UPDATE (2:40PM EST 11/16/11): Note of extra changes I found from day one play. **
** http://forums.shoryuken.com/t/umvc3-current-game-changes-see-my-list-of-noticeable-changes-for-day-one/135028page-8#post-6137243
**UPDATE (5:24AM EST 11/16/11): I have confirmed that Doom’s OS air dash throw in the db or df directions has been nerfed. Tested on both Vanilla and Ultimate and Doom will OS air dash/throw perfectly in Vanilla but in Ultimate he will shoot out j.H heavy gun now instead of air dashing. Which kills your ability to move forward and air throw at the same time. **
UPDATE (8:56PM EST 11/10/11): Update with link to changes Nini Heart found with Dante in UMVC3. Also the 1st Capcom change log video by Max.
UPDATE (2:43PM EST 11/10/11): update with link to youtube channel that shows off how hit stun deterioration changes affect some of the old cast (X-23 and Akuma are up now).
**11/8/11: Updated with Marvel hyper mash comparison. **
11/7/11: Updated recent changes log with info on Hulk’s s.H
**11/6/11: Updated with 4th cast change log video. **
11/5/11: Updated with 3rd cast change log video. Updated with changes from Portugal play test. Made changes to notes about raw tags and more info on TAC’s.
**10/28/11: Updated with 2nd cast change log video. **
10/27/11: Updated with 1st cast change log video. Updated with official translated changes for Capcom characters.
**10/21/11: Updated with gameplay change centered assist me video and updated recent changes section with information on Wesker’s health. Updated with event hubs link of Japanese changes. **
** There’s now also a discrepancy between information on Sentinel’s changes. **One log says Sentinel has armor on his air normals and the other replaces that with another note that says his s.S has been nerfed to super armor (from hyper armor). EDIT: Just got word in that it was probably just a translation issue and both sites have just the s.S nerf. No air normals with armor.
I haven’t seen a thread yet for this so I figured I’ll put this out there so people can clearly see and discuss all of the changes between the general gameplay and characters.
[media=youtube]hphIhqwET_g[/media]
[media=youtube]icdngAz_8Fs[/media]
[media=youtube]kPdWrNyjoVU[/media]
[media=youtube]2Pl7Qry1vuM[/media]
[media=youtube]7P_vxXJWFb4[/media]
[media=youtube]MOAkT2X_7II[/media]
[media=youtube]IVOtSzoaX3A[/media]
http://www.neogaf.com/forum/showpost.php?p=31428600&postcount=17344 (play test gameplay changes, play test changes for first half of characters)
http://www.neogaf.com/forum/showpost.php?p=31428644&postcount=17345 (play test changes for second half of characters)
http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3 (current mechanic changes)
http://www.eventhubs.com/news/2011/oct/21/ultimate-marvel-vs-capcom-3-official-changelog-marvel-side-only/ (New official translated changes for Marvel characters).
** http://www.capcom-unity.com/gregaman/blog/2011/10/27/umvc3_character_change_log_-_capcom_characters/ (New official translated changes for Capcom characters).**
http://forums.shoryuken.com/t/umvc3-retail-version-play-test-portugal-november-5th/136422page-2#post-6089176 **(playtest change observations from Portugal). **
**UPDATE (2:43PM EST 11/10/11): update with link to youtube channel that shows off how hit stun deterioration changes affect some of the old cast (X-23 and Akuma are up now). **
UPDATE (8:56PM EST 11/10/11): Update with link to changes Nini Heart found with Dante in UMVC3. Also the 1st Capcom change log video by Max.
NOTE: There are some things that were found during play testing for characters that are not listed in official notes yet. Some extra notes not listed in any of the above links will be listed as they come in below.
Recent changes/confirms/disconfirms/challenges (updated October 21st):
-
Morrigan meter steal fireball durability note has been removed from the log.
-
Zero is confirmed by NeoGAF OP (original poster) to have 825k health.
-
Shinquickman has disconfirmed/challenged some notes on Modok. Does not have air version of S Psionic Blaster. A move that drains meter has supposedly not been confirmed.
-
EDIT: Portugal test has confirmed that raw tags still hit overhead. Originally it was said that raw tags no longer hit overhead.
-
Added link up top that describes changes to overall game mechanics. Couple big changes are any character with 8 way flight have slower backdashes if they backdash in the down/back direction and you can no longer block while air dashing. The second is most likely to limit air dash runaway.
-
Dr.Doom can now attack during backwards air dash.
-
EDIT: Wesker has been confirmed by official change log to have 1,000,000 health (only went down 100k as opposed to reported 200k nerf). Assist me video had originally confirmed that Wesker has around/nearly 900k health.
-
Sentinel got nerf to his s.S launcher (super armor instead of hyper).
-
The color codings for TAC’s are just for visual purposes. No extra escape for TAC’s. Supposedly the window to get out of TAC’s is larger but not necessarily confirmed.
-
Hulk’s s.H does not have 3 points of armor as rumored. The one hit of armor from Vanilla stays in Ultimate.
**Notes on game features: **
- Article explaining revamped online mode. http://www.capcom-unity.com/gregaman/blog/2011/10/06/online_changes_for_ultimate_marvel_vs._capcom_3 (no mention of improved netcode so not getting hopes up yet).