He is normal jumping. I’ve done the combo with normal jumps. You just need to pause after nj. :h: before addf :h: and it’ll come out
fyi as i haven’t read this yet in this thread, the normal sj. Rom still works. you have to do sj uf :h: addf :h: x n now and not the old sj ub :h: addf :h: . it can still be done from anywhere onscreen and can carry to the corner. also in the corner just do sj u :h: add :h: x n. i managed to get 581k of a c.:h: at about 9 reps with no hyper but someone might be able to get more. adding on a Tempest hyper nets over 750k
It seems inconsistent past 7 or 8 reps. I’ve gotten 10 reps a couple of times but I’ve never been able to do it consistently… in a real match, I usually don’t bother past 6 reps or so and just s.:h: hypergrav after
Anima922 put up a great video full of Magnus combos.
[media=youtube]vb06xKJCr2g[/media]
Anima is always on the grind. I can’t believe I forgot his corner situation reversal tech… Like, the delayed j.H xx airdash > reverse magnetic blast. Goddamn it, I feel stupid.
Sup Guys,
Glad to see you guys liked the vid. Anyways,Thought I’d stop by and put the notations for it.
Full Screen Combos 1-9
Combo 1 (0:09): Air S, Cr.L,M,H,S (Launch), Sj.Up/Foward, Air M, Air H, (Slight Pause), Air-Dash Forward/Down, Air M, Fly, Air L , Air H, (Air-Dash Forward, Air H)x4, Air M, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Combo 2 (0:21): Air S, Cr.L,M,H,S (Launch), Sj.Up/Foward, Air H, Air-Dash Forward, Air H,(Tiny Delay), L Magnetic Blast, (Land), Dash Forward, Cr.H, S (Launch), Sj. Up/Forward, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Dash Forward, S (Launch), Sj.Up, Air M, Air H, Air-Dash Forward, Air H , Air S, (Land), Dash Back, Attraction, Magnetic Shockwave.
Combo 3 (0:33): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward/Down, Air H, (Land), Dash Forward, St.L, S (Launch), Sj.Up/Forward, Air H, Fly, Air L, Air H, (Air-Dash Forward, Air H)x4, Air S, (Land), Dash Back, Attraction, Magnetic Shockwave.
Combo 4 (0:45): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Delayed L Magnetic Blast, (Land), Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Dash Forward, S (Launch), Sj.Up, Air M, Air M, Air H, Air-Dash Forward, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Combo 5 (0:57): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward/Down, Air H, (Land), Cr. H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, Dash Forward, S (Launch), Sj.Up , Air M, Air M, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Combo 6 (1:09): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward , Air H ,(Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Forward, Air-Dash Foward/Down, Air H, (Land), Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Forward, Air-Dash Forward/Down, Air H,(Land), Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Combo 7 (1:22): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Forward, Air-Dash Forward/Down, Air H, Dash Forward, St. L, S (Launch), Sj.Up/Forward, Air H, Fly, Air L, Air H, (Air-Dash Forward, Air H)x4, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Combo 8 (1:34): Air S, Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Delayed L Magnetic Blast, (Land), Forward Dash, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Delayed L Magnetic Blast, (Land), Forward Dash, St.L, S (Launch), Sj.Up/Forward, Air H, Fly, Air L, Air H, (Air-Dash Forward, Air H)x3, Air M, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shockwave.
Combo 9 (1:47): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Forward, Air-Dash Foward/Down, Air H, (Land), Dash Forward, St.L, S (Launch), Sj.Up/Forward, Air H, Fly, Air L, Air H, Air-Dash Up/Forward, Air H, Air-Dash Forward/Down, Air H, Air-Dash Up/Forward, Air H, Air-Dash Forward/Down, Air H, Air-Dash Up/Forward, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Mid Screen to Corner Combos 10-18
Combo 10 (2:04): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air M, Air H, (Slight Pause), Air-Dash Forward/Down, Air M, Fly, Air L , Air H, (Air-Dash Forward, Air H)x4, Unfly, Air H, (Land), St.H , L Hyper Grav, Sj. Up, Air-Dash Forward, Air M , Air H, (Land), St.H, L Hyper Grav, Magnetic Tempest.
