UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

Of course Haggar doesn’t need buffs. He’s very good as is.

And if anyone thinks otherwise I was being sarcastic earlier to make a point.

I’m sorry, what? Didn’t see that, could you show me?

GOOD FUCKING SHIT NITSUMA SAN
I can actually learn shit without being paranoid that something is not worth learning.

Yo sup michael! Thx for the advice. I usually try to not pushblock setups like that cause it sets me up for easy airthrows, but i guess x-23 doesn’t recover fast enough. I’ll keep that in mind. Though the best bet would probably still be killing laura off before she kills me. :stuck_out_tongue:

Sup man :), need to play again soon!

You’re right, usually pushblocking in that situation is a bad idea. It still is, but falling into the dark hole is guaranteed death, so it’s your only alternative. I’m pretty sure that, if I time it perfectly on the frame, there nothing you can do at all, but I’m only human so forcing me into extra actions can give you a chance if I screw something up.

People need to stop comparing X23 with Wolvie, both characters have no projectiles but the type of tools both provide are completely different. Wolvie can open you up easily and effortlessly with Berserker slashes, instant overheads, jab crouching L etc if you get too close to him on the ground. But he has no air mobility and his approach is extremely linear. X23 doesn’t have that easy of a time opening people up, is technically harder to use and has less health, but she has air mobility and a runaway game. The character she is competing the most against is Zero, who obviously is a better X23 thanks to his buster and lightning loops.

does she have a command grab that she can take advantage of?

She’s got that lunging command grab that goes a good chunk of the screen, but the thing has huge startup and recovery so I’m pretty sure X-23 players more or less ignore it.

Good, GOOD and GOOOOOOOD. Let the game evolve, let us develop strategies, and let us learn and work hard to counter those strategies. That is what Marvel is truely about.

They’re both rushdown characters who can use neutral-game friendly assists to extend combos. I made the comparison because everyone makes it based on those similarities I just said, and it seemed the easiest way to make my point that she’s very good. But she is very different fom Wolvy. Since Zero can play footsies with projectiles and he has zoning, that mode, as well as ways to expend easy multiple bars on one combo, as well as his crossups are solo, I’d say he’s a different breed entirely than X-23. But he does have frame-positive everything, and has a similar command dash to Mirage Feint, barring the H versions, and they share that somewhat.

There are some interesting and effective setups for it, but most of the time, yeah, it’s garbage. If you can force a crouch block with a high-hitting assist, it can have a bit of use. I see it done with Bolts of Balthakk occasionally.

Elaborate, vile fiend.

Well if they dont show anything at comic con this week then its safe to say umvc3 is done…time to practice zero may cry

Just make it so there are better assists with more applications in the game period. Hell I would kill for custom assists and custom THC options as it would then really open up more strategies and counter strategies between each round. Seriously, how about Flame Carpet instead of Liberation for Dorm? I would fire whoever thought that was a good idea. As much as I hate a lot of stuff in UMvC3, I think making assists better would really fix the game up quickly.

More defensive assists (how about invincibility on DP assists), more overhead and/or low attack assists, more just useful assists in general. Hell, how about assist only moves like shopping cart that are good? The main reason why there are so few viable characters is because outside of point characters, everyone has to rely on the same small sets of assists. I think only Dante and Doom are actually well rounded in the assist department (a case could be made for Sent I guess). Seriously, the game would get so much deeper if you could use assists to counter strategies and THC would be a lot more interesting if you could customize them. Just thinking of the new strategies that would come about from that would easily add 5 more years to the game

It’s a small change with big ramifications that would freshen up the game and make a whole lot more characters viable outside of the point position or XF3 position.

Actually she compares more to Viewtiful Joe and Spider Man imo in regards to her movement options. She’s one of those annoying arial characters who abuses speed and air mobility as a form of both offence and defense, Zero is a whole different class of character who is more like Morrigan if anyone, imo of course.

Hrm…never thought of that. Joe has divekicks, needs longer ground strings for his real damage, and has a small hitbox, Spiderman has a low hitbox too, as well as a similar pressure game, albeit spiderman has much better high/low mixups than a lot of characters. And they have unsafe DHCs, and Spiderman and X-23 both have gimmick unblockables, X-23’s being a teeny bit better.

My only addendum to that is X-23 doesn’t need to be in point, and though they technically do not either (Task and Bomb assist infinites, Bomb assist Strange Counter Hyper combos, that stuff), the situations are rare and specific. Oh, and Joe has a decent airdash game with his mini pizza-cutter.

The Panel was basically “we have nothing new to announce for UMvC3 in terms of updates or patches” which was met with a lot of disappointment from the crowd. I guess people were expecting the rumored Uncanny edition. The panel was mainly about stuff cut from vanilla MvC3 during the development process.

They showed a picture of Cyclops’s MvC2 sprite super imposed onto the vanilla MvC3 training stage when talking about the “clash” system. Basically at one point there would be a system where if both players did Hyper Combos at the same time they would “clash” and you would win the clash by spending more meter to call out more characters. Its nothing cool, and actually sounds pretty awful so I’m glad they took it out. There reasoning was it would be hard to balance, which is true.

Also in addition to that, every character’s magic series would have included a wall bounce before the meteor smash (air S). Nitsuma swore he didn’t steal this from any popular anime and had a lot of laughs from the crowd.

As far as TAC infinites, the reasoning for them staying in was Marvel was about creativity and the team couldn’t actually find a way to fix the issue. I’m kind of thinking one of those reasons is a bigger reason than the other, but infinites are part of the game now so learn your character’s infinite! It really seems like as time progresses every character will have one.

But then what assist can I use to make the screen explode?

Assist flame carpet would be retarded unless they made it not hit low.

lmfao at the thought of carpet assist.

oh so you don’t like confirming off any hit ? and game having literally no footsies?