewhat** cover a huge combo punish. There needs to be some sort of balance with it.

There is a history of (bad) changes that have been directly influenced by the average player, with most of those changes reflecting their exaggeration.

Also, you’re either a tourney-placing player or an average one, but either way I’d much rather accept balance changes from the former if a “patch that wouldn’t likely happen” happened.

Learn what *my *words mean before you “fix” them.

I’ll keep it simple but smart:

  1. Fix behind hitting hitboxes on moves that clearly look like it hits in one direction
  2. Scale damage significantly on combos that start from assists (this is already done with certain assists i.e Chris’ gunfire)
  3. Ability to pushblock assists
  4. Air throws only performed with 6or4H… no more 3or9H option selects
  5. More yellow health and less red health in general i.e less damage overall (but not too low)
  6. Increased time on ability to grab/air grab someone after blockstun

Character specific:

  1. No Astral Vision meter building
  2. Nerf air command grab resets (She-hulk, Haggar, Skrull)
  3. Wesker command grab 4 frames or higher
    4.Zero…
    Raikosen nerf overall. (startup, hitbox, hitstun, etc)
    LL nerf (maybe loop limit of 2 or 3)
    No buster canceling command dashes or increase startup and/or recovery
  4. Hidden Missiles vanish if Doom gets hit it, or at the very least nerf the tracking
  5. Increase height restriction on tri-jump overheads
  6. Increase startup of Rapidslash
  7. Spencer general damage nerf or simply scale his vertical grapples (spencer player btw, so I’m not biased)

Give Iron Man 1 million hp and Sent 1.1 million.

I pretty much like the game the way it is other than Astral Vision being a full retard super for only burning a meter and Zero being balanced by a crack addict.

Yeah the game’s got durpy stuff and whatever but the top players especially have learned to adapt to a lot of it and seeing Fanatiq block all of that cross up shit J.Wong’s Vergil was doing on reaction was inspiring to say the least. It’s just a game where you have to be playing it and just have to be able to have that gut reaction to block setups when you’re in those situations. Otherwise of course the first thing is to make a team that allows you to avoid setups in the first place.

I have Skullgirls and VF5 FS if I wanna play less durpy games any way.

Most of the stuff I wanted changed/fixed outside of XF2/3 still being a bit retarded already got fixed in Ultimate. It’s actually pretty surprising how much of the stuff I was hoping Doom, Morrigan and others would get that they ended up getting (which is funny cuz they both work really well together now).

So instead…I’m just gonna list what I predict Capcom will most likely change (more specifically nerf cuz that’s all they do) regarding the cast.

Bold = Anyone that gets discussed a lot regarding their strength that Capcom will most likely address very carefully.

Akuma: Might possibly buff his health to 800k. Probably gonna keep him the same otherwise.

Ammy: Eh…probably gonna stay the same minus maybe a slight damage buff. Probably the same otherwise.

Arthur: Might actually get a dash. Probably some extra buffs to his projectiles. Probably not though.

C.Viper: Probably have a damage scaling reduction or just overall damage nerf on some her moves. Will most likely stay the same otherwise. I’m pretty sure Capcom is certain she doesn’t need any actual buffs.

Captain America: Doubt he’s getting much. He got a lot of buffs already and Capcom probably won’t do too much extra to him to keep with the whole “make everybody unique” philosophy.

Chris Redfield: Probably gonna be the same. Might even get a damage nerf just cuz Capcom nerfs.

Chun Li: Most likely gonna stay the same. I wish they would improve her projectile game just a bit more but…they gonna do them.

Dante: Most likely gonna stay the same. They might actually buff his damage a bit…but probably not.

Deadpool: Same.

Doctor Strange: Might get a forward/back air dash. Could possibly get safer frames on normals and projectiles. That’s about all I would think he would get though.

Dorm: Most likely will get nerfs to hit boxes on his normals or the damage on his supers. Probably get a nerf to the speed of f+H. Probably staying the same other than that.

**Dr.Doom: Will most likely get a Wolverine style nerf to his dive kick hit box that still won’t keep it from being very durp. Might get a damage reduction. **

Hidden Missiles is too important to have in a game where if you get touched, you die or get really really fucked up. Don’t expect any changes to the assist because the assist isn’t relevant for at least 3 or 4 seconds any way and plenty of characters have moves that push them past the missiles. I’m pretty sure Capcom realizes Morrigan is most of the problem and will just leave the rest up to people playing smart against the assist.

Felicia: Most likely gonna stay the same.

Firebrand: Might get a damage buff. Otherwise will probably stay the same.

