UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

Honestly, Nemesis does not need buffs. He has reliable, high-damage resets, great combo options, and an outstanding horizontal pressure game. You know who needs help? Chun-Li. She can’t get in and her normals have godawful recovery. How do we fix her? Here are some of my ideas.

Changes to pre-existing character elements:.
[LIST=1]
[]Change the **Kikoanken **input to :qcf::h:.
[
]Change the** EX Spinning Bird Kick** input to (charge) :d::u::s:. Reduce the charge time to match :l:, :m:, and :h: Spinning Bird Kick. The current hit stun decay makes your opponent fall out after the second use, so all this will do is make her off the ground combos easier to execute.
[]Change the hit box on standing :m: to allow for easier combos against characters with small hurt boxes.
[
]Give her an eight-way air dash.
[/LIST]
New features:

:hcf::s: - EX Kikoken
Faster projectile with less start-up and increased durability, but scales combo damage higher than :l:, :m:, or :h: Kikoken. Travels full screen. Cancels all ground normals, and can be dash canceled into ground normals or hyper combos. Looping is possible, but after the fourth repetition, hit stun decay causes the combo to end.

:hcb::atk: - Hazanshu
Overhead attack. Can be dash canceled into ground normals and hyper combos. Travels across the screen at varying distances, depending on :l: (directly in front of Chun-Li), :m: (halfway), or :h: (full screen).

:hcb::s: - EX Hazanshu
Overhead attack with projectile invulnerability. Travels across the screen, with distance identical to :m: Hazanshu. Breaks super armor and causes a ground bounce. Cancels all ground normals, and can be dash canceled into ground normals or hyper combos. Abides by normal ground bounce scaling.

Fuck that she can deal with being garbage. Her lame ass shouldn’t even have been in this game in the first place.

Damn I hate her.

I would rather they just redo him from scratch and stop trying to make him play like his mvc2/MSH version. He’s more powerful than pretty much anyone canonically, but he doesn’t feel like a god in any version of marvel he’s in.

If they were to keep him with the same moves… some stuff I’d think about.

-no teleport
I would rather they didn’t give him a teleport. Teleports are so derp, and I fucking hate the number of characters that have them as it is.

-Make standing heavy a better anti Air
I use this shit because it’s like a sword normal and pushes all his tentacles in front of him. Why is it that you can hit him from ontop of the tentacles, and not get hit by them?

-I agree with a lot of stuff you said though. His air dashes need to be way faster. Mystic smash needs to be way safer, and he shouldn’t just be tossed out of it while hes a giant fucking spiked ball. I think his assist is fine. He needs a hell of a lot more than that though.

-Holy shit fix his fucking supers. Let him taunt all he wants, but hyper mystic ray shouldn’t be -100 on block. If I want to dhc or I get an accidental input, my opponent shouldn’t have all day to punish it. Hyper mystic ray should be revamped into a beam like super that does the same damage from fullscreen and has faster startup/recovery. There is literally nothing scary about shuma from fullscreen.

-Make mystic stare not go away when he gets hit. Allow him to use mystic stare when the opponent is already hit with the effect outside of combos
Reason: If my opponent gets hit by mystic stare, it shouldn’t take away a core projectile from me for ~5 seconds. That is the dumbest design in the world.

-Make chaos dimension useful.

-Increase the duration of his backdash effect.
Reason: Invincible bashdash is a really cool mechanic for this game, but it’s so hard to abuse it because of the fact that he’s not invincible for long enough, so you end up guessing when to backdash, and if you guess wrong, you die.

Reduce the charge time of mystic ray- If you land a jump s, you should be rewarded. Right now, it’s basically impossible to react to landing a hit with his jump s into an otg because of the charge time of mystic ray. Also, make his jump s safer or cancelleable.

Reduce the startup of mystic ray
Reason: He’s meant to be an all around character with many tools, but mystic ray is too slow to compete with any character with strong projectiles.