Combo 11 (2:18): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air M, Air H, (Slight Pause), Air-Dash Forward/Down, Air M, Fly, Air L , Air H, Air-Dash Up/Forward, Air H, Air-Dash Forward/Down, Air H, Air-Dash Up/Forward, Air H, Air-Dash Forward, Air H, Unfly, L Magnetic Blast, (Land), St.H, L Hyper Grav, Sj.Up, Air-Dash Forward/Down, Air H, (Land), St.H, L Hyper Grav, Magnetic Tempest.
Combo 12 (2:30): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward/Down, Air M,(Land), Sj.Up, Air M, Air-Dash Forward/Down, Air H, (Land), Sj.Up, Air M, Air-Dash Forward/Down, Air H, (Land), Sj.Up, Air H, Air-Dash Forward/Down, Air H, (Land), Sj.Up, Air H, Air-Dash Forward, Air H, L Magnetic Blast, (Land), St.H , L Hyper Grav, Magnetic Tempest.
Combo 13 (2:42): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Forward, Air-Dash Forward/Down, Air H, (Land), St.H, Delayed S (Launch), Sj.Up, Air H, Air-Dash Forward, Delayed Air H, (Tiny Delay), L Magnetic Blast, (Land), St.H, L Hyper Grav, Sj.Up, Air-Dash Forward, Air M, Air H, (Land), St.H , L Hyper Grav, Magnetic Tempest.
Combo 14 (2:55): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward/Down, Air H, (Land), Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, Fly, Air L, Air M, Air H, (Air-Dash Forward, Air H)x3, Air M, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Combo 15 (3:07): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward/Down, Air H, (Land), Dash Forward, St.L, S (Launch), Sj.Up/Forward, Air H, Fly, Air L, Air H, (Air-Dash Forward, Air H)x2, Unfly, Air H,(Land), St.H, L Hyper Grav, Sj.Up, Air-Dash Forward/Down, Air H, (Land), St.H, L Hyper Grav, Magnetic Tempest.
Combo 16 (3:20) : Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Forward, Air-Dash Forward/Down, Air H, (Land), Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward/Down H, (Land), (Sj.Up, Air H, Air-Dash Foward/Down H)x2, (Land), St.H, L Hyper Grav, Magnetic Tempest.
Combo 17 (3:33): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Foward, Air-Dash Forward/Down, Air H, (Land), Dash Forward, St.L, S (Launch), Sj.Up/Forward, Air H, Fly, Air L, Air M, Air H, Air-Dash Up/Forward, Air H, Air-Dash Forward/Down, Air H, Air-Dash Up/Back, Air H, Air-Dash Foward, Air H, Air S, (Land), Dash Back, Attraction, Magnetic Shock Wave.
Combo 18 (3:45): Air S, Cr.L,M,H,S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Air H, (Tiny Delay), L Magnetic Blast, (Land), Sj.Up/Forward, Air-Dash Forward/Down, Air H, (Land), Dash Forward, St.H, (S (Launch), Sj.Up, Air H, Air-Dash Down, (Tiny Delay), Air S, (Land) )x3, Dash Back, Attraction, Magnetic Shock Wave.
Corner Combos 19-20
Combo 19 (3:59): Air S, Cr.L,M,H,S (Launch), Delayed Sj.Up/Forward, Air H, Air-Dash Forward, Delayed L Magnetic Blast, (Land), Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Foward, Air H, (Tiny Delay), L Magnetic Blast, (Land) Dash Forward, St.H, L Hyper Grav, Sj.Up, Air-Dash Forward, Air M, Air H, (Land), St.H, L Hyper Grav, Magnetic Tempest.
Combo 20 (4:11): Air S, Cr.H, S (Launch), Sj.Up/Forward, Air H, Air-Dash Forward, Delayed L Magnetic Blast, (Land), St.H, L Hyper Grav, Sj.Up, Air-Dash Forward, Air H, Air S, (Land), St.H, S (Launch), Sj.Up, Air H, Air-Dash Forward, Slightly Delayed Air H, (Tiny Delay), L Magnetic Blast, (Land), St.H, L Hyper Grav, Sj.Up, Air-Dash Forward/Down, Air H, (Land), St.H, L Hyper Grav, Magnetic Tempest.
Some of the flight combos (3,7,9,17) I believe could of been ended in M,H,S, Instead of just H,S.
Combo #11 can be unflyed into just H instead of the L Magnetic Blast.