Frank West: Same.

Ghost Rider: Probably will get a damage buff. Might get chip damage normals as he was originally rumored to have.

Haggar: Same.

Hawkeye: Might get some buffed hit boxes or frames on some of his normals. Otherwise same.

Hsien Ko: Hopefully gets a speed increase. Maybe longer duration on armor.

Hulk: Probably the same.

Iron Fist: Will probably get improved hit box on launcher. Will probably stay the same other than that.

Iron Man: Maybe another buff to some of his hit boxes and maybe his dash. Might get other insignificant buffs. Very likely he won’t get any changes as I’m sure Capcom probably feels we’re just missing something with him. He was the most switched around character in the game pretty much. Even more so than Dante. You don’t do that much changing unless you’re confident in your changes.

Jill: Possibly maybe a damage increase. Might get an extra aerial option. Otherwise same.

MODOK: Most likely the same.

Magneto: Might get another nerf to his gravitation special. Otherwise will probably stay the same.

Morrigan: Most likely will have astral vision nerfed in some way. Either it won’t build meter (outside of comboing into soul drain) or it will deactivate if she is hit. Or both.

Nemesis: Probably get buffs to the frames on his normals and possibly his supers.

Nova: Same.

Phoenix: Same.

Phoenix Wright: Might get damage or speed buff. Otherwise same. He was made to be gimmicky on purpose so doubt they’re going to do anything much to do that.

Rocket Raccoon: Could get a health buff. Possibly damage buff also. Other than that…same.

Ryu: Could possibly get the ability to OTG combo off air throw somehow without using super. Probably not cuz Capcom.

Sentinel: Could possibly see a speed or damage increase. Really doubt they’ll give him more health because they are most likely still scarred from all the scrub whining early on.

She Hulk: Possibly damage buff and fixes to her emerald cannon super. Other than that…same.

Shuma Gorath: Maybe a speed or damage buff. Otherwise same.

Spencer: Most like gonna have added scaling to some of his specials and nerfed damage. Speed on grapples will most likely stay the same. Same otherwise.

Spider Man: Probably the same.

Storm: Could use a damage buff but probably the same.

Strider Hiryu: Possibly a health buff, Ouroboros might end up lasting a bit longer (most likely not on both though).

Super Skrull: Same.

Taskmaster: Same. Might get a slight health nerf. Probably not though.

Thor: Same except maybe some from changes.

Trish: Same.

Tron: May get buff to her frames or hit boxes. Otherwise same.

Vergil: Most likely nerf to frames and hit boxes. Otherwise the same.

V.Joe: Same.

Wesker: Will probably get nerf to a couple hit boxes. Most likely will retain shades power up.

Wolverine: Might get change to scaling on some moves (specifically fatal claw super).

X-23: Possibly a health or damage buff. Probably not much else.

**Zero: Nerf to damage scaling, hit boxes and MAYBE nerf to buster cancelling. **

**General Stuff: XF might get another nerf, TAC’s may actually be affected by scaling before you touch the ground…but don’t expect any other changes. **

Yeah the assist doesn’t have a relevant hit box unless you’re high up in the air near Doom for at least 3 to 4 seconds. One of the best assists but overall overrated.

I dont want anything to big as far as balancing but
**Zero: **fix his damage scaling
**Vergil: **helmbreaker should be -3 on block
**Doom: **Return him to vanilla level,he is too derp…as much as I hate the missles that are hidden this game needs more good assist
**Sent: **He is like a toy in this game,give him 1.1 or 1.2 million HP
**Spencer: ** that grapple should scale
**She-hulk **return her to vanilla
Tron; Like someone else sad give her fire assist some armor and bring her back to vanilla
**Morrigan: **Should not gain meter during astral vision
**Magneto: **Decrease his damage abit
Iron-Man: bring back his vanilla dash
**Phoenix Wright: **make his normals better
**Ghost rider: **Normals do chip and make him faster
**Thor: **Put him in umvc3 please
Hsien-ko: Senpu-bu should be cancel able also make it so it can otg,faster start up on all her moves,make her air dash faster,give her a double jump,combo off her command grab and give it faster start up,give her a small damage buff,increase the timer on rimoukon last thing increase the start up on chretiou
Strider: More damage and orbs should last longer
now for gameplay,lower the damage on xfactor 2/3 slowdown TAC so its easier to counter

As promised, my list of changes. You’ll notice most of them are fairly minor.

