Normally I’d be inclined to agree but when the top tier is as braindead as it is in this game nerfs are also needed.
Buff the low tiers, or at least give them tools that allow them to get their gameplan going.
Yes this is definitely something they should do, all low tier characters should be given significant buffs, however things like Lighting Loops, Spiral Swords, Hidden Missile assist being near impossible to punish, general derp like teleports being as difficult to punish as they are need to be addressed to because its all stupid shit that makes the game a worse one to play.
~GL
You don’t understand the intent/implications behind half the changes he’s suggesting so why do you feel the need to shoot down most of them?
I’ve insisted from the beginning of UMVC3 that since air dashing was made more unsafe, then so should teleports that put players into the air. I suggested something like:
[-] When a character teleports to the air, they are unable to block until they land.
please for the love of God just buff shoryu assist, they would be hard to capitalize on, unless you’re predicting the shoryu, before it hits, plus it would add more usefulness to characters, like Spiderman, Morrigan, Ryu, Spidey, Cap’n Giving them like 1 frame or 2 of invincibility on come out, would be amazing, it would make rushdown a little more strategic, in how they approach, and give utility for a under -used aspect of this game. I really dont want haggar to be the only GTFO me assist in the game
If this is on me, I’m a bit confused. I actually agreed with about half of them. It’s just my personal opinion on the topic, I’m pretty sure there’s quite a few people who might just completely shut down all or most of my ideas that I posted earlier too. Plus I would like to know intent/implications to see why I’m wrong in my opinion. It’s just based on to what I’ve been playing, especially lately.
~GL
I actually like the idea of more AA assist. As long as you don’t get full combos off of them.
Magneto and the like will find a way to do it anyways.
I’ve posted bits and pieces but here is my full one.
Global changes: Every single teleport in the game that does not belong to either Phoenix or Deadpool should have much more recovery, Phoenix gets a good one because of her vitality, and Deadpool has a balancing mechanic in teleport malfunctions. Teleports are not like air dashes, which you must commit to and be anti-aired out of, they are way too good in this game and have no real drawbacks most of the time.
Throw breaks (break aways) should move push the aggressor (player who initiated the throw) much, much further back than they already do. Increase startup of ground and air throws to 3 frames and make it so a player has throw immunity after teching a throw for awhile. Decrease untechable time after all versions of all normal throws, ground and air. Command grabs in comparison should have much more untechable time.
Capcom isn’t going to bother with TAC or X-Factor so neither will I.
Dragon Punch assists should actually work as “anti-air” or “get off me” assists and not be complete shit.
All “powerup” supers in the game should have significant recovery periods. If you do not use these supers within combos, behind an assist, or after killing a character and before the next one comes in, they should be easily punishable. All powerups supers should have no invincibility on activation whatsoever.
Akuma
No changes.
Amatareasu
No changes
Arthur
+Increase vitality to 900,000
+Give the character a real dash/wavedash
+Additional buffs. I’m not familiar enough with the character to suggest anything but he needs some major help.
C Viper
**-**Decrease vitality to 850,000. This character and Chun Li should basically trade HP when you look at what they can and cannot do.
Chun Li
+Increase vitality to 900,000
+Needs a lot other buffs, not familiar enough with the character to suggest anything.
Dante
-More recovery on teleport
-Less frame advantage on Helm Splitter
-No regenerating health in Devil Trigger
+Revert damage scaling a bit if different types of special moves are used within the same combo, rewarding combo creativity, but not to the extent of vanilla damage. Dante actually requires work to get damage so it makes sense for him to do more damage. Hitstun scaling remains the same.
Felicia
No changes
Firebrand
No changes
Frank West
No changes
Haggar
No changes
Hsien-Ko
+Character is need of serious overhaul as she is arguably the worst character in the game right now. Next to Phoenix Wright this character needs more work than anyone else.
Jill
+Probably is in need of a few small buffs, but I can’t think of anything at the moment.
Morrigan
**-**No meter gain during Astral Vision
Nemesis
+More hitstun and higher bounce at the end of Biohazard Rush allowing for better DHC followups.
Phoenix Wright
+Complete overhaul of the character. Needs more work than any other character, even Hsien Ko.
+Level 3 Hyper Combo should be an instant kill on every member of the cast when you factor in the amount of resources you are putting into it.
Ryu
No changes. One of the best designed characters in the game in my opinion.
Spencer
No changes, this character would be much worse for no reason without unscaled wire grapple and needs assists to really be scary, which is fine in a team based game.
Strider
**-**More recovery on Vajara assist.
Trish
No changes.
Tron
+Character needs serious help**. **Many of the nerfs from vanilla to ultimate can and should be reverted, sans Gustaff Flame. Needs major help beyond that.
Vergil
Oh boy.
-Spiral Swords should be scaled much more severely by both hitstun and damage scaling, and the super itself should be punishable if not done within a combo or after killing a character.
-Teleport should have more recovery
-Less/no frame advantage on blocked Helm Splitter.
-Devil Trigger does not grant regenerating health.
Viewtiful Joe
**-**Fix shocking pink assist not working and not following the same “one assist per combo” rule every other super does.
+Maybe some slight buffs in other areas, character is extremely solid already.
Wesker
**-**Decrease vitality to 950,000
-Decrease damage boost granted in all versions of X-Factor
-Increase recovery on Phantom Dance so it can actually be punished properly. People should have to think when they throw out random supers.
-More severe damage scaling on normals.
Zero
**-**Vastly increase damage and hitstun scaling on all this characters special moves.
-Completely remove lightning loops (above nerf should accomplish this but who fucking knows with Capcom).
-Nerf buster cancelling, I don’t really care how, just do it.
