UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

Ideally the game should be changed so that more characters are like Ironman rather than just making everyone equally retarded at the top. That said the only changes I could care about for this game are removing projectile beating properties on swords and giving Iron Man a ground dash. Buffing his launcher or making proton cannon safe on block aren’t really changes that would make him better so much as just easier. Obviously I wouldn’t mind things such as longer knockdown on Repulsar Spread, but yet again I think he should be the basis of what the game should be balanced around rather than a shitty anomaly.

Fixing Vergils scaling would make his combos much less meter efficient, and that would be significant.

Damage needs to be reduced on a universal level, not just Zero and Vergil. Nothing tool wise really needs to be nerfed about the cast honestly. The problem is that the damage makes the game more a coinflip/scramble at times, and it takes a lot of general fighting game strategy away from the game. I want something more solid and back and forth. I want the game to put more of an emphasis and tech, spacing, and movement rather than just something random into 300% every single time.

If Zero had a faster walk speed I would agree with this.

I think a lot of the smaller little quirks to iron man were put in to limit the potential for infinites and super damaging combos. If you look at his tool set, the potential for broken shit is definitely there.

If he had a better dash he could always dash launch after a repulsor spread anywhere close to the corner.

If spread didn’t have that pushback, he would probably have an infinite.

If smart bombs had more hitstun he would have brain-dead relaunches for days.

If the missile was just a little slower, he could potentially do stuff like, cr:h: light smart bombs, missile hits, repulsor blast~spread, repeat

He might not be broken, but they would have to do something about the scaling on his specials.

That said, the hitstun on Smart Bombs is really annoying at the end of a combo and makes it an unnecessary gamble to tack on Proton Cannon sometimes.

It’s ironic, but I believe Capcom actually put a lot of thought into Iron Man to make him that mediocre, lol.

Occasionally, someone will express their want for walkspeed to be more significant in this game. What changes would the game have to go through to achieve that? Less emphasis on teleports/airdashing (drastic)? Is it even that big of an issue/would the game be better off with that?

Normally I’d be inclined to agree with you but when the name of the game is derp and moves that have huge untechable knockdown/hit confirm times into big damage easy combos for the vast majority of the cast, you wouldn’t be able to achieve that level of balance without significantly altering the game. Just like the system mechanic changes Duck Strong is suggesting, they would all a long way toward making this a much better game, but Capcom isn’t going to make any of them. Its not what they do and is not in the design philosophy they have set forth with this game. TAC and X-Factor will probably remain unchanged and we will only really see character changes.

That being said I think Iron Man needs a better ground dash, more hitstun on Smart Bombs and more untechable time after Repulsor Spread. Virtually the entire cast is able to easily convert off a “signature move” so to speak whether its a Hadoken, Tatsu, Dive Kick or Helm Splitter. Iron Man has none of these advantages. Unibeam does not cancel into Proton Cannon unless its during a short string in which the Unibeam is cancelled into the actual Canon part of the hyper, allowing the rest to connect. Repulsor Spread only has legitimate follow up options in or close to the corner, a player is forced to spend 3 meters to convert off it. No other character needs to use their level 3 to convert off a clean special move hit reliably, and if there is I can’t think of it at the moment. This is not because the execution level of Iron Man players is bad as some people are insane enough to suggest, its because hit confirms outside of using your level 3 in many cases are inconsistent at absolute best, and in a game full of baby’s first hit confirms you can’t take any chances whiffing shit in people’s faces. There is no undiscovered tech that is going to change if you AA Repulsor Blast xx Repulsor Spread someone at midscreen away from the corner you need to burn your level 3 or you aren’t getting shit for damage, sorry guy.

Maybe its a bit ironic I criticize the “easy” shit in this game, but even with all the changes I suggested for Iron Man (health increase, more untechable knockdown time after Repulsor Spread, better ground dash, Proton Cannon safe on block) Iron Man would still be mid tier at best and still harder to play than a significant portion of the cast. Capcom has shown that they aren’t going to make characters “harder” to play, so I’d just like some things for my favorite character such as easier hit confirms off his special moves that every other character in the game gets, because I know there’s not a snowball’s chance in hell Capcom is going to try and take the “derp” out of this game, even if it would make it better.

This doesn’t just go for Iron Man. Give Ghost Rider chip damage normals. Give Hsien Ko SOMETHING. Elevate Phoenix Wright past worthless gimmick. Give people a reason to pick characters we never see instead of just making the defacto standard, sword/teleport/trenchcoat. If Capcom wants the standard for this game to be easy hit confirms into huge damage, and based on the characters that are top tier it really seems like this is the case, they need to give that shit to the bad characters too.

How can you have more untechable time after Repulsor Spread when he already causes a hard knockdown after it?

^I think Bleed means “untechable knockdown time”.

Why not just have him recover slightly faster? Enough so that he can OTG with Smart Bombs by dashing up (provided he gets the dash buff that he needs) but not enough so that he can catch you in the corner with a normal or god forbid another Spread for an infinite.

HSD in theory should prevent any infinites. The whole idea is for him to be able to convert off a midscreen Repulsor Spread. More untechable knockdown time combined with a better ground dash would let him do this without being overpowered (although Iron Man is so far from overpowered it makes him drink before bedtime).

Repulsor blast is affected by hitstun to the point where at max you can’t even spread, this combined with the fact that it pushes you back means that there would never be an infinite, even if he could dash up and repulsar as many times as he wanted.

I have a better idea! Why not just Buff the low to mid tier characters cause either way people WILL bitch about any character that becomes the new top tier character

If its Firebrand then I can dig it. Oh wait, people actually want to nerf him. lol

you’ve got to admit, Firebrand has a ton of stuff going for him. i have a feeling he’s gonna be one of the characters that’s still viable ten years down the road.

Well yeah, he’s got lots of assets outside of a few set-backs, but I just don’t see how they’re unfair to the point of him getting nerfed.

Then you’re playing him wrong.

Not trying to be a douche…

Well… Probably.

seriously. one touch is all Firebrand needs to make your opponent set down his stick. he’s not getting out of the corner any time soon.

Well yeah, I knew that. Why nerf it though? It’s sick.