The Air Rom Combos won’t work on characters with small hit-boxes.
- Edit - Something Important I forgot, Though I’m sure some of you guys might of noticed from watching. For the Flight combos that have a Standing L before launcher, This is required to setup for the flight so you can transition after the (Air H, Fly). This Jab Setup helps Position the enemy so Mags can do the old flight combos.
If some of you guys have a prob with the Super Jumping into Air/Dash F/D setup after a L Blast (Like in Combo 13) You can omit that part entirely and just go into a dashing St.L into S after the Blast, I do it for more damage but sometimes it can be hard to pull off.
Well I believe that’s it, Hopefully I didn’t make any mistakes in the notations somewhere.
Hppy Thanksgiving , Laters guys.
[media=youtube]w2OJprJFd8s[/media]
what are the notations for this combo? especially near the end when he ADF during the fierce loop.
does he unfly at the end?
He’s doing addf fierce unfly. I do the unfly motion right when I hit the fierce. You can just input S. You have to input H immediately after. If your getting a hyper grav then your most likely doing the H hyper grav which means your inputing the last H too early. Thats if your inputing the fly motion but I do it anyways since I do it with his other combos.
Does anyone know how to do the M,H, addf light hyper grav? I get inconsistent results but it looks like a timing issue. I posted this question in the video thread as well.
trying to find practical setups for rougeyoshi’s corner relaunch
[media=youtube]XusjZyh2LAA[/media]
i respect dat
Anima, thanks for your post! I was looking for exactly that - input notations! Great videos - like that you show your inputs and all your other combo videos. But actually wanted to read the inputs rather than see them on screen so I’m so happy to see them written here : )
Also, watched Meele’s combo video - awesome and also checked out ShadyK video of him trying out the different characters - interesting and cool.
I’m well versed in SFIV as I’m sure most of you guys are as well but with MvC I’m totally brand new so I have a million questions for you guys. But first one is this: what is fly? (It’s written many times when people write down the combo). Is it a special - input of direction with the addition of a button? I am guessing it’s not a dash but I don’t know what it is! Thanks in advance and sorry for asking such a nooby question that I’m sure I can find else where but just thought I’d ask here so someone could explain it. Thanks!
Fly
is just :qcb:+:s:. Happy tri-dashing my friend.
EDIT: Here’s some shit I found out about calling certain assists in the corner with Attraction.
[media=youtube]6JZt1Uo7TXs[/media]
Cool find. Though with Wesker assist, you might as well grav/tempest for more damage and better DHC options. Could be very useful for other assists though.
“Tri dashing”? Never heard of it. But I’ll look into a Magneto tri dash tutorial, if there is any available : ) cheers Bloodabeast!
Tridash is freedom my man… tridash is freedom. God save magnus.
Hey guys, totally new to magneto …I appreciate everyone’s video here and thanks for the inputs Anima922 but is there a beginners video guide to magneto? I remember reading that you have to aim for the feet when doing addf+h…I just cant seem to get the timing right. I’m taking baby steps…trying this on corner and its not consistent for me
cr.LMHS, sj.H, addf.H, H, hyper grab L
Edit: Nvm, I think im getting it. I think I have to aim for the head on the sj.h then aim for the feet.
So instead, can someone help me with the hyper grab L loop? Not sure how its done lol.
The timing is tricky on the sj. :h:, you need to pause for a bit before doing addf :h:
The Hyper grav loop is xxxx :l: hypergrav, then you need to superjump quickly, then addf :h:, land :h: then :l: hypergrav
Delay the addf :h: in the hypergrav loop longer than you would expect. As you know, they follow you when they’re trapped in a hypergrav, so give them enough time to float up before you do addf :h:, land :h: :l: hypergrav. If they’re falling out of the hypergrav before addf :h: hits, you’re waiting too long. If you hit them with addf :h:, land :h: but the hypergrav wiffs, then you’re doing it too fast
Can Magneto combo off of a hard tag?
I know it’s possible if you hard tag while Amaterasu’s slow down hyper is active… other than that, I’m not too sure but I doubt it except for other character specific set-ups like I think Strider has a set up where you can hard tag somebody in and combo off a wall bounce or something
Any tips for a Magnus noob? Ultimate has thrown me into an Identity Crisis and are now trying everyone. I’m gonna start off with Anima’s combos and work my way from there.