System:
-Reduce XF Speed and Damage bonuses. Make it so XF specific combo’s can kill easily, but ABCS won’t ToD so quickly.
-TAC Costs one meter, there is no way to break it. Down and Side TAC’s don’t gain or remove meter.
-More tech time on throws
-Players pushed farther apart after throw tech
-Hard Tags DO NOT hit overhead.
-An actual proration system to replace Capcom’s retarded scaling model. (under a proration system each individual move has it’s own Damage Scaling and HSD values, sometimes multiple values)
-Reduce minimum damage/scaling on Supers.
-Cannot call assists while tech rolling

Characters:
Akuma:
-Slightly increased startup on Tatsu assist
-Can gattling into overhead

Ammaterasu:
-Decreased Throw Range

Arthur:
-Remove Hard Knockdown after Gold Armor Breaks
-Allow him to activate Gold Armor while in Gold Armor state to replenish the time.

C. Viper:
-Decreased minimum scaling
-A/B/C Burn Kicks no longer cause soft Knockdown
-5B and B TK has a lower hitbox
-EX Moves have their own seperate damage scaling (better than specials)
-Inrease time before you can jump cancel a Siesmo
-More hitstun on Siesmo

Chris:
-Mine Stays on ground longer

Chun-Li:
-Can airdash backwards
-decrease charge time on EX BK

Dante:
-increased hitstun on cold shower
-decreased hitstun on clay pigeon

Felicia:
-No changes

Firebrand:
-Decreased hitbox on Unblockable Swoop (to make air grabing or hitting him out of it easier)
-No meter gain during luminous body

Frank West:
-No Changes

Haggar:
-6C hits overhead
-Slower 6C startup

Hsien-Ko:
-Faster airdash
-Faster tele-dash
-non-random item throw
-Gong actually works
-Improved damage scaling
-2C OTG

Jill:
-Double Jump
-Air Machine Gun Projectile (low durability, recovery until landing)
-Revert 2B nerf.

Morrigan:
-No meter gain during Astral Vision

Nemesis:
-Invul on lvl3
-Faster 2C

Phoenix Wright:
-TB 2C hits low

Ryu:
-SRK assist has invul
-Denjin lasts slightly longer
-Does not gain meter during Denjin mode

Spencer:
-Decrease scaling on Hyper
-Fix damage scaling on grapple

Strider:
-Make Uroburos only fire on an A button Press.
-Slower teleport

Trish:
-More recovery on Dive Kick

Tron:
-Revert jC nerf
-Revert 2C>6C nerf

Vergil:
-Decrease damage scaling on specials hypers
-slower teleports
-slower helm breaker
-2C no longer soft knockdown.

Viewtiful Joe:
-Fix shocking pink assist trick

Wesker:
-Remove glasses buff (because it’s stupid, not because its good)
-Slower teleports

Zero:
-Decrease damage scaling
-Cannot charge buster during round start or during his own hypers.
-Lightning doesn’t cross-up in the corner

Captain America:
-More durability on Shield Slash
-Stars and Stripes assist has some invul

Deadpool:
-No changes

Doom:
-Increase height restriction on Airdash canceling his jS foot dive
-Worse Hidden Missile tracking

Dr. Strange:
-Slower Teleport
-Less recovery on normals
-Faster Flight activation
-longer flight mode

Dormammu:
-Remove 6C cancel
-Slower Teleports
-lvl3 has taller hitbox

Ghost Rider:
-Chain Normals Chip
-5C doesn’t wiff on some characters
-623A doesn’t wiff on some characters
-214B is a grab
-214C faster startup
-4C longer hitstun

Hawkeye:
-Faster 623B and 623C

Hulk:
-Can cancel dash with specials (without having to JCC)
-Faster Command grab startup
-Command Grab throws the opponent vertically (ala Thor’s regular throw)

Iron Fist:
-Double Jump
-Stand alone 236S and 214S
-214S air OK

Iron Man:
-change smart bomb input to A+S
-All smart bombs fire the same amount of bombs as the heavy version
-Each version of smart bombs lobs the bombs at a different angle
-2C fires forwards
-Faster air and ground dash (but not magneto or storm speed)
-No ground dash startup

Magneto:
-Remove guard cancel glitch
-slow down disruptor

MODOK:
-No changes (I honestly don’t know what he needs that wouldn’t be stupid, and he’s already a solid character)

Nova:
-Projectile invul on startup of human rocket super
-Faster startup on beam super
-Rapid fire 2A

Phoenix:
-Slower teleports

Rocket Raccoon:
-Increased hitstun on all normals
-Bigger 2A hitbox
-Bigger hitbox on mad hopper
-Rocket Skates travels a shorter distance
-Rocket skates recovers faster

