why did you abandon us.
traitor. change your avatar.
:shy:
why did you abandon us.
traitor. change your avatar.
:shy:
Taking a break with all the new stuff coming in for UMVC3. After that I will probably have my XBL re upped and back doing some 3rd.
Bah, I don’t undestand the people who think that Chun li’s head stomp OTGing is a terrible option for to OTG.
If anything, have a OTG AERIAL command normal means she can IAD>Stomp>legs/call an assist to confirm into a combo. People do realize that Chun can jump, and do a pretty low height IAD right. Especially considering that Chun Li’s air dash tend to go downwards. It’s actually much easier than people think it is…
the new Iron man looks so awful compare to the current one…I ma miss his double jump and Tri Dash M speed :(…
It just shows how lazy the new generation of gamers are. My OTG should be press down + a button or else. I know Wesker’s execution is intuitive for Gears of War players but dayum.
The thing is, being able to be hit out of a counter, especially one that costs meter, would actually be the single stupidest change ever. It’s already pretty dumb that it has any invulnerable start up frames, it should simply be active from the first frame.
(Thanks for updating everything so continually, DevilJin.)
I’m kinda “hoping”–and I hate hoping–that Haggar’s c.H OTG not being able to be “canceled” just means that it can’t be empty-canceled anymore rather than not canceled at all. It seems like it has to because even with assists, I can’t think of anything that would hold people long enough for him to recover (which takes forever) from it and then combo off it. Hell, it’s even kinda slow on start-up, so…yeah.
If it really isn’t, then, damn, Capcom trolled Haggar even more greatly than I thought they were going to. That’s, dare I say it, almost…impressive.
No. Because this wrongly assumes that people a) even know what Yoshukyaku was before someone else pointed out its the head-stomp, b) have even used Chun-li’s head-stomp, much less that low to the ground, and c) actually managed to use Chun-li competently (for as much as vanilla Chunners could be used competently) beyond just spamming Lightning Kick. When I realized that the few tournament Chun-li players I’ve seen even use her were still just using Lightning Kick (and this was months after the game came out), I kinda realized that like 99% of players aren’t even paying attention to this character and 98% person of the ones who have touched her don’t want to bother try to learn her in-depth.
It’s kinda bad when Desk is the most notable Chun-li player when basically only makes combo videos. (This isn’t a snipe at Desk or anything, even if I am jealous of his freakish execution and Devil hands).
…Which is rather hilarious considering how much a lot of people were “hyped” for her when Justin picked her in the pre-release alongside Trish and Storm for her assist. We saw how long that lasted.
Hope and Haggar shouldn’t go in the same sentence. Unless you’re talking about his assist.
Chun Li has had some issues tier wise in MVC games specifically. In Japan TvC she was pretty beast but got nerfed up a bit for UAS version.
It was kind of expected for people to get hype with Justin and Chun Li. He loves Chinese characters and any character looked good back during times when people didn’t understand much about the game. Now it’s easier for people to see when shit is solid or just nice for catching people off guard.
i wouldn’t jump to conclusions so fast about umvc3 haggar. his assist got a little weaker, but i really don’t think ppl see the real power of otg d.rh. ppl are talking about d.rh + assist, but i think there’s a lot more to it than that. its non-cancellable, like wesker gunshot, but i’m speculating it will be team-hypercombo-cancellable just like wesker gunshot. considering the move is also a hard knockdown afaik, means haggar should be able to do air backdrop, d.rh xx thc (haggar press) xx XFC xx lariat xx rapid fist(mash), S~sjc haggar press. should work or some variation of it for huge damage. and lariat still causes hard knockdown with haggar on point, and his resets will get more dangerous.
combine that with haggars wavedash, and some very dumb OSs he has with certain assists, just that one little change could lead to some reliable horrendous damage and actually make him way better on point.
Honestly it’s going to take technology like that to really get Haggar anywhere but the issue still is…
Game is geared more towards zoning and you can’t have characters that don’t have a lot of varieties of ways to get in (both invincible to projectiles and non invincible) and expect to do well. The fact that Haggar is going to have to do drop kick roll, assist call to get in like some day one Floe Haggar shit is not looking good when there’s just going to be a warzone of shit on the screen now. His super jump is ok because of the large height he goes up to but you can’t call assists during super jump so that sucks too.
His wave dash is decent but Haggar players are going to have to come up with some serious frame trap shit to make it worth it once he gets in. This is the same guy that can’t combo off his command grab and as far as I can tell has a limited high/low.
I’m sure some Japanese player could figure out some technology we’re too lazy to put together but even then the work is going to be even harder than it is for Wolverine and Wolverine is gonna have it hard as it is.
