UMVC3 Patch/Balance Discussion *NO PATCH...but word is out of possible ALL CAPCOM VS game coming*

As hulks health decreases he does more damage. or he could have a mode change that makes him faster and stronger…HULK SMASH!!!

im salty about the invincibility on ageis counter, cause it really lets him escape if he has a friend( F?Ucking spencer) and then i eat a whole fucking ton of damage.

Sigh here we go,
As much as this game is fun it has a few mechanic flaws, that alongside character balance could form it into a well deserving name of a sequel. Just to throw out a few I would like to see changed

Here are universal changes not breaking up too much the flow of the game
Removal of X-factor (or adjusting of damage and time of to only be x-factor lvl1 character to character case)
Damage scaled Lvl.3’s
and 2 button throw inputs
removal or changing of TAC’s to cost meter
tag-outs being 2 button input instead of held tag button
Assist not coming out while point is being hit,
damage scale throws 200% and damage scale accordingly if inclusion of x-factor was kept in


Here are personal changes I think would make the game less derpy
command techroll after flyscreen, or hardknockdown
though i would’ve like to see a different control scheme in hindsight its bearable
Priority of anti air assist, such as shoryu’s having atleast 2 frames of invincibility or durability (Psylocke, Ken Mvc2, pillar)
damage scale assist during happy birthday’s aka reduced damage
damage scale throws 200% and damage scale accordingly if inclusion of x-factor was kept in
*auto correct inputs after super jump, meaning the character turns around. *
conversion with air to air, that gives flyscreen (Mvc2)
Removal of air tech…sets up for chipouts, and derpy resets, that weren’t needed
remove autocorrecthitboxes, and overall tighten up hitboxes, so buts, toes and heads dont hit from the opposite side that lead to death

**Thor:**add push on on mighty thunder lightning wave, he’s the god of thunder…-___-

**She Hulk **Mashable cr.L and slide range, add projectile duriablity to her command move with the lamp post

Chris:same

Sent:bring up to 1000k speed up flight by 2 frames

**Taskmaster: **lower health to 950

Captain America:same Perfect

Frank West:
Zombie swing needs to be slowed down or negative on block. it shouldnt be able to spam, and combo afterwards.

Spencer:
damage scale H.zipline, shrink hitbox on zipline, and damage scale/hit decay harder after aerial bomber.

**Dr.Doom **remove Hardknockdown off S.footdive, he’s already a good character, this buff was not needed

**Dorm: **shrink hitbox off fishhook aka j.S its pretty ridiculous…no.2 derpiest hitbox in the game other than that same

**Ghost Rider: **add command throw, otherwise same

**Iron Fist **add a command launcher probably his f.H, other than that the same

P.Wright: same underutilized

**Super Skrull **add a diagonal dash, same possibly tighten the hixbox on meteor smash

Wesker:
Remove shades buff, Nerf j.S hitbox (no.1 derpiest hitbox in the game), makes his launcher negative 3 on block, and remove self otg in x-factor, remove gunshot into teleport combo in x-factor

Shuma: same

V.Joe: Same

Wolverine: same

**Modok:**Same

Morrigan: no meter build in A/V

**Deadpool:**same

**Nova:**same

Dante: remove ground bounce glitch,

C.Viper same (soley because of high execution and reaction)

Hawkeye:same

Spiderman:
speed up animations and movements in the air, he’s really floaty, never felt right to me about that. speed up crawlers assault, add projectile invincibility on max.spider.

**Felicia:**same

**Arthur:**dash

Chun:
change to 90 degree dash and make j.M a overhead, buff damage on hypers, and give her a lvl 1 air super

Storm:
Make H ver of Typhoon projecitle durable mvc2 speed up Lighting attack assist, instant, 2 frames invincibility s.H buff damage slightly to about 620k one meter

Magneto:
same more or less slight damage nerf, remove gravitation glitches,

Trish: increase range on cr.M (slide)

Vergil Read the last 200 post about him, all of those

x-23 same,possibly shorten dirt nap timer

ammy same

Strider
move up to 800k make orbs lvl1, if hit they disappear, and slowdown trajectory of orbs, remove vajara as HKn assist, to SKn speed up legion hyper

Akuma:same

RR: same

Zero:scale lightning successfully removing Lightning loops

Pheonix-…make her a normal character, make D.Pheonix a power up lvl3 with a time bar, buff health to 750K

I’ve been wondering. How about nerfing how much meter your opponent gets from getting hit?

I support this.

How about if you just boost Sent to 1 million?

Doom isn’t good enough to justify Magneto health.

By that same token Iron Man should be boosted to 1,050,000.

O___o as a player who just picked up Iron Man…I agree with all IM buffs.

People want an either further meter nerf? Game is slippy slope enough. Meter is everything in some matchups.

I don’t think I’m looking for nerfing meter gain. But i think the amount of meter your opponent takes from YOU hitting them seems pretty…absurd

It’s only 50% isn’t it? And it’s usually killing his character. You might as well make meter only build on hit.

As compensation, I’d probably make Spencer’s command grab 3f start-up instead of 7(?)f. That way Spencer can break guard much better, but hits less manly.

You would have LOL’d at Marvel 2 meter build. Whiffing builds meter and a very short combo will build you a bar.

Especially without the ability to build meter by whiffing and how meter gain (both hit and getting hit) got nerfed from Vanilla…it’s really not that important of an issue anymore. Part of the reason Phoenix doesn’t turn Dark all the time anymore is because in Vanilla the meter build was almost the same if you got hit as the person who was hitting you.