Something I’d love to have: Making mystic smash cancelleable.
Reason: I want some shuma to have escalator tac combos :badboy:

TL;DR: They need to give this character A LOT more derp to be able to compete effectively in this game.

Welp, good night

yeah even with the infinites umvc3 doesnt need patches… casual gamers need to take that patch mess to call of duty where it belongs… if they patch the TAC infinites its gunna effect the regular TAC swag combos and both those are not ease to do

I could of sworn dante hitboxs on his normals were already nerfed? and vergil cant whiff without taking a beatdown?

i wish they put back msh shuma.

hes been going downhill in every new incarnation.

on the bright side, mvc origins is coming out soon.

people that missed out back then because they were still in diapers can finally experience a god tier shuma, top tier captain america, a severely nerfed magneto (fresh from COTA) and the original derp himself, wolverine.

Remove Shuma add Thanos.

http://twitchtvfaces.com/images/SwiftRage.png

Yeah I remember playing MSH shuma. Comboing out of chaos dimension was so nice. RIP

I agree with pretty much all you’ve added also. st.H is one of his best moves, yet it still isn’t that good lol, should definitely have a larger hitbox.

Also his hypers do need fixing. None of them are really safe, and they are all pretty hard to dhc into (and out of in some cases). HMR shouldn’t be invincible just right before the first beam comes out…thats really pointless. At least increase invincibility till after the first beam is done. HMS invincibility from frame one, or close to it. Also like you said the recovery on them is horrible.

Agree as well with the charge time on ray and some revamping of the eyes mechanic on mystic stare.

j.S cancellable is great, didnt think of that one, as well as greater duration on backdash.

Also I think the pseudo teleport-projectile counter thing I proposed for devitalization would just make him more unique, as it could only be used on one hit projectiles and would be something you bust out every once in awhile to (hopefully) great effect. But I get it, teleports are derp, too many people have them, etc etc…I’m inclined to agree, but I feel like shuma is a character that fits with teleporting…

Chun-Li is actually fine, honestly. The only thing I’d like changed about her is EX SBK being assigned to the S button like Vipers EX shit.

we are not getting a balance patch, thread will now be derailed into oblivion…

Stop right there, criminal scum!

Spoiler

It was a pun, I had to do it.

https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcTzMgVsxvQaOl5VklnD--1iCcx-T88oFC8tvMqRDNq0NIS-5wcJ

Welp, I guess I’m definitely picking up Zero and Vergil now.

I don’t care about balance patches, but no infinite fix?

Ouch.

Eh, doesnt matter. Is a bug fix REALLY a balance patch, anyways? We could still see an infinite fix some time soon, they just didnt mention it because they dont have a fix ready for it yet. There isnt REALLY a need for a balance patch anyways, except to fix Hsien-Ko’s preexisting condition of Chronic Bad-Character.

Yeah Niitsuma did say he was working on the issue and knows what the problem is with the infinites. It could still happen.

It’s just if you want Thor to be a better character or want Cyclops you’re not getting them.

looks like capcom has more to patch than they know.

[media=youtube]bvy8h4USJ8o[/media]

ok then there’s still hope. I’m hype for that Kubo glitch man. Hype hype hype. marlinpie figured it out it seems, but he won’t spill the beans.

EDIT: Dude, that Z-axis glitch, it’s amazing!

In Marvel 3, when you airdash over a dummy, you dont auto-correct the way you’re facing like marvel2. Which means that your character is “forced” to turn around once he hits the ground.
If you do it on the first few landing frames, you can do the hyper the complete opposite way, but if you wait just a bit so that they are turned completely at the camera, you can engage the z-axis glitch!

I might have found an application for this.

EDIT.: can’t replicate with other characters, can you?
EDIT.: Storm can do it @ 45º angle too. Weird shit xD

i couldn’t do it with any other characters, but i didn’t try very long. gonna hit the lab again. i was also able to do it with her lightning storm, but it’s really hard.
i’ve gotten storm and morrigan to face the background by teleporting right before they do a hyper. that was a long time ago.