Firebrand
Increase health to 925,000 or buff Luminous body to 15 secs.
Launcher should be -5 or something on block, not -12
Wishlist: Let the game grow on it’s own for a bit.
Nerf Zero and give Dr. Strange these buffs and I might just find myself playing this game again.
-2-way airdash.
-Lower frame disadvantage on st.S by half, maybe -10 or something. -21 is just asking to get you killed.
-Mystic Sword L hits all characters even when crouching, thereby giving him a safe blockstring. Keep neutral frame advantage. You really just have to adjust the hitbox of the last sword slash so that it hits crouching pixie characters in order to make it safe.
-Make Spell of Vishanti safe on hit. Why the fuck can I end my combo in SoV in the corner and still get bopped during recovery? So stupid.
-General increase on frame advantage on his moves. Safe cr.L is the only thing that really matters but giving a boost to his other normals as well would be nice.
-Increased wavedash speed. Just slightly.
edit: Make Daggers of Denak M not disappear if Strange is hit as well, so once they’re out, opponent has to respect Strange’s approach. Might give him legit pressure.
A lot of these changes (read: nerfs) would only serve to make many characters and consequently the game less interesting.
And once again, if it ever happens, everyone who begged for a change to Spencer’s up grapple scaling will get kicked in the chest.
Berserker Charge should heal red life, there’s absolutely no reason Devil Trigger gets to be faithfully represented and Wolverine’s MUTANT POWER is completely ignored (no X-Factor doesn’t count). Maybe he doesn’t need it…I really don’t care >__>.
UMvC3XX AC+R AE ver.2012. My body would not be ready.
Couldn’t they remove lightning loop (at least unassisted) by removing buster charging during super freeze? I imagined it’d make it so you can only get one rep per assist which will help curb some of the meterless damage nonsense Zero is capable of beforehand. Then they could adjust the scaling (aka give’em the Dante).
Buster Cancelling is dumb, but if there was a patch I imagine it would stay much to the chagrin of many people.
Personally I think removing the buster cancel would nerf Zero harder than the lighting loop would.
However, I would just make Raikosen significantly and lower his min damaging scale to levels of Firebrand.
So… Um… I really hope Capcom doesn’t listen to most of you.
The lightning loop is fine, it’s Zero’s minimum scaling that’s the issue.
I might post a list of my suggested changes, but most of you would be surprised at how small most of them would be.
It’s not like Capcom has or ever will listen to anybody here anyway.
Buff my characters, and nerf everyone else’s. Do it Capcom!
Seriously though, all I want is Tron’s old j.H back. I don’t even care about her invincible assist.
True, it just seems like a lot of people don’t understand why a character sucks or is too good.
For example, the lightning loop is not the reason Zero is a god.
Zero
Remove lightning loop and buster cancels (leaving it so that you can cancel command dashes with the buster, but nothing else)
Increase the scaling of special moves
Viper
Remove invincibility on EX Seismo and give it 2 hits of super armor instead
Increase the scaling of special moves
Vergil
Spiral swords should no longer destroy projectiles, especially hyper combo projectiles, but should still be able to out prioritize most normals.
Increase scaling of special moves a little bit. (like 5% or so)
Make Vergil’s helm breaker more unsafe on block, like Dante’s.
Dorm
Increase scaling of special moves
Make it so that combos off of meteors scales the combo more heavily.
Maybe reduce the hitbox on his normals slightly
Spencer
Make up-wire-grapples scale at 50%
Wesker
Remove glasses buff
Tron
Give back her old Vanilla j.H
Give Gustaff Fire assist 2 hits of super armor
Phoenix Wright
Give him a better wavedash
Give him his old turnabout assist pre-HnH patch back
Make Turnabout mode last 50 seconds
Iron Fist
Give him a better S
Give him an overhead that isn’t so slow
Give him some sort of air option
And buff Hsien-Ko somehow, but I don’t know anything about the character, so I left her out.
Last time Capcom listened to everyone we got SFxT
2 things if Capcom actually reads this:
-
Don’t balance this game, let the game evolve.
-
If you have to balance it: ask tournament players, stop reading this topic.
Chun-Li
[LIST]
[]New move: :hcb: :atk: Hazanshu. Overhead attack. Distance traveled across the screen depends on :l:, , or :h:. All versions cause a ground bounce.
[]EX Spinning Bird Kick charge time is now identical to :l:, , and :h: versions of Spinning Bird Kick. Input changed to (charge):d::u: :s:. Adjusted to cost one level of hyper gauge.
[]Decreased number of start-up frames on :l: and versions of Kikoken to match :h:.
[/LIST]
Doctor Doom
[LIST]
[]Decreased the amount of un-techable frames after being hit by Foot Dive :s:.
[]Hidden Missiles now disappear when assist is hit.
[/LIST]
Hsien-Ko
[LIST]
[]Increased ground and air dash speed.
[]Chireitou can now be performed in the air.
[]Senpu Bu now hits off the ground.
[]Senpu Bu can now be canceled by Henkyo Ki once per jump.
[/LIST]
Iron Fist
[LIST]
[]Existing :s: launcher now hits when opponent is in a crumpled state.
[/LIST]
Iron Man
[LIST]
[]Increased ground and air dash speed.