-Sougenmu is no longer invincible and has a longer recovery period.
Marvel
Captain America
No changes.
Deadpool
No changes.
Doctor Doom
**-**Hidden Missile Assist: Hidden Missiles disappear if you hit Doom assist before missiles have reached the top of the screen and begin their descent.
-S Footdive causes shorter untechable knockdown. Learn to use your character’s movement to hit confirm instead of letting the game do it for you.
-Height restriction on both versions of foot dive.
-Change damage scaling to be more like Iron Man’s, normals scale more severely then special moves. Doom should not be getting 900k off one bar when he is not in the corner.
+Improve startup of j.H
Doctor Strange
**+**8 way air dash
Dormammu
**-**More recovery time on all teleports.
Ghost Rider
+Chip Damage Whip Normals
Hawkeye
No changes.
Hulk
No changes.
Iron Fist
+Needs significant changes, mainly a way to deal with projectiles.
Iron Man
+More Hitstun on all versions of Smart Bombs and Air Smart Bombs/Smart Bombs should be scaled less severely by hitstun scaling.
+Better/faster boxdash/ air dash forward.
+Better ground dash/Ground dash should be cancellable within early frames. This is more important than anything else.
+Longer untechable knockdown time after Repulsar Spread
+Better recovery on all versions of Repulsar Spread
+Better recovery on H Unibeam
+Significantly more hitstun on last hits of Proton Cannon
+Faster recovery on Proton Cannon
+Inputting DP ATK + S for Air Smart Bombs should cause them to home in on the opponent, in exchange for longer recovery.
+Fix Iron Avenger so it is actually fully invincible. This will warrant it not being humanly possible to max out the Super’s damage.
+If none of these other buffs are given, increase vitality to 1 million.
M.O.D.O.K.
No changes
Mangeto
**-**SIGNIFICANTLY less incapacitation time after air throw.
Nova
**-**No changes.
Phoenix
+Increase vitality to 400,000
Rocket Raccoon
+Probably needs a few small buffs, I’m not familiar enough with the character to comment.
Sentinel
+Increase vitality to 1.1 million.
+Revert hitstun on Rocket Punch L to vanilla status.
Shuma-Gorath
+Throw invincibility on Mystic Smash
+Far less recovery on all supers. Get rid of the dumbass taunt thing, or make it so fast you can still followup afterwards, Hyper Mystic Smash is safe on block.
+Actually give his command grabs different ranges and make them good
+Make it humanly possible to max out damage on Chaos Dimension.
+A ton more buffs I can’t think of at the moment.
Spiderman
No changes
Storm
No changes
Super-Skrull
No changes
Taskmaster
**-**Decrease vitality to 1 million.
Thor
No changes
Wolverine
**-**Decrease X-Factor damage boost in all versions of X-Factor
X-23
+Increase Vitality to 850,000
Get rid of the built in teleport on helm breaker for vergil. Make it an almost guaranteed punish if he whiffs or if it’s blocked.
For zero, make his lightning dash move either him in front or behind of an opponent, not a coin flip. Also, let it be punishable if chicken blocked. Only allow certain moves to be buster cancellable.
Mags, less hit stun or range on his air H.
All H moves that can be OS’ed into throws in the air should have their priority reduced.
Priority on normals for characters with great mixups or just generally characters that already have other great options (ie mags / zero / vergil ) should be reduced.
Personal buffs.
Deadpool - less recovery on air specials. Make ninja stars cause more of a recovery state if hit point blank so that you can combo off them.
X 23 - Neck slicer needs to have the highest priority in the game. it’s stupid that it gets beaten out by normals after fully being charged.
Also, give characters like x23 and spiderman decent assists so that they can add something to a team.
As far as global changes go, the fact that hard tags hit overhead is pretty dumb.
That’s why I like Viper in the meta because all of the shit that other characters have to block, Viper can just focus and take out the guesswork. Don’t like getting mixed up…Viper with good assists is a good pick.
For me it’s more of a problem when I actually read a hard tag. I block low (reflex from any other vs. game) and then I end up getting hit and I’m just like “oh, should’ve blocked high”. I don’t think it’s broken or anything, just kinda silly.
Well in tournaments the game is either using the silly stuff or protecting yourself against the “silly” stuff. I like Viper because she does both really well. With Viper there’s gonna be none of that because if I feel they’re going to raw tag I’m holding 2 buttons down.
If you’re going to go for a “read” stop thinking like a SF player any way (at least a Super Turbo/SFIV one). Chicken block stops all high/low so just chicken block when you have made the read instead of low blocking like a SF player.
If you play animu games chicken block is what you should be thinking when dealing with high/lows. Not low block. Reaction low block is more of a SF thing. You have more options in an animu/vs. style game.
If it was Magneto coming at you with tri dashes instead of a hard tag you would chicken block, not low block any way.
Lol, I don’t play either one of those SF games (3S for life!). For me, it’s more of a MvC1/TvC reaction, where I’m used to being able to punish a raw tag no matter how I was blocking. It’s just one of those things that I’m still adjusting to in Marvel 3, especially since I still play TvC concurrently.
i mean they hit u up high enough to where u would have to predict the hit to take advantage of them , I dont have A problem with that cuz as the game stands projectiles and otg assist are the only effective assist outside of pillar and jam session and there 150 assist in the game
Maybe something like MVC2 Guile Flashkick assist knockback. It’s almost impossible to follow up after it (if not in the corner). The knockback could be troublesome seeing how good air grabs are in this game + the incoming characer mixup once character with no mobility fall to the ground. Maybe, horizontal knockback?
Stop playing MAHVELL (or at least go back to MvSF). The game has always, always been about finding abusive shit and then abusing the shit out of it.