Now it’s a bit more modest and unlike MVC2 (can always build meter by whiffing) or Skullgirls (if you are at 0 meter, whiffing will build meter until you get one)…it’s fine enough IMO. Characters like Morrigan and Dorm would be hella stupid if you could do Skullgirls style shit like sit on zero bars and whiff until you get 1.

i vote for adding the Fraud Detection Warning from Dive Kick when it’s 4-0.

I wish they’d just leave this shit alone and let it grow (which is a message I’ve been spamming on Ask Capcom in Unity).

That said, if they do decide to touch it, just look at the low tiers and buff them. The top tiers are fine, abusive shit is the way Marvel should be played.

Hmh i completely forgot about that. I played Vanilla but not nearly as much as Ultimate. So guess it’s not as bad. No worry then

EDIT: Even if they don’t do any of these, I still find this game VERY much more fun and enjoyable to play, than other recently released fighting games.

Here are some of my personal thoughts:

Buffs

Storm: Double Typhoon, either a little quicker, or higher.

Chun-Li: She needs more health. She has a lot of great tools but when when people like Wesker and Dante have MORE tools and are faster AND can combo easier, I sense something wrong.

Nerfs

Dante: I think he needs more hit stun deterioration in his combos. The elaborate mega-meter building 10 second+ cancel-fest into either Million Dollars or his Level 3 gets boring. He has so much range and speed, and decent Dante players should know that they can get a combo from practically any hit. His air S hits also anyone above him, and it’s cancel-able (Air Play?) Either do the more HSD, or just overall less health.

Wesker: No glasses-buff and pretty much same as Dante: either more HSD, or less HP. OH and before I forget, more recovery on gunshot and then less range more recovery on both air and standing S. (FYI his crouching H out-ranges Chun-Li’s crouching H)

Morrigan: Half-meter gain on Astral Vision, or like someone said before no gain BUT able to keep AV as an assist?

Anyone who has a flight-mode: Someone please make it so you can’t call assists or make you when you call it you just drop. (It’s not fun when you’re getting chipped away at someone you can’t reach, and you can’t get close mainly because of assists. I’m looking at you Trish…)

Dr. Doom: Hidden Missiles - As an assist, if Doom gets hit they should all disappear. As a character, either have it so: A) If they haven’t arc’d or pass a small time limit they disappear (per missile, meaning if half of them arc’d then those missiles continue while the other half disappear) on Doom hit. And a frame or two more on recovery of a blocked S footdive at least.

Vergil: He has low health already so that’s fine, but shorten the time of Spiral Swords if they haven’t ‘attached’ to you. his Air S should have a little less… “knockdown” on hit, almost as bad as Doom’s S footdive knockdown.

Hulk: Just a SMIDGE less range on some of Hulk’s normals (s.M and s.H mainly) They are just plain deceiving.

Zero: Buster cancelling would probably fix Zero up a bit. Or at least you can’t [Lightning Dash] after it.

and just a personal one: Haggar, you and your insane ability to practically stop any move… including Hyper moves with lariat. if ANYTHING at LEAST take this ability off if it’s done as an assist.

One problem that I didn’t want to put (But looks like I kinda am) until I do more ‘testing’ is against the Cap. He’s a great character with easy to learn and execute combos and pretty balanced, but that with this AND his combination to EASILY cross-up with his blackflip at a moment’s notice is kinda hard to couter (for me at least, so I guess it’s just a personal problem).

These are all the ones I can think of so far. There might be others, but either I re-thought them or I’m just tired to think about them right now.

Kinda Off-Topic: I’m so tempted to make a costume of a Salt Shaker so I can legit-ly be salty at a tournament XD

~GL

General changes should be
[LIST]
[]Assist should not be able to be called while on the ground or while teching, plus they should not come out while point character has been hit.
[
]Allow full combos after throws for everyone, with less recovery for the person who activated, but fix the damage scaling to show as much. The fact that some characters can get full combos and others can’t is retarded.
[]Mashable supers should be longer when mashed instead of double hits.
[
]Get rid of beginning of the match throws. How anyone thought that was a good idea is beyond me.
[]Fix damage scaling to allow better combos for characters that have abilities to allow for them, instead of hit stun fucking up everything. IE. Storm should be able to do her jump loops and fly loops in a combo by herself so she can at least build her own meter instead of doing one or the other.
[
]Bring back guard breaks, they would make some characters better. If not get rid of the block stun till you touch the ground bullshit to allow slower characters the ability to air throw as well.
[]Assist should not whiff their attacks in the corner. IE Dorm’s Dark Hole appears off screen when called in the corner.
[
]TACs should cost meter, not much, and take away red health like a raw tag. They should also be easier to counter and able to combo afterwards, without x-factor, when countered.
[]Air throw techs should revert back to MvC2 type that actually throws the opponent away.
[
]Fix hitboxes and add super jump auto correct for crossup purposes.
[/LIST]

Firebrand is a meter whore who doesn’t build meter at all. He only needs two buffs IMO.

Luminous Body lasts 16 seconds instead of 10.
Flight has faster start-up/flies faster in flight.

I would really like him to have a horizontal 2-way airdash if in Luminous mode too…

Agreed. If I do a long combo into reset into lvl 1 super, no fucking way should my opponent have like twice as much meter as I do.

Just tone it down a little.