Sentinel:
-1 million HP

She-Hulk:
-Rapid fire 2A
-Longer Slide
-Faster lights out

Shum Gorath:
-slightly better mystic smash hitbox
-Fix supers

Spiderman:
-No changes

Storm:
-No changes

Skrull:
-Slower Meteor Smash

Task Master:
-Smaller Shield Skill Hitbox

Thor:
-Revert jC nerf

Wolverine:
-Slower Berserker Slash
-Fix Fatal Claw scaling

X-23:
-Talon attack L faster startup
-Talon attack L hard Knockdown

**Individual character changes this far in the games life are completely unnecessary. **

Only three system changes I REEEEEEALLLLY want.

-Fix the fucking Magic Pixel. They basically lied and somehow made it even worse in this game.
-Fix hitboxes on basically everything. As Nobus would say they are “pants on head” retarded and that is not an exaggeration.
-Cannot call assist while tech rolling. Getting a mix-up after you got knocked down just because you have a assist with broke priority is stupid. (Looks at Tatsu and Shopping Cart)

I can live with all the other stupid shit in this game for the most part.

edited.

If a system change occurs the first thing I want gone is assists still coming out attacking when the point character is hit and the point character slowing down when their assist is hit. This shit is the thing I have the biggest problem with in this game.

Wow, for once I agree with you despite all the shit characters like Zero have…

Change Nothing.

Please.

The game is evolving in some interesting ways and if ECT4 showed us anything, it showed us that UMvC3 is the HYPEST game out there right now. No need to fuck with that.


If something Must be changed, make Iron Man good. Tony deserves better than that. But even then I’d rather have them change nothing if making him better means fucking with the whole game.

Sorry for the double but

HOGOSHA made a fucking beautiful post the other day and here is a snip:

"All that said…the entire Marvel series is made of stupid bullshit. Storm made a billion characters straight up unpickable in MVC2. You wanna play Wolverine in MVC2? Tough, your opponent controls the weather. How about Ruby Heart? Have fun never hitting the opponent because she’s HAAAH HAAAH HAAAAH-ing 89 feet above your dome. The only thing that makes UMVC3 different from any other Marvel game is the fact that every character, upon hitting the opponent, can either 0 to death a character or hit 4 buttons and 0 to death a character. In a 2 out of 3 setting revolving around a team-based game, this can help people occasionally get away with things that they can’t get away with in other games. And now we see even THAT slowly disappearing because Chris G is forcing people to think before they put a team together.

  • How fucking DARE he."*
    **
    ChrisG comment aside (which I 100% agree with) Hogosha is right on the money.

People are seriously complaining about MARVEL? It’s supposed to be broken and stupid. I thought that’s what everyone loved about it… Or were most of you melon farmers just lying?

Change nothing. **

Most of balance wishes are regarding characters I’ve used. I don’t agree with nerfing characters to substitute me becoming a better player i.e. learning match-ups or how to block, but I feel there are some things in the game that are unprecedented, or weren’t thought through properly.

Doctor Strange: Let Doctor Strange’s crouching Light be a low attack, especially since his standing Light hits misses some of the cast.

Make his Spell of Vishanti safer- on hit. Why does the opponent recover before he does after his airborne version?

He should be able to block after air versions of Daggers of Denak.

Let his medium teleport cross-up opponents in the corner. Don’t tell me he’s a master of the mystic arts, yet couldn’t figure out how to go behind an oppoent in the corner.

Improve his wavedash.

Strider: Improve the hitstun on Strider’s hard Vajra, so that he can confirm off it properly.
Possibly adjust his Mission 10 combo. It’s kind of a punishment; having the execution to perform it but being restricted by the number of hits preceding the wall cling.

Ghost Rider: Improve the recovery on some of his moves. I understand why he has poor start up on his normals due to the range of some of his attacks, but he is extremely punishable on most of his attacks.

Magneto: Improve the recovery on his Magnetic Shockwave.

Tron: Decrease the pushback on her air H.

She-Hulk: Reinstate her slide. Why give characters who can zone such as Hawkeye and Deadpool, the ability to cover ground or get in on opponents, while make it harder for characters who can’t play keepaway to get in?

Captain America: Make the charging stars cancellable during earlier parts of their animations.

**IMPROVE THE NETCODE: **I’m cool with some of the online only tactics. But how does Taskmaster whiff a charging star then throw me afterwards? That one was new.

Nerf’s

Wesker: Remove glasses buff. Seriously, how can you reward a character for being hit?