[]Reduced number of start-up frames on :s: launcher.
[/LIST]
Jill
[LIST]
[]Increased hit box sizes of all air normals.
[/LIST]
Morrigan
[LIST]
[]Astral Vision shadow double no longer gives meter on successful hits.
[/LIST]
Phoenix
[LIST]
[]Healing Field now persists while tagged out.
[]Changed TK Trap assist to :l: instead of :h:.
[/LIST]
Sentinel
[LIST]
[]Health increased to 1,150,000.
[/LIST]
She-Hulk
[LIST]
[]Can now rapidly chain crouching :l: attacks.
[]Clothesline no longer causes a wall bounce.
[]Torpedo slide length increased.
[/LIST]
Tron
[LIST]
[]Decreased hit stun decay of Bandit Boulder.
[]Knock back of jumping :h: reduced slightly.
[/LIST]
Vergil
[LIST]
[]Helmet Breaker’s frame advantage on block reduced.
[]Spiral Swords’ durability points reduced against all projectiles.
[/LIST]
Zero
[LIST]
[]Increased minimum damage scaling.
[/LIST]
Universal Changes
[LIST]
[]Flight can no longer be used to cancel a team aerial exchange.
[/LIST]
That’s all I’ve got.
-Make an option to play Phoenix with 800k health and no Dark mechanic.
-Vergil should get the “Phoenix treatment” in the patch. This means nerfed into the ground.
-Something should be done to missles. Maybe they should have the same property as drones. If Doom gets tagged then they are gone.
-Zero’s hitbox should not be at your front and back at the same time.
-NOBODY should be able to teleport behind a character in the corner.
-Meter gain/loss TACs should be removed. It’s stupid payoff for no real risk.
-Give Thor a hammer throw projectile with the QC+Special. It can be like Cap’s shield. Make either that or Mighty Strike (M) OTG in the air. (think Phoenix otg fireball or like Zero’s lightning otg thing )
-Wesker should do less damage.
These aren’t really necessary. Phoenix is still fine as-is. If you build a team around abusing the flight cancel glitch, you can use it to hoard meter just as easily as someone can use it to take it away.
Give Ryu back his air dash and dive kick that he had in the pre-release vanilla builds.
:eek: I love coming in here to read creative ideas people have. Of course some of them are way off, but it is what it is, right?
First off, anyone suggesting that Spencer’s up grapple needs to be “fixed” is 1] salty or 2] a (ex-)Spider-Man player. I honestly hope people realize that unscaled grapples are the ONLY thing he has going for him as a character. He has no mixup. His mobility, which is commonly touted as his biggest strength, is completely one hundred percent free to grabs…a tool which, in this game, has consistently shown is more powerful than the already-present post grab scaling for combos suggests (please note I am not suggesting throws should be changed…well, maybe make them two buttons).
Next, you guys should think deeper into why things that seem OP actually seem that way. As Ve already pointed out, taking Lightning Loops away only fix a problem for the short term; yes, while the idea of buster canceling as we know it is kinda silly (and charging through the super flash is kinda really dumb), the real problem is that he gets meter positive KOs from it because his scaling is fked. The scaling on some of these characters is a definite issue.
Finally, while I have a whole laundry list of things that would be super sweet to implement (but won’t happen), I think we should all turn this thread into a How-To-Make-Hsien-Ko-The-Best-Ever thread. So, to the guy who said that Tenrai-Ha should have a fullscreen no-damage low untechable hitbox when the press lands, I say YES. Extremely creative and has tons of applications. Imagine fullscreen XF Tenrai-Ha DHC Dark Dimension. Super sick. People have also mentioned canceling Senpu Bu, which seems natural at this point to be honest. It would be no different tactically than canceling Taskmaster’s Mighty Swing (which is infinitely faster and has a powerful option select). I do not agree, however, with the dude above who says Senpu Bu should hit OTG. While many things wouldn’t break Hsien-Ko, THAT property would take her right out of the park…wayyyyyyy too good, even for someone in her condition right now.
Don’t wanna rain on peoples’ parades (don’t even know why I’m still typing–nobody really reads these, right?), but didn’t Capcom release a statement saying that the dev teams for Marvel have already scattered to the four corners of the game production world? The actual chances for ANYTHING related to this game are more or less exactly zero (pew).
I have to say I just plain laugh at people who think Hidden Missiles should disappear when Doom is hit. Good luck covering them and making the assist remotely useful if that happens, it stays out for a really goddamned long time. Seriously. I’d rather an assist be really good over really bad. The assist would be nearly useless. Morrigan Soul Fists in Astral Vision would still be able to cover them long enough unless you had like a full-screen invincible beam Hyper or something, or used a level 3, so it wouldn’t really mitigate the problem of Morridoom that everybody seems to hate so much. You’d also have to change it so the Missiles disappear when Doom is on point as well. If that didn’t happen, it’d translate to me as “Stalking Flare will no longer disappear when Dormammu is hit, unless he DHCs into it.”. I know this is a balance thread, but come on, the assist needs some use. Doom is out for too long for that to make any sense. Any sort of beam or attack that hits multiple targets, which translates to almost every attack in the game would stop the assist dead in it’s tracks.
You know what? Forget it, every attack turns your team into Zero/Dante/Vergil from now on. Make it happen Capcom.