Honestly, Nemesis does not need buffs. He has reliable, high-damage resets, great combo options, and an outstanding horizontal pressure game. You know who needs help? Chun-Li. She can’t get in and her normals have godawful recovery. How do we fix her? Here are some of my ideas.
Changes to pre-existing character elements:.
[LIST=1]
[]Change the **Kikoanken **input to :qcf::h:.
[]Change the** EX Spinning Bird Kick** input to (charge) :d::u::s:. Reduce the charge time to match :l:, , and :h: Spinning Bird Kick. The current hit stun decay makes your opponent fall out after the second use, so all this will do is make her off the ground combos easier to execute.
[]Change the hit box on standing to allow for easier combos against characters with small hurt boxes.
[]Give her an eight-way air dash.
[/LIST]
New features:
:hcf::s: - EX Kikoken
Faster projectile with less start-up and increased durability, but scales combo damage higher than :l:, , or :h: Kikoken. Travels full screen. Cancels all ground normals, and can be dash canceled into ground normals or hyper combos. Looping is possible, but after the fourth repetition, hit stun decay causes the combo to end.
:hcb::atk: - Hazanshu
Overhead attack. Can be dash canceled into ground normals and hyper combos. Travels across the screen at varying distances, depending on :l: (directly in front of Chun-Li), (halfway), or :h: (full screen).
:hcb::s: - EX Hazanshu
Overhead attack with projectile invulnerability. Travels across the screen, with distance identical to Hazanshu. Breaks super armor and causes a ground bounce. Cancels all ground normals, and can be dash canceled into ground normals or hyper combos. Abides by normal ground bounce scaling.