Morrigan: Unable to build meter during Astral Vision. In retrospect, was it an oversight of the developers, considering what Chris G’s doing with it now?

Zero: The lightening from the Raikousen should only go as far as Zero does, before he cancels it i.e. if you immediately cancel the medium Raikousen into the buster the lightening shouldn’t be fullscreen while Zero remains in his original position.

Vergil: Spiral Swords should cause absolute guard, considering we start the game with a meter. He gets an inescapable unblockable with these if he calls an overhead assist. Shoutout to Intuitive 2011.

Shouldn’t Be Changed

I don’t think hidden missiles should disappear if Doctor Doom is hit. You can block as normal while these hit you, and the stun it creates is not as bad as or the Weasel Shot and Cold Star (I faced Zak Bennett; I know what I’m talking about). And not only can he be hit during their call, the sooner you do so the fewer come out.

I don’t think people should be asking for the lightening loops to be nerfed. Considering that the execution required to pull them off is greater that you holding back in the first place. He requires a lot of practice to use. If you’re using players who require less work but have a high reward i.e. WESKER, don’t be asking for other characters to be nerfed.
If you use both Zero AND Wesker, maintain your neutrality lol.

Personal wishlist
Give Captain America his shield slash loops back!

(will edit any errors in grammar)

Morrigan should gain double the meter while in Astral Vision. The meter she normally gains plus the meter that her mirror gains.

I seriously hope that no one fucking listens to you people. You fucking guys complain like little babies.

http://insomnia.ac/commentary/the_myth_of_independence/ :

“Whining is never a good idea; it comes from weakness (which is why babies, and especially human babies, are such experts on it)… The moment you begin whining you’ve already lost the game —… In short, only the failures whine…”

Morrigan gaining double the meter in Astral Vision would be absurd. She already built more meter in vanilla; which was a shit ton thanks to how long AV combos could go on for and vanilla’s absurd meter gain. There’s no reason for her to gain more than she already does.

I don’t think they should remove the meter gain from Astral Vision seeing as how it behaves like the other “pure” install hypers like it(aside from Firebrand’s who just breaks the norm) and it kinda fits Morrigan’s design as a character that’s supposed to build meter as fast as she can eat it. I can see why they would take meter gain away though considering how powerful a super it is. I wouldn’t mind them reducing meter gain on it though. I would rather take no meter gain on it rather than it going away on hit though.

I’m honestly surprised that I forgot to mention buffing Tron. j.:h: knockback reduction would be beautiful, it seems Bonne Strike M upon landing is the only way to convert off of it now, and that kind of scales your combo fairly badly. I didn’t play Tron in Vanilla so I can’t pass judgement on how good she was or how stupid broken GF assist was, but give her something useful as an assist would be nice. Also, greatly improve the durability of Servbot Takeout’s initial shot, there’s no reason that should get beat out by a goddamned Hadoken. Speaking of Servbot Takeout, make it come out when hitting an assist. It’s horribly unsafe when it whiffs or is blocked, and it’s stupid that they would make it possible to use an assist to take a single very low damage hit and ruin the whole combo and lead to death for Tron. Also, give her H attacks a hit of armor, and make Bonne Strike projectile nullifying.

Or just nerf her even harder :frowning:

I wouldn’t worry about that troll post crap about her gaining double meter. It’s just typical “Marvel should be broken stuff”. Marvel is oppressive…not broken. Broken means there’s no way to play the game in a way where people can think about what they are doing and that’s just not true.

From there something has to be done about astral vison though. There’s a lot of tech that will eventually brew from it that will shut down a lot of the cast and it’s tech that doesn’t even involve missiles. Missiles helps for space control but it’s only a matter of time before people see the powerful shit that super can do without missiles that will still nullify a lot of teams. Morrigan + Missiles is only the start really.

The problem with building meter as fast as you eat it is that with a character like Morrigan she won’t really need to eat very much and her upcoming tech once figured out for tournament play will allow her to essentially build the meter faster than she eats it.

People think nerfing missiles will solve shit and it will only solve one aspect of Morrigan’s astral vision while just setting up people to make the other powerful tech practical instead. Then also bringing the game back to where everyone is forced to pick teams that can’t protect themselves from rushdown situations and just a lot of “first to touch” kinda matches. Plus nerfing an assist that covers the aerial which is hugely important in this version of the game.

The UMVC3 scene will be in for quite the reckoning when they realize that Morrigan + Missiles is only one of the great astral vision setups. It’s a whole Ginyu Force of team tech that will eventually rise and piss everyone off the same or more.