UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

Firebrand is so team centric its not funny. He needs specific assists so that his damage doesnt scale to like 100k for 80 hit combo.

The only actual buffs the guy needs is a 16 second luminous body duration. Faster start up on devil claw, faster startup on flight. Thats it.

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Well… That and better damage scaling.

Luminous body should alter his damage scaling or put more hitstun on his moves IMO.
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16 second Luminous Body sounds like the most ludicrous thing in the world.

Yeah, like Devil Trigger.

In actuality you really only get 8 seconds of luminous body because it usually takes 2 or more in order to safely reach the opponent. 16 second luminous gives you a good 14 seconds to work with the hyper on average. And even then damage isn’t gauranteed.

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Time to add Firebrand players to the shit list.

Didn’t Killian say something to the tune of “[they nerfed IM] so that he didn’t turn into a poor man’s Magneto”? Duck Strong is right about them working hard to make him as mediocre as he is.

For the life of me, I can’t figure out what Capcom sees in X-23 that they made her health so poor. Sure she has some nifty tools, but like Zero, there are better options with more health. Also how does an invincible assist/super make it worth it to remove Hsien Ko’s movement? If you watch DS3 matches with her, you’ll see how big of a threat she could be if she had the ability to move. Her super is no worse than Vergil’s swords, and there’s nothing about his character that punishes him for having it.

All 5 of us XD. Yeah but Firebrand is a character who really relies on assists that allow him to reset. But I hate Doom,Ammy, and Dorm with a passion. Im pretty sure more luminous time would allow FB to be easier to place on a team.

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All of Firebrand’s tool perform (as intended) I see no need for any changes. If anything install supers need to be shorter; they’re crazy good for one bar.

Your Theorybrand makes me sad ;;
A speed up hyper is awesome but it still doesnt lead to gauranteed damage and could eventually end up a waste.
Also the DMH unblockable takes the same amount of time to charge regardless of luminous ;
;. Is a few extra seconds really such a gamebreaking buff?

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I have no pity for a literally broken character.

They didn’t really ‘nerf’ him as he’s better in this game than in vanilla, but he’s still mostly not a good character because like Danke and Duck Strong said they made him a “balanced” character, which in this game means you are a bad character.

For Arthur’s Gold Armor, I would change it so after his meter runs out, the next time he gets hit it breaks and causes a soft knockdown.

Maybe in some other game he’d be balanced, but in this game the movement nerfs negate most of his buffs.

A character that needs assist in order to have viable setups is broken? A character that needs to reset most of the cast 3/4 times to kill is broken?

Firebrand can make the other guy literally not play in the most extreme sense. So yes. I don’t care what he needs to do it.

That applies to most of the cast, especially top tier. What makes Firebrand special?

Why not just remove boxers and make Gold Armor like a normal power-up mode that takes one meter and doesn’t take another meter to get back to normal Armor? If Dante gets Devil Trigger without a power-down mode, and he’s one of the best characters in the game, there’s no reason a bottom 10 character would need to be put into a power-down mode that makes you take more damage until you spend another meter to fix it.

Also, ground dash. Need that ground dash. No reason to not have any movement options aside from an awkward double jump that doesn’t help much.

Most of the top tier lets you guess 3 times and they’re also an issue but they’ve been covered.

Hes good but not broken. Six extra seconds in luminous body would allow him to be placed on a larger variety of teams because he would be more self sufficient.

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