OTGs in previous vs games was anything that hit low.
Well considering you get the world off OTG’s in this game…might as well be something with effort.
Your a pretty great poster but you always dickride the japanese so hard lol. We are just as capable of figuring shit out breh.
(Yeah, I know Haggar and hope don’t mix, especially since hope tends not to mix well with anything…being hope and all.)
Realplayer does make a decent point, but, yeah, it’s fairly pointless if Haggar’s still going to have such an abysmal time getting, especially getting in and getting in with something that he can easily combo off (like Thor). People letting you hit them with the bare pipe–that sounds wrong–deserve to die to Haggar (and anything really).
Also, considering you basically have to use Haggar for the Lariat, it sounds like that THC “trick”, which will indeed probably work, will only work with 2+ bars and the right type of partners unlike Wesker’s, which always works even though Phantom Dance is a crappy super overall; at least, this is still assuming that Haggar Press doesn’t hit on the way up now. So while it’s an option, that’s not anything to write home about even if I want Haggar to be despite the fact that I’ve haven’t used him seriously in months and will probably never go back to him even if somehow magically becomes a god.
Hence why the empty-canceling seems possible because otherwise it seems really dumb, not that I would put that past Capcom, especially with how little time the first game was out and how quickly Ultimate must have started development (since it’s what they were aiming for initially most likely).
Being capable of something is far different from having the drive to do it, especially en masse. And this is coming from someone who doesn’t “dickride” the Japanese or anyone else.
Speaking of Japan, it will be interesting to see how they fare in game that doesn’t have an arcade release, much less a Marvel game since that’s pretty much the only series that America’s always tended to dominate at. At least until UMvC3: AE is released a year from now. [/tired joke]
It’s not so much a dick ride as just understanding they have a better culture for using lower tiered characters because of their arcade environment. They just have more time to crack the most out of characters that clearly aren’t top tier and the US just isnt’ really conducive to leveling up lesser characters as fast.
Our ability to figure out the higher tier characters has been solid enough but the lower tiered characters would have had technology developed faster with an arcade environment with those playing hard against competition as soon as they get off work everyday. It’s just undeniably a better environment for such a purpose.
I really don’t think that’s the case at all.
The real issue is that at least stateside, the FGC is a uncreative, hive minded beast. As a community we wait for others to find tech and then copy it. We go for the path of least resistance and call people scrubs for not giving us respect for doing so. Just this community on SRK boggles my mind sometimes in that I rarely see anyone straying from accepted norms as far as team building, strategy, etc to the point where you have spell out things that should be common sense.
I’m not saying that doesn’t happen in Japan - I’ve just never been there.
EDIT: this is why I hate cop out of “if we had more time with vanilla…” because unless JWong, Combo, etc bring out new tech the community as a whole will continue playing the same characters, the same way.
naw you do lol, I recall you saying only the japanese have the desire or something to unlock zero’s true potential. You don’t think Japanese people don’t xcopy stuff from top players? Its silly to assume that every single Japanese player is a wunderkind. I mean apparently what it boils down to is that Japanese are garbage at games that are not in an arcade? That just sounds preposterous.
with the right assist haggar can get in…in regular marvel i only have like 4 match ups that are so abysmal that makes me switch out to my number 2/3 … im still going to say that you should be able to hit them with ground pipe with an assist like i have been able to do in the nyc fight club build and the nycc build. i serously doubt they would even bother putting that in if there wasnt a way to do something with it after.
well yes, haggar is a big character, so he has a natural disadvantage to keepaway/projectile characters, but i like the way capcom designed the bigs in this game. they possess good tools to make some surprisingly effective, knock-you-on-your-ass-i-cant-believe-a-big-character-is-doing-this things happen. i wouldn’t count on the japanese in this game. america seems to have the cheap shit under control. no offense to the japanese players. in any case, the trap is as follows…when you’re next to your opponent, jump, call out felicia low assist, do air backdrop, then air pipe. 1 of 3 things will happen—if they jump, they get backdropped into otg death, if they stay on the ground and block felicia, whiffed air backdrop will recover in time for the followup pipe to UBable/hard-to-blockable with felicia into death, if they get hit by felicia, pipe will combo anyway into death. they’ll have to teleport, airdash, sj, invincible move, whatever outta there to prevent it, but we’ve all seen how well people deal with OS’s in this game.
this is too true. ppl have ZERO creativity, but also lack a great deal of common sense.
And then there’s the idiots who think its still 2003 and hide information
Edit: I should add its not for people trying, you can develop something sometimes and find it absolutely impossible for the community to notice/pay attention. Until somebody like Desk